Forums » Role Playing

You youngins are behind on the times...

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Apr 13, 2004 Arolte link
I don't think you're understanding my definition of raw skill. I'm talking about your "human ability" to do something. It's the weapon that gives you the most control over your personal aiming skills. A computer doesn't help you aim for you. It's pure hand-eye coordination and aiming accuracy. The railgun is about as close as it gets to pure control over your weapon in Vendetta. But referring back to the examples above, the more primitive your weapon gets the more skill will be required to succeed with it.

My belief is that a Gauss user who takes down a Tachyon user does not make the Gauss user a better player in raw skill. It just means they were able to kill a player using the easier weapon of the two. It doesn't prove anything to anyone. Now obviously in a war between nations you want to have the greatest advantage with the best weapons, ships, etc. However, those who make these battles into a pissing contest and brag about being the best player in Vendetta when all they ever use is a tri-flare Valk... well, truth be told they aren't.
Apr 13, 2004 harvestmouse link
and after you have succeeded with the primitive weapon, you will have super 1337 skills that allow you to school me with the advanced weapons!
=D

pilot X flies around in an atlas with a tachyon. then, pilot X acquires pur hand-eye coordination and aiming accuracy, becoming the Amazing Flying Atlas.
now that pilot X has superb aiming and dodging skills... imagine him with a valk!
valk will not reduce pilot X's skill, but allow him to use his skill to a fuller extent
(ps arolte: yes, a gauss user that wins over a tachyon user does not necessarily have more aiming skill. If the tachyon user were to win, we could say that the tachyon user is pretty darn good though)
Apr 13, 2004 Arolte link
An additional note, some people are still not used to Vendetta's control scheme. At times I find myself being handicapped by the wobble of some of the non-special ships that are provided in the game. Ships like the Valkyrie and the Vulture don't suffer from this as much. As a rabid 3D FPS fan of games like Q3A, UT2K3, Halo, etc., I'm more used to the direct look and shoot method that these games provide. That's why I've been trying to push the mouse lock feature for Vendetta for some time now. Anyone who has played Freespace knows what I'm talking about. So in closing, don't be surprised if some people get a sudden boost in skill if alternative control schemes are offered later on.

=)
Apr 13, 2004 Suicidal Lemming link
Some one could always start up a wiki.
Apr 13, 2004 harvestmouse link
what's a wiki?

-there are no stupid questions, only a lot of inquisitive idiots
Apr 13, 2004 MonkRX link
I wonder if you could get a mouse to be detected as a joystick...

That would work on a ball mouse... since you just need to config one 'rolly thingy' as the x on a joystick, and the other rolly thingy as y...

Then you got yourself a locked mouse.

------

The problem, Arolte, is not the gauss needs less skill, its just that people don't train on tachyons as often. When I first played Vendetta, all I used were Tachyons, Gravs, Ions, and Phased... It wasn't that hard to hit your emeny, then Sparrow showed me gauss...

I prefered Gauss over Tachs because they damage more... after I got used to gauss, I went back to Tachs for a while... IT RUINED MY AIMING!

Ok, Im rambling... But the point is, if you have 2 players, equally trained with gauss and tachs you'd have a fair fight. It doesn't take much 'training' to aim with tachs, and same goes for gauss...


Blah, I need to learn english. My grammar and spelling stinks.
Apr 13, 2004 HumpyThePenguin link
Actually, your spelling and grammar are quite good.

Anywho, if you want a screwed up control scheme, try playing on my computer with my stick:

+y and -y are strafe up and down
+x and -x are roll left and right
my joypov hats deal with turning
z axis is strafe left/right
and that's just pointing in the right spot :P
Apr 13, 2004 Suicidal Lemming link
A wiki is a bunch of online pages that anyone can edit.
Apr 14, 2004 harvestmouse link
I see, SL. like wikipedia.

Steve: you'll prolly have to give up triflare and go energy with a stick config like that!
/me watches Steve roll all over the screen...
Apr 14, 2004 Spellcast link
actually on the point of the atlas pilot becoming uber with tachs and then ruling in a valk, KEEP DREAMING.

trust me on this, the skills needed to succesfully fight a medium or heavy ship such as an atlas, wraith, prom or centaur DO NOT translate to a valk or a vulture. IMHO I am a GOOD heavy pilot, I can fight very well in a wraith or prom (without resorting to swarms) but i CANNOT fly a valk at all, it responds too fast, I anticipate targets to be at a certain location so my ship can adjust, and in a valk it just happens WAY too fast.
Apr 16, 2004 Hoax link
Poor interesting yet off-topic thread...

I have to say a little sparring match that myself and A.K.A. got into last night was a good example of applying Atlas skills to a Vulture. A.K.A. is one of those tri-flair valk pilots that does more close in aiming and less jousting(sp?). In my opinion this is much harder to fight in a vult because if he gets close he can sandwich you in between a couple of tri-flair balls o' death with no where to go but backwards.

sidenote: /me does not hate tri-flairs

The vulture just isn't quick enough to dodge this on impulse power alone, you often need to swing your nose around and turbo the hell out of the way. This is where you'll be glad you've been flying an Atlas where this is almost the only way to dodge. Flick your nose up/down/sideways whatever, and hit turbo before your ship wobbles back. Slam your brakes, draw a bead and fire some tachs while they line up there next rocket attack and repeat.

Anyway our fight stalemated when A.K.A. had to reload, but I'm perfectly happy surviving a tach vult vs. non-noob triflair valk match and even getting in some of my own hits. I figure if I was in an Atlas I would have stomped him =)
Apr 15, 2004 Hoax link
The important part is that you get to fly an Atlas harvestmouse, any skillz you gain from that are bonus.

Actually I'd say what flying heavies can do is teach you to read your opponites moves better; As, you have less time to react and get your ship out of the way. Then when you readjust to your lighter craft your brain will have evasion courses plotted seconds faster than if you never practiced in heavies. This will help you even if the reflexes for each ship don't travel straight accross.
Apr 15, 2004 Magus link
What about those of us that feel just as comfortable in a wraith as we do in a vult once we get acclimated?
Well, I feel equally comfortable until someone starts using homers. Damned homers. . .
Apr 15, 2004 roguelazer link
You can dodge a tri-gauss equally in a Wraith and Centurion? I salute you- I can't go above Warthog mass.
Apr 16, 2004 harvestmouse link
"I figure if I was in an Atlas I would have stomped him =)"
*grin*
Apr 17, 2004 UncleDave link
Recommended career paths:

Bus > Centurion > Vulture > Valkyrie

Bus > Atlas > Centaur > Marauder > Ragnarok

Bus > Centurion > Warthog > Prometheus

Bus > Atlas
Apr 17, 2004 ctishman link
Heavy pilot career path:

Bus > Wraith > Prometheus
Apr 17, 2004 Arolte link
I'd put Warthog before Prometheus. I always get the feeling that the two are related in some way. Like the Warthog is the lighter version of the Prometheus.
Apr 17, 2004 roguelazer link
Here's my career path:

Bus -> Atlas -> Centurion -> Vulture -> Centurion
Apr 17, 2004 silentsuicide link
Bus->Atlas->Centaur->Marauder->Ragnarock