Forums » Suggestions

Nerf the Hound

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Jan 02, 2016 Dr. Lecter link
But it should not have great acceleration.

We tried that - made it suck at its intended purpose of actually closing distance before trader scum warped out. Next.
Jan 02, 2016 Ore link
I get more kills with a jackhammer than swarms on a hound. Is the problem that stations are being conquered with hounds? I'm pretty sure you can do the same with a UDV raptor or a warthog mkII.

Dodging swarms is easy. I don't have a problem with this ship, we all have access to it.
Jan 02, 2016 SkinWalker link
we all have access to it.

Is a problem.

But i have mixed feelings about the hound. I like it as it is, but I see the need for the change :(

I know! Leave all my hounds like they are and nerf everyone else's! :-)
Jan 02, 2016 CrazySpence link
2s ports sounds neat and it also helps separate it from the warthogs as it is a greyhound not a hog despite sharing the same hull

The Hog mkii has a shitty top speed I believe so it is at least in theory catchable if people switch to that

Solved
Jan 03, 2016 Snake7561 link
+1
Jan 17, 2016 Hoban-Wash-Washburne link
This needs to be addressed. UDV got an armor bump, why was this ignored?

In yet another display of sportsmanship a smurf felt the need to swarm hound a group of Serco players trying to do the BP mission last night. It was quite obvious that the only intention was to harass said players with a ship no one in the mission could get or catch. At least one of the new players in the group in fact quit the game so good job to you on that front clown.

I don't think people who have no PvP skill or any desire to do PvP (as intended by devs) should be able to fly around in a ship that fast with large port weapons and take pot shots at other players and then run way with only the slightest chance that someone with a rail gun might hit them while they flee.

And while we are at it, infinite turbo needs to end on this as well. If any ship goes faster than 200 it should not have infinite turbo, that is just insane.

I was told stories of how ships were balanced in that the ships that had infinite turbo were not the fastest hips in the game and players had to have different ships and work together which is just not the case anymore.

In closing, hound needs to go to 2 small ports at the least and infinite turbo needs to end even if it is only moved to say 52 or 53 cost on the battery. None of this is unreasonable or should affect players with any decent skill set.
Jan 17, 2016 greenwall link
Hoban, the hound already has plenty of negative characteristics to balance the low turbo energy consumption. In fact the only time you guys killed me was not with rails (which almost never kill me in a hound) but with blasters. Granted it was only Estrian Prosis who managed to do it. Most of you weren't really in ships designed to chase, you were there to shoot predictable NPCs at close range.

I know Incarnate prefers RP to stay out of this forum... but it cannot be ignored that role-play choices (the tossing of honorable PVP out the window by RED and ONE long ago) played the largest role in the distress you felt last night. I've come to realize that, ultimately, the act of "annoying" people and "disrupting" gameplay is not something the devs can ever prevent. If they completely removed the greyhound from the game, people would still find other ways of achieving their "vendettas" and annoying the shit out of you.

Many members of ONE and RED for YEARS have chosen to disrupt others gameplay, including several dev-run events. At a certain point tolerance for poor sportsmanship ends and karma rears it's ugly head.

Since you might not be aware, Border Patrol missions always were done in secrecy because enemy PVP intervention makes it much less efficient. The large amount of Serco activity observed in border patrol due to the recent re-introduction, coupled with various mentions of participation on 100, serve only as giant invitations for intervention.

Border Patrol is an amazing newb-levelling tool, but it's not a protected activity. Space is dangerous. Deneb is a fucking war zone. When faced with overwhelming resistance, guerrilla tactics (i.e. opportunistic tactics) are the most effective form of involvement. You guys do it. We do it. Deal with it, since it's very clear that encouraging honorable PvP behavior is something that set sail from the consideration of your leadership long ago.

I'm sorry that someone quit because he wasn't getting free mountains of XP. Maybe one of you failed to tell him that Deneb is a warzone?
Jan 17, 2016 Pizzasgood link
I don't like the existence of swarm-hounds, but they aren't at all game breaking. Contrary to what a lot of noobs seem to think, swarms are not actually effective weapons for PVP. If you find that they are effective against you, then you need to work on your dodging.

As for the guy who quit, so what? Not every game is for everybody. I'd rather have VO's open PVP and a small playerbase than optional PVP and a huge playerbase.
Jan 17, 2016 Dr. Lecter link
And while we are at it, infinite turbo needs to end on this as well.

lol Get fucked, nooblet.
Jan 17, 2016 bojansplash link
+1 to hound with 2 S ports. Same for proposed option to have only one S port and preinstalled megapositron.

P:S. Just to correct Greenwall on this:

...Border Patrol missions always were done in secrecy because enemy PVP intervention makes it much less efficient.

Not really true.
BP sector was always a much enjoyed hot spot for numerous long lasting serco vs itani battles.
We (both itani & serco pilots) used to check BP sector for activity every hour and jump in if there were any enemies doing BP mission. We even announced BP activity on 100 and arranged group fights.
It was a much better pvp group combat spot then B-8 until Inc decided to remove the mission.
I remember hundreds of great SoR & SCAR vs SKV battles that happened there.

Oh, and we had it far worse then now since that was all before faction redux and we had Itani POS Dr. Lecters asshattery to deal with. Back then he was even a bigger douche then Greenwall now.
Jan 17, 2016 Ore link
"I'd rather have VO's open PVP and a small playerbase than optional PVP and a huge playerbase.

That's the problem with this game. This sandbox and the children in it do not want to see it thrive so they shit on the mechanics and shit on the noobs.
Jan 17, 2016 DeathSpores link
killing swarming hounds with railz is fun.
Jan 18, 2016 greenwall link
Sorry -- border Patrol missions were "often" done in secrecy -- at least when levelling up characters quickly was the goal. It most certainly was not a hot spot equivalent to or exceeding b8 while I have played (i.e. since 2008), but I can't speak for prior to then. The point is: if you want to do border patrol without enemy intervention, you make an effort to do it in secret. You don't go on the suggestions forums and suggest a ship nerf.
Jan 18, 2016 TheRedSpy link
"we had Itani POS Dr. Lecters asshattery to deal with"

Why do I feel like I missed out on some serious fun here.
Jan 18, 2016 bojansplash link
@TRS - you did but this is Suggestions forum so move this question to RP, I am sure Lecter has fond memories of his asshattery back then he would gladly share. :)
Jan 18, 2016 Hoban-Wash-Washburne link
@Greenwall

The thread existed before this incident and was just as valid then as it is now. I have no problem with combat with actual players in the sector but despite your and your TGFT handlers opinions a swarm hound is not PvP. I will happily take on your CWM X-1 load out. The point is that the fastest top tier ship in the game should not have a large port as lazy ninnies simply want to fly in shoot a bunch of swarms at noobs and run away. IF you are using this tactic against vets it is no big deal but against new players it demonstrates the ultimate in sandbox bully mentallity and as certain people can not seem to police themselves in such matters the ship needs to be nerfed.

I'm sorry if this means you would actually have to play the game and develop a skill set with something other than a top tier ship.
Jan 18, 2016 Pizzasgood link
"IF you are using this tactic against vets it is no big deal but against new players it demonstrates the ultimate in sandbox bully mentallity"

It is no more bullying than killing newbs with any other loadout in the game. Until the newbs learn to dodge, they will die. If anything, it is easier for a newb to survive a swarm-hound than a posi-hound. Literally all they have to do to survive is hit turbo when they hear the missile lock beeping and scoot around the sector until it stops. That is an unnecessarily conservative way to dodge them that wastes a lot of time, but it wastes less time than dying to a posi-hound and having to respawn. Furthermore, a swarm-hound can only carry eight volleys, whereas a posi-hound can keep firing until it dies. Which it won't. A newb who is too unskilled to avoid swarms without running is too unskilled to fight a posi-hound.


"This sandbox and the children in it do not want to see it thrive so they shit on the mechanics and shit on the noobs."

False. It is not that we don't want it to thrive. It's that we don't want it to thrive at the expense of what makes it worth playing in the first place. We don't want the game to be made worse just for the sake of attracting more players.
Jan 18, 2016 Hoban-Wash-Washburne link
Yes but in a posi hound they at least have a chance to fight back which is kind of the point of the game. With a swarm hound sure they can turbo away but then while turboing away they are easily killed by the small port weapon from behind.

Sure you can do speed run attacks with a posi hound but is much easier to dodge than 8 or more swarms coming at you.
Jan 18, 2016 Pizzasgood link
"Sure you can do speed run attacks with a posi hound but is much easier to dodge than 8 or more swarms coming at you."

No it isn't. Swarms are slow; they go 80 m/s and that speed doesn't add onto your ship's velocity unless you fire them unguided. A megaposi goes 205 m/s, plus ship velocity. So at best, swarms are 125 m/s slower than megaposis. You get way more time to get out of the way. Sure, the swarm will track you a bit, but honestly it's not a big deal at all. Just strafing around is enough to avoid them most of the time.

I will grant you the point about at least having a "chance" to fight a non-seeker hound, but if they can't even dodge swarms, that "chance" is all in their heads.
Jan 18, 2016 yodaofborg link
fight back which is kind of the point of the game.

Which game are you playing?