Forums » Role Playing

Itani Nation Government?

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Sep 05, 2005 JestatisBess link
With all the changes in the last couple of months I think the Itani nation needs a strong government leading us. I propose a leadership council that will focus the Itani nation.

I’m thinking 5 council members and one leader of the council. Each one having an assistant just in case they can’t be at a meeting.

Three council members should be chosen from the 3 major Itani guilds (SKV, IDF and IA). They can vote amongst themselves and tell us who they have chosen. The 4th council seat should be held by a member of no guild. He can represent the people who are guildless. And the 5th seat should be held by a newbie. Even though they are new to this game their voice should be heard.

Let me know what you think. As always your suggestions, comments and opinions are welcome.
Sep 05, 2005 moldyman link
I like it. Especially since it represents the guildless and the n00bs.
Sep 05, 2005 Celkan link
Your ideals are too misplaced for you to be an Itani. You are, if anything, an Akanese. However, to say that definitively would be giving you a large bit of credit you don't currently deserve. The Itani and Serco have had a mostly successful (albeit unofficial) ceasefire for the past 200 or so years and here you come along and try purposefully to bring destruction upon us all. You claim you act intending to bring the Serco to the table. You seem to not understand that were they not already at the table we would indeed be at war.

That said, I offer my services as a possibility for the unguilded member.

Miharu
Sep 05, 2005 yodaofborg link
Ooooooh, shiny. (my mom told me if i really have nothing nice to say, dont bother, she was right :P)
Sep 05, 2005 Spellcast link
<OOC>
I think in a totally off topic way that any SERIOUS roleplaying based on the 3 major nations is going to HAVE to wait until there are game mechanics in place for it. Some form of framework and layout that allows for a specific and offical policy.

at the present as players we are all operating in a void, with no controls, limitations, or concequences for our actions; as such, things like government councils and wars dont (yet) have a place in the game.

</OOC>

<IC>
would someone in the order of Eo with a brain please contain your revolutionay.. first he tries to re-kindle the war with our nation and now he's apparently attempting to replace YOUR itani government.

Alternatively some form of confirmation that he is acting contrary to your wishes and, as such, turning him into an rapidly expanding ball of exploding gas wont be frowned upon would be nice.

Normally i'd just assume that he was another part of the Itani campaign to pursue the war while trying to convince your own people that we are the agressors, but unlike the akanese your government sponsors, hes just not competent enough.
Sep 05, 2005 LeberMac link
We will discuss your request within the Itani Alliance.

I'll second Miharu's appointment to be the "guildless" member of this council.

Who would you recommend for the n00b post, Jestatis, yourself? (Hehe couldn't resist.)
Sep 05, 2005 genka link
I'll take the most powerful post you have, please. To go. With mayo.
Sep 05, 2005 JestatisBess link
Non role playing
My true aim here is peace. If you read my first post carefully in no way does it talk about the war. I feel we as players should have some say in the way our nations are run. The game does limit our actions but this is a MMORPG. It’s up to us as players to shape the universe and the game how we want it. The developers have given us a framework which we all have to live with and follow those guidelines but that doesn’t mean we can’t change our playing style.

I hope that making an Itani government made up of players will allow us to make policy for the Itani. If the Serco and UIT do the same the game could get very interesting. And hopefully the Itani and Serco can have an official truce eventually.
Sep 05, 2005 Nik Olos link
What about making an Ambassadorial Department for each nation? It would allow the other nations to have their say, without giving them the influence of a Council seat. Maybe three or four Ambassadors per nation, with differing opinions on policies (say, one peace-lover, one aggressive person, and one isolationist).

I nominate myself as the agressive person for the UIT. :)
Sep 05, 2005 Ghost link
SKV will discuss this matter and contact you when we have reached a decision.
Sep 05, 2005 yodaofborg link
Anyone who considers jestalis bess sane needs shooting at.

I'm a Serco warrior who unfortuntly fell into bad standing with his own nation, but only to try to take care of a few Serco pilots I felt had bad morals. Unfortunatly a few other Serco warriors took this as me being a pirate, and attacked me, i'm one to defend myself, and I killed them, (I even went so far as to attack a fellow Serco warrior who was trying to escort the Serco CTC convoy) I made a bad name for myself with my own nation, yet this war mongering ass decided it was ok to shoot me while I was attacking a member of the VPR. (nothing to do with the itani/serco conflict)

I personally have no issues with any Itani pilot who has no issue with me, and will treat anyone how they treat me.

Cro-Bo Yoman
Serco Exile.
Sep 05, 2005 Harry Seldon link
Quoth yodaofborg:
<snip>

Cro-Bo Yoman
Serco Exile.


Heh, yoda, having a hard time keeping your alts straight?

Edit: yeah, I knew Cro-Bo was yoda, but I thought he made another goof-up, like the yoda-UPN one. :P
Sep 05, 2005 Spellcast link
Out of character:

jestatis what i'm saying is that there IS no real framework to base any of our actions on. we have a backstory that gives a very rough (and biased) view of the way the 3 nations interact. We dont have any offiial policy to go by, and moreso no athority to create one.

Creating an itani, or a serco, or a uit government from the playerbase is a neat idea, one that DOES have a place in the vision of vendetta, and one that has actually been done before in alpha. The problem which arose then, (and which will occur again until there is a game mechanisim to support such things) is the same one that guilds used to have before guild support was added.
Namely that there IS no way to enforce your policies on members of your own side that are in opposition to them. If the official government policy was one of peace for instance, there is nothing to stop people who disagree from carrying out a war all the same. Making treaties and such become almost impossible as a result, because there is no way to ENFORCE such an agreement for either side.

as to this gem
". If you read my first post carefully in no way does it talk about the war."

no, but given your most recent actions both on the boards and in the game, along with this particular quote from your initial post -""With all the changes in the last couple of months I think the Itani nation needs a strong government leading us""-

I dont think your little war was as far from your mind as you claim.

Besides which, you still didnt understand what i said in MY first post, evidenced by this remark here

""And hopefully the Itani and Serco can have an official truce eventually.""

nothing can BE official without the consent of the developers, every one of us who plays could decide that the universe is upside down, we can draw up official proclimations and such, but that doesnt make the universe upside down if the devs dont agree. (the fact that it IS upside down, -just ask relayer for proof-) doesnt make any difference.

By the same token if its in the best interests of the developers for there to be a semi-official truce with a "cold-war" and "limited hostility" mentality occuring for the sake of better missions and the like, we can declare truce to our hearts content, and it wont mean anything compared to the reality of the gameplay.

Thus, i stand by my original statement, councils and governments need to wait until there is a game structure in place to support them, and then the developers will need to maintain control of those governments for game design reasons.
Sep 05, 2005 yodaofborg link
[ooc]
doesnt everyone know thats me?
[/ooc]

Hmmmm.. :)
Sep 05, 2005 Nik Olos link
Spellcast, wouldn't you agree that it would be better to have something like this in place to get the feel for it before the actual frameworks come out? Otherwise, once the "official" ones (which will undoubtably have more effect on the actual game), we'll have complete anarchy while people get used to it.
Sep 05, 2005 Spellcast link
the problem with it nik is that it basically leads to a huge amount of frustration because its not game supported, as such it ends up being more anarchy than no policy at all.

besides which, if it ends up being contradictory to what the devs decide is really needed; when they change it everyone gets on a whines for a month or so because its not how it has been, and the anarchy is even worse because people are forced to change from one policy to another thats potentially an exact opposite.

Incarnate has said that player actions will have bearing on the universe in the future, so player influence in the governements is definitely something that it sounds like the devs support. On the same token its the developers that need to lay the framework for the governments and thier policies, and they will need to set up the policies in a way that rewards players who follow them, and punishes players who don't.
Sep 05, 2005 CrazySpence link
No one speaks for me, I will declare war on anyone attempting to govern me!
Sep 05, 2005 LeberMac link
/me attempts to govern CrazySpence.
Sep 05, 2005 Celkan link
To: Itani Nation Government Committee
From: eironsolalis@OoE.itan.sys
Re: CrazySpence

"When 'King' CrazySpence becomes sane enough to remember that the Itani have a monastic government, not a monarchy, and therefore no kings or queens, the Order of Eo will stop trying to govern him."

-Eiron Solalis, Abbot of Itan


There, a nice offical statement from the Order of Eo. :D
Sep 06, 2005 JestatisBess link
I don't think we should worry about what the developers think at least not yet. Yes they have given us a frame work which we must follow but that is it. It is up to us to decide at least short term where the game eventually leads. And if the developers have a problem with what I or others are doing they would tell me/us. Until they speak up I think we should proceed as we want too.

Spell you are right there is no way to enforce this. But just like the cap ship battles when they first started there was no real way to enforce the rules either. But 99% of the players did follow the rules and I suspect most players will follow their "government"

"nothing can BE official without the consent of the developers"

Maybe you are right spell but we can change the way we play the game. Right now it IS an all out war there is less hailing and more shoot first and never ask questions. And it’s not just me doing it more and more Serco and Itani are just attacking targets on sight. They aren't doing it in nation space but B8 mostly. B8 has all ways been wild on paper but now its a war zone. No niceties need be observed.

And people remember anything goes in grey space. Any ships or weapons and any strategy. You might have a code of honor and ethics but that doesn't mean anyone else shares it. Please remember that.

"Incarnate has said that player actions will have bearing on the universe in the future, so player influence in the governements is definitely something that it sounds like the devs support."

No offence to you spell or the develpers but if we waited for the developers to take action they promised we could be waiting for along time. Just like the denab run, the cap ship battles and other player events we used the frameworks of the game to mae the game more interesting. again we as players might not beable to do anything official but our actions do make up the game and we can change thoose actions.

Again if the developers have anything to say about my actions or any others please speak up. If we don’t here from them I guess they don’t mind. They didn’t seem to mind the declaration of war thread of our actions after it.