Forums » Role Playing

You youngins are behind on the times...

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Apr 12, 2004 Magus link
"Tachyons and Gravitons, on the other hand, are a sight to behold when placed in the right hands."

-Whose hands are those?
Apr 12, 2004 Arolte link
Anyone who is skillful with them.
Apr 12, 2004 Hoax link
That's like two people Arolte...
Apr 12, 2004 Pirogoeth2 link
Rails are an art:D
Apr 12, 2004 Arolte link
Hoax, but more people can be... if they wouldn't use the tri-flare Valk config so damn much. No?

=b
Apr 12, 2004 Urza link
Forum mod, can you trash everything below Haverstmouse's post? Because of the trolls, this post has degraded into trash and flames.
Apr 12, 2004 Forum Moderator link
Err...which of her posts? I see lots of trash, no real flames to speak of.
Apr 12, 2004 Urza link
well, get the trash before it degrades into flames
Apr 14, 2004 harvestmouse link
I was more thinking of dodging skills. if you react fast enough in a low agility ship to dodge those weapons, you'll be able to do even better in a high agility ship.
I do feel a little uncoordinated whenever I switch from bus to vult though (whoa.. so fast)
Apr 12, 2004 Arolte link
/me throws a lit match into the trashcan and hides
Apr 12, 2004 harvestmouse link
gauss can = skill
fight eldrad, I highly recommend it. it's fun, educational, and ... more fun?
Apr 12, 2004 Arolte link
Err... harvestmouse. You do realize the gauss cannon is a high autoaim weapon, dishes out a lot of damage, and fires at the same speed as tachyons and gravitons.
Apr 13, 2004 The Kid link
but autoaim isn't that good when someone goes into some crazy strafing/turning/rolling combo.
Apr 13, 2004 Blitz link
Arolte: Mmmmm... NO.
More autoaim doesn't mean less skill. Period.

OR MAYBE IT DOES!
And since we, the flare users have no autoaim at all, we are the most skilled pilots. Pah.
Apr 13, 2004 Arolte link
Gauss = high autoaim, high damage
Sunflare = high proximity, high damage

Tachyons/Gravitons = low autoaim, no proximity

Everyone is good at their own configuration. That's fine. But claiming to have raw skill for a weapon that does all the work is something else. I rest my case.
Apr 13, 2004 Durgia link
thats like saying todays RL armies are less skilled because they don't use blackpowder mussle loaders anymore.

All weapons take skill, and just because one weapon may be better does not mean the people that use it have any less skill.
Apr 13, 2004 Hoax link
Yes BUT, it is more likely that a 'better' weapon will attract more unskilled users than a weapon with a high learning curve like tachs, thus lending validation to the generalization of guass/flair users being less skilled than tach users.

(disclaimer: my most common config is one gauss one flair)

ON topic: It's like the games 3rd graders play in school recess, they weren't taught freeze tag by adults they were taught by kids just a little older than them ... eventually you get old enough that you don't even remember the rules but the kids still do. Plus I think throwing dirt clods at girls is spontaniuosly invented by many second grade boys over and over again through no contact with each other.

My point? It's not vets teaching noobs, its older noobs teaching younger noobs. Or even showing off to the newest noobs by doing tricks they've seen vets do. Thus bumping themsleves up a level in the newest people's eye's.
Apr 13, 2004 Arolte link
Well if you think about it older weapons do in fact take more skill. Using an old flint lock rifle would take more skill to use than to use a modern day assault rifle such as the M16A2. Don't get efficiency mixed up with skill. The two are not the same thing. One person can be more skilled in the use of a particular weapon, but it is by no means a mark of raw skill. Raw skill involves the mastery of timing and aiming of a weapon. In Vendetta, non- or low autoaim weapons provide that.
Apr 13, 2004 Hoax link
You guys aren't even debating:

One of you is saying some weapons take more skill to use than others.

The other is saying a skilled person might choose a weapon requiring skill or they may choose one easy to use.

The two points do not conflict with each other.

Eldrad is highly skilled with guass, this can be evedenced by the fact that he can hold his own or better against other energy using vets. He can do it with tachs too. Does this mean that he uses less of his skills when using gauss than tachs. I don't know... I just think you have to set the bar higher, not say that it doesn't take skill. What I mean is what you call being good with gauss has to be at a higher level than what you call good with tachs.

Raw skill with a musket might be killing 3 people in 90 seconds.

Raw skill with an M-16 A2 isn't being able to kill 3 people in 90 seconds, it's being able to bull's eye an 'able' at 800 meters. It's being able to disassemble your bolt carrier group under fire in 15 seconds to unjam your firing pin.
Apr 13, 2004 harvestmouse link
(1st thing) scenario:
buscannon vs. gauss
buscannon pilot must be >=to gauss pilot to get the same results.

(2nd thing)
just because a weapon has high autoaim doesn't mean it makes the pilot less skillful.
I think skill is independent of the weapons used; no one can label another as "unskillful" based on the other's weapon selection. what you probably mean is that gauss, flares, and valks "spoil" a player due to their ease of use. If a newbie wants to become better at aiming and dodging, it would be better for him/her to practice with tachyons (better yet, rails--no rapid fire, you have to be more careful) and a ship of so-so agility; the newbie's skills will improve much more quickly than if he/she were to use gauss/flares.