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Server Side Updates - Many fixes

A lot of fixes have been made on the server-side over this past week. We started testing them on Thursday, and followed up with more fixes and a full server restart on Friday night. Incuding:

- Fixed bots not attacking player owned capships outside 4000m.
- Standard bots will now correctly limit their group numbers when attacking a capital ship containing targeted players.
- Fixed issue where players launching from their own capship would spawn them in the wrong location.
- Fixed lua error that was causing players to get stuck entering sectors.
- Fixed lua error if a player without a ship died in the capship and a hulk was spawned.
- Fixed bandwidth usage problem in sectors containing many hulks and debris.

Please continue to report any problems on the Bugs forums (or via Support Ticket if exploitable). Thanks, and happy new year!