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VALK - Vendetta Disaster (re-started)

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Nov 24, 2003 Renegade ++RIP++ link
you only see newbies flying a valk.

The people that have already playted for a fixed time mostly fly a vult or any other normal ship.

cheers.

PS hunter, all those people arent active you know
Nov 24, 2003 Phaserlight link
@ deb8r: My hat goes off to you. I think everyone should at least try flying the Valk before complaining about it. It's not uber and it does take skill to fly.

@ Renegade: well said. There's always going to be one ship that is the best in the hands of a skilled pilot. If you nerf the Valk it will be the Vulture. Right now at least we see a decent balance between skilled pilots using Valks and skilled pilots using Vultures. To me this is a sign that the Valk is balanced as it stands.
Nov 24, 2003 Hunter Alpha link
Fact 1 : The valk is the fastest ship in vendetta which makes it hard to hit and allows it to escape very easily.

Fact 2 : The valk has 10,000 hull which means it can take quite a beating before it becomes dangerous for the player using it.

You can see the valk can be both a heavyweight AND a lightweight at the same time whereas the vult is stuck in its middleweight class and the cent is stuck in it's lightweight class. Anyone can clearly see that it's hardly fair that one ship is the best in every field especially when it's easy for one team to get.

The prom used to have the same problem, it had a huge hull and was fast so everyone agreed that something needed to change. This situation is the same except too many people have gotten comfortable with the valk as it is.

Do any of you actually consider my argument? Or do you just see my name and automatically dismiss it?
Nov 24, 2003 Pyroman_Ace link
The only thing "pro-valkyrie" thing I can say is that when coupled with Heavy Engines, and a Heavy Battery they can reach farther than a normal ship can when boosting.

Other than that I must say that the Serco Prom bests them at every turn except the maneuverablity but the Prom coupled with an AGT can easily best even the best Valk pilot.

[SDF] Black 1
CO, SDF
HE, SST
Nov 22, 2003 StarFreeze link
This post has wondered WAYYYY off course. Esp. since "sector0" recent post was a bunch of bashing.

This needs to be closed because we can see nothing is being solved by this thread.

-The End
Nov 22, 2003 Forum Moderator link
We should strive to make these discussions of general interest, rather than arguments directed at one person. Also, while mild, it's geting a little flamey in here.
Nov 22, 2003 fenix link
I've never had such a hard time following someone's train of thought, (or lack thereof)....
Nov 22, 2003 Sovereign link
Valks aren't as good as everyone says they are. As someone else just said, you need to use the right tactics.

Besides, if you kill off the valk's agility, you need to go after the vulture and the centurion next. And I won't stand for my centurion losing the only edge it has.
Nov 23, 2003 Magus link
sector0, sorry, but any comment I try to make to that is going to end up a flame with frequent jabs at your intelligence, so I cannot respond without getting this thread locked.

Suffice it to say, you missed the point completely. The valk affects other players, much moreso than the maud. The prom is a good ship, Dave has proven it, but it takes skill to be as good as Dave is. It, however, does not take skill to use a valkyrie effectively, and it takes a LOT of skill to be able to take the valk down in anything else.

My main gripe with the valk is not any of its stats. It has to do with the ship's tactical advantages. A valkyrie can always determine the terms of battle. If a valk wants to fight, it can run in with guns blazing. If it doesn't want to fight, it can run away and you can do nothing about it. If it's worried about dying, again, it runs away. It has a luxury no other ship in the game has and it stems from the fact that it is, quite simply, the best combat ship in the game. You people have it all wrong. People seem to think Itani are supposed to have the best fighters, Sercos the best bombers, and Neutrals the best trade ship. That isn't how it works. One nation that has an obvious combat advantage will supercede any other advantages you can come up with. You trade well, too bad, the Itani have the best pirate ship. You go on bombing runs, what a shame, your bomber is too slow to touch the valk. As a matter of fact, if 2 pilots of equal skill and intelligance were to square off, one in a valk, the other in any other ship, the valk would win almost every time. Special tactics or not, because the valk is capable of using any tactics that any of the other fighters can, and more. It isn't a statistical problem, it's a tactical one.

How do we solve it? We need more options. This is why I'm against things like nerfing mines. It's a strategy. It's an annoying one, it takes a brutal toll on non-combatants, but if a valk (ab)user uses the dock as a crutch, you kick it out from under him. But it isn't enough. We need weapons that can actually hit a target that's running away from you. Right now, you can only chase someone if your ship is faster, it leaves slow ships SOL. Rail guns are useless for this. Have you ever tried hitting someone with rails who is running away? Unless they're newbies who are going in a straight line, you ain't hittin' squat. A long range weapon with super high velocity that does more damage as it travels would be nice. That way, you could snipe people as they run with devastating effect, but it would do negligable damage at close range making it a useless tool in a dogfight. Since most tradeships have a large hull though, it would not affect them as much as it would a valk, which generally runs away when it's damaged already. It would hurt the Marauder, which is less heavily armored than other ships like a centaur, however, so there you go ye scurvy dogs. You pirates have been wanting to nerf my Maud for quite some time. I hope you're happy.
Nov 23, 2003 CrazySpence link
damn valks
Nov 23, 2003 kruger link
Valks are easy to pwn in a Ragnorok. Ain't that right Archon :D
they aren't uber at all. tri-flare vlaks. you can either run or ram, and against a Ragnorok, heck most just run. just ask Archon :D
Nov 23, 2003 Phaserlight link
It's interesting that flying a Valk requires a totally different set of tactics than flying any other ship in the game. Tri-flare Valk vets will know what I'm talking about.
Nov 23, 2003 Renegade ++RIP++ link
Sigh.

A marauder does give you a clear edge on a valk.

If you go out and use your marauder totrade, and the valk does the same. Then who from you both can buy the most ships if both of their traderuns are sucessfull.

So in short, money --> more ships --> more power.

PS magus: if 2 people from the same skill go in either an energy valk or a vult. Then the vult will win. Unless you use a hint of tactics and can get under the belly of the vult. But otherwise the vult just outmanouvers every shot of the valk and will kill it in the end.

And No the prom is easy to use. Its exactly like a warthog or wraith on epo :D. You have so much hull behind which you can hide, and if using the correct strategy you can take down every ship from its class. And wasnt that your point. A higher end ship shouldnt be able to take down a lower end ship??? So a prom shouldt be able to take down a rag. A marauder shouldbt be able to take down a atlas. hmm, I think we should nerve all the specials, because by golly, they do kill them over and over with ease.

As i said previously, if you cant get them easilly, then just suing them as a rammingdevice is out of the question. So no more rocketrammers. And if thy use a gauss, then use the vult and counter them. See its all in tactics.

cheers
Nov 23, 2003 Phoenix_I link
ooooo, if I find out who started this topic back up again *shakes fist*

Anyway. Once the reset comes, Gold will have the advantage over everyone. They can make the most money the fastest, with their mauraders. Now us Itani. if we want to make the same amount of money, it'll take us twice as long because the only ship we can trade with that can carry the same amount of cargo is twice as slow, and takes twice as much energy to get to maximum speed, which makes us twice as vunerable to pirating. Enough said. In my experience with the prometheus, I feel that it is perfectly balanced compared to all of the other ships. The reason why Itani doesn't use them, is that they have a ship just as good in their home sector. Now, if you make it so no one could get specials from their home sector and EVERYBODY had to go to 18 to get a special, even their own special. Then you would see just as many people using Prometheus's as valks, I for one WOULD switch to a prometheus if it was closer. As for the maurader as Renegade said money--->more ships----> more power. If anything the maurader needs to lose its weapon ports because it is a trade ship. Just give it 3 prox mine ports and poof, balanced.
Nov 23, 2003 Hunter Alpha link
I haven't seen a blue in a non-valk ship for months. Red seem to use vult's and the occasional valk but no proms. I've seen gold use hog's the most, vults appear every now and then and I've seen more than one rag being used.

Gold's money advantage is temporary. Once every one has collected roughly the same money gold become the only nation without an advantage. I expect I'll see a load of people turn gold at the reset and then switch to blue once they get enough money.

The valk doesn't need to be as fast as it is! If it was as fast as a cent or even a vult it would still have 10000 hull and three weapon slots! It would still be a powerful ship but it would be a much fairer ship.
Nov 23, 2003 Renegade ++RIP++ link
The reason for this is that they are easilly acceptible.

Like you know, any advanced weaponry shouldnt be easilly attainable. I dont see a kid that just came out to see his mother hop in a tank or a mig and dominate the world.

So Like I stated, limitate the accessability to the valk, the prom and the marauder.

in the beginning nobody has a clear edge over each other. But after doing specific missions they will get access to a small amount of them. Hoarding the specials wont be possible and attaining one afte you lost one should be very difficult at least.

So if you use one in a war or on your tradingroutes then that will give you some extra glamour yes, but if you lose it, you cant just hop in and saddle her up. Or should I say, it shouldnt be like that.

PS: the reaosn why people prefer to fly vults or warthogs is because most people prefer to have a slight advantage in agility so they can avoid hits "it looks better" then just absorbing them "you still get hit". The reason why blues use the advanced version of the vult is because it is to easilly accessible.

that is all.

PS: as an addition phoenix, if you remove the set homebutton in sec 18. then it will be very difficult to attain, and you wont see that many people getting one. But still, it is only a prelimenary solution, because basing it on missions and reputation is a far better method then the one proposed. But it wont really have an effect untill there is a reset of the inventory or the money.

cheers
Nov 23, 2003 Phoenix_I link
Hunter Alpha, the point of the dynamic economy/reset is so everyone doesn't have loads of money, the economy will prevent it. And if that doesn't work make specials cost 500k.
Nov 23, 2003 Magus link
"Unless you use a hint of tactics and can get under the belly of the vult."
-We are not balancing the ships so that 2 newbies can fight in them fairly. We're balancing them so that the best of the best can use them and be even. So expect to pull out the most advanced tactics you can. A valk can run circles around a vult. Hell, the ship can fly across my HUD faster than the vult can pan through the screen.

"If you go out and use your marauder totrade, and the valk does the same."
-That's like comparing a centurion to a centaur. They're two different classes of ships. I'm going for overall nation balance here. How about I use my Marauder to trade and you use your Valk to pirate. Then we'll see who comes out on top?


"And wasnt that your point. A higher end ship shouldnt be able to take down a lower end ship???"
-Don't put words in my mouth. Where did I ever say that? I'm talking about overall nation balance here. The Itani get a clear combat advantage due to the presence of the Valkyrie. The Prometheus might be able to hold its ground for a while, but the Valk will eventually dance around it and blow it up. Meanwhile, the Marauder doesn't even stand a chance. If you don't believe me, have a chat with Moya. Don't try to reword my argument to conform to what you wish I said. I said myself that the problem of the Valkyrie has nothing to do with any of its stats. It has everything to do with the options and variety of tactics it allows you to use. Other nations simply cannot use said tactics. The Prometheus is a souped up Wraith. It can do everything the Wraith can do better. But it can't do any more. The Marauder is, essentially, a souped up bus (very souped up.) It does everything the Bus does better, but nothing more. The Valk, however, in addition to being a souped up vulture, is also capable of jousting (something no other ships can do effectively), hit and run attacks, and fleeing when it is outnumbered.


"If you go out and use your marauder totrade, and the valk does the same. Then who from you both can buy the most ships if both of their traderuns are sucessfull.

So in short, money --> more ships --> more power. "
-You generally don't need as many Marauders as you do Valks. Ideally, your Marauder will never have to see combat, so you risk nothing. One Maud will do. Go to 18 and get it. BAM, the NT advantage is neutralized. Meanwhile, the Valk, which does see combat, can expect to be killed every now and then (assuming they get hit before they reach the dock.) So it's more important that you have a source of Valks than a source of Marauders. Thus, Itanis, who neither need to brave the dangers of 17 and 18 nor suffer the long travel time get the clear advantage again. Even if the Valks were made hard to get it would boost Itani's combat advantage even more because as hard as it would be for Itanis to get it, you can bet it will be ten times harder for anyone else.


"the reaosn why people prefer to fly vults or warthogs is because most people prefer to have a slight advantage in agility so they can avoid hits "it looks better" then just absorbing them "you still get hit"."
-Actually, most people fly agile ships to fight because heavy ships, in addition to not being able to dodge worth a damn, can't aim worth a damn either. Therefore, they are forced to resort to mines/seekers/rocketspamming, which can be fun for a few minutes, but it gets old fast.
Nov 23, 2003 Hunter Alpha link
Ok, I did forget about the new economy and that would probably give gold an advantage.

I am confused about one thing though, some of you say that nation ships will only be able to be aquired through missions (although I can't remember seeing a dev say that). Does that mean a gold nation member would have to go through missions to get a marauder? Or would he have to do a mission for the valk or prom? The former means that there will still be a problem because blue will still get the all powerful valk and gold/red will get the slightly above average marauder/prom. The latter means that the marauder and prom would definately have to be beefed up otherwise there'd be no point going through missions for them.

I still think slowing the valk to the cents level would make it much fairer. Or possibly have the turbo acceleration rate determined by the engine and not the ship.
Nov 23, 2003 Renegade ++RIP++ link
a valk cant be balanced with 2 vets flying them. Thats like comparing a mig with a stealthfighter. you know very good that the more advance stealth can kick the migs butt because of older technology. Why would every army otherwise try to have better technology as somebody else. So they can have a party and say, yes sir, my weapons should be balanced to yours, just so we can have a nice and balanced war.

The neutrals have the marauder as special, you can get money like water while we need to struggle for it. The Serco have a very decent bomber that can take a heavy beating. And the Itanis have the strike fighter.

If you dont like this, then switch your nation. I cant envision the neutrals with a fast strikeship while they are mostly traders and all. I cant envision an itani with a slow lumbering ship. they love speed and will do everything to attain it. I cant envision the serco with a speedy ship, they will give out a beating and can take one. But they wont run. While the itanis run to live and fight another day.

The valk will however make it easier for a newbie to get on par with a vet. But if the vet takes the same weapon, he can use it to its fullest degree and kick the ass from the newb.

Cant retrace the thing about the high end thing :(.

Still if a marauder uses its effectiveness to its advantage. then It can outrun a valk easilly. you just need to take care on what you are doing. Dont forget, in a marauder, dont stand still, stay moving and crisscross when you see rockets otherwise in 1 line.

About the NT point. I hope that the marauder or valk wont just be as easilly available as now. But the game is still in its testing form so therefore things cant be balanced, but they will be in the end. And you dont generally have to do this by taking away the speciality from any nation. But you can limitize the specials by making them cost lots and lots of money "credits", making them dependant from a reputation, or from the completion of previous missions. Your successrate with them and so on and so on.

So please stop with this witch hunt on the Valk. It is a nice ship, but if we let you guys just go on, then in the end we stilll have a valk yes, but with a hull of 6.5k, 0 weaponports and immensly low agility "slightly exagerated :D". Just for once listen to better judgement and look to the future in stead of the now.

cheers