Forums » Bugs

Ship vs. non-ship collision damage is negligible.

12»
Aug 20, 2013 Pizzasgood link
To reiterate:

The damage you take when colliding with non-ship objects seems to have been accidentally nerfed to hell last winter.

This needs to be fixed. Lack of collision damage takes most of the excitement out of flying recklessly. Racing through the tubes and fighting close to asteroids and structures used to be dangerous, and that made it fun.
Aug 21, 2013 Kierky link
Yes, I agree, this is just silly.
Aug 21, 2013 Phaserlight link
I'll agree tube racing was a lot more exciting when you had to actually be careful to avoid hitting the walls: pressing turbo until the last instant, trying to drift around the next curve, knowing you could lose a brand new Superlight by nicking the wall at 200 m/s if you were a few milliseconds too late.
Aug 21, 2013 Drevent1 link
+1 it is dumb that you can fly into a roid at 225v and survive
Aug 21, 2013 TheRedSpy link
who cares about tube racing, it's now a regular occurrence in combat that people will bounce around off asteroids without any penalty at all, in fact it's even a decent defensive tactic to hit an asteroid, bounce off and avoid flares and the like and then get away.

Not to mention the ability to get inside mesh and avoid damage altogether.

Buff the hell out of collision damage with objects please. The inconvenience of having your ship explode randomly due to a collision is far less important to immersion and gameplay than the absurdity of you surviving the collision and the resulting glitches.
Aug 21, 2013 Pizzasgood link
"who cares about tube racing"

Because tube combat!
Aug 23, 2013 Niki link
Now included in Vendetta: Jell-O Edition: Racetrack cheating!

(these times should be removed as not to upset the real racers, i guess. but i wanted to make a point)
Aug 23, 2013 tarenty link
lol
Aug 24, 2013 greenwall link
how the hell? Did you take a shortcut?
Aug 24, 2013 Niki link
Hmm I thought "Jell-O" gave enough of a hint. With the current collision system you can just glide through shit if you want.
Aug 25, 2013 tarenty link
heheh, I just had to try it. Please fix.
Aug 25, 2013 Kierky link
Oh my god, that is so screwy.
Aug 26, 2013 Niki link
hahaha and you did beat my time!

edit: not anymore!
Aug 28, 2013 tarenty link
What do you mean, not anymore? I still see me on the top spot. :p
Aug 28, 2013 Niki link
Next round. Go!
Aug 28, 2013 idd link
I think you need adequate lag to do this since I keep getting stuck in the mesh instead of going through it :P
Aug 29, 2013 Niki link
I think it's more about the angle you hit the mesh at, but maybe you are actually lagging too much?
Aug 29, 2013 tarenty link
I haven't been lagging so far as I know. I just can't reliably glide through the exit wall. :p
Aug 29, 2013 abortretryfail link
I tried it with the Trident. No dice. I was hoping to have the best (only) Trident Type M time on the board. :)
Sep 04, 2013 tarenty link
lol, the victor recording is still bugged. Apparently I won that month with a 40-something in an IBG, while your 23 second time in an SL was pushed to this month. :D