Forums » Suggestions

Trident senors - upgrade?

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Feb 09, 2016 Death Fluffy link
A while back I posted my suggestion in a thread for splitting the cargo / docking by limiting the docking area by cube as well.

It went something like 4 ship slots at around 150 - 200 cu each. So player wanting to load larger ships like the behemoth or rag would restrict themselves to fewer ships while being able to load 4 of the smaller ships. IIRC, I believe my suggestion would have limited owners to docking 2 XC's.

Cargo storage should be 1000 cu minimum. By docking 2 XC's the owner would have 1400 cu capacity, which imo, is close to ideal.

Also, I'm not against giving a trident all the bells and whistles, I just have my opinion on the ore scanning as well as think it's a bit silly to have add on and cargo scanners on such a slow ship that has near zero aggressive capabilities.
Feb 09, 2016 Dr. Lecter link
Cargo storage should be 1000 cu minimum. By docking 2 XC's the owner would have 1400 cu capacity, which imo, is close to ideal.

Know what 1400cu of cargo would be ideal for? A fucking Connie, which has 1500cu.

Craftable tridents are already in need of a cargo nerf.
Feb 09, 2016 Dr. Lecter link
- Add-on scanner - range 1,500m
- Cargo Scanner - range 1,500m
- Mineral scanner - range 1,500m
- Cargo spoofer


-1 all

- standard & group radar expanded to 7,500 meters

Having the radar extender is more than enough of a freebie. Be glad you've got the 5000m and STFU already.
Feb 09, 2016 abortretryfail link
It already is 5000m currently...

If the Connie holds 1500cu in relation to the XC's 200, that means the Connie needs a MUCH larger hold...
Feb 09, 2016 greenwall link
it's a bit silly to have add on and cargo scanners on such a slow ship that has near zero aggressive capabilities.

It's not silly at all. Giving a trident pilot heightened situational awareness that he can relay to other friendlies or use themselves for decision making makes complete sense.
Feb 09, 2016 Dr. Lecter link
Correction: me and Inc. both seem to be of the opinion these aren't supposed to be magical, all-capable toys. So squawk away.
Feb 09, 2016 DeathSpores link
ye guyz are too shy, ask fer a terradon gun on the freakin' trident and TU launcher turret with infinite ammo!
Feb 09, 2016 bojansplash link
You're late uncle, Hoban already asked for a turret TU launcher with infinite ammo.
Feb 09, 2016 Death Fluffy link
"So the technology that is already on a UDV and to some extent different hog variants is "magical" when added to a cap ship. That logic is certainly infallible...

The UDV or raptors in general are touted as state of the art ships. I do not believe that tridents fit that description despite the ridiculous amount of work that goes into building them.

I would suggest instead sacrificing a turret for the greater scanning range for everything except sector radar.
Feb 09, 2016 Jaks link
just have my opinion on the ore scanning as well as think it's a bit silly to have add on and cargo scanners on such a slow ship that has near zero aggressive capabilities.

We used tridents to deshield and kill a trident the other day. The only thing we needed a fighter for was the power draining role. So while the ships might be slow, they can have some serious aggressive capabilities in the right hands. Many Trident pilots use their tridents are battle platforms, and it makes sense for such a battle platform to have a full selection of scanning capabilities.

Remember, the Trident has a 200MW Toroidal Hyper-Plasma Reactor and a Master Computing System that should be able to power a multitude of ship systems. Including long range scanners, cargo scanning, mineral scanning, and even addon scanning. These capabilities would offer the Trident pilot excellent situational awareness no matter their intended use. This awarness important for, as you say, a "slow ship."

Mineral scanning could be used for scanning in hive infested systems. Theoretically a group of trident pilots could group mine in this kind of sector. While they would be a huge disadvantage due to having only one large port, the shielding is the trade off.
Feb 09, 2016 Dr. Lecter link
So the technology that is already on a UDV and to some extent different hog variants is "magical" when added to a cap ship. That logic is certainly infallible...

Certainly more so than yours, which would have us giving tridents the speed of a Greyhound, the agility of a Valk, and the...well, they're already more of a tank than a SCP, but I suppose you could buff that too.

And I'm not speaking for Inc., just summarizing what I recall of an earlier post he wrote on the subject. If you want, feel free to go dig it up and explain how I've misread it.
Feb 09, 2016 Dr. Lecter link
You really need to consider a 100-level course in logic. The point is not that 'sensor buffs are the same as speed buffs', but that you've said 'UDV has sensor buffs, therefore the trident obviously must have them too!'

If you'd like to trot out something more reasoned than 'Trident needs this 'cuz UDV has them!', perhaps we can deal with your new reasoning then. But for now, we're all stuck with the turd of a justification that you dropped into the thread earlier...we can hardly be expected to argue both sides of the suggestion for you. Though there's no doubt that would improve the quality of the discussion.
Feb 09, 2016 Death Fluffy link
And yet we don't put them on every Centaur, Ragnerok and Behemoth. Just because tridents are huge does not mean that they should automatically get every perk. The Greyhound is a high end specialized pursuit ship designed to rapidly approach and take down easy prey. The UDV is a high specialized ship that the game isn't ready for, so it got given loads of perks to shut people up.
Feb 09, 2016 Dr. Lecter link
I shudder to think how under-buffed HWW must find the moth, it being all huge and such.
Feb 09, 2016 Ore link
Its more than just situational awareness, as the trident captains should be able to relay said sensor data to the group or guild.
Feb 09, 2016 Dr. Lecter link
the trident captains should be able to relay said sensor data to the group or guild because . . .

You forgot to finish your thought, such as it was.
Feb 09, 2016 greenwall link
the trident captains should be able to [acquire and] relay said sensor data to the group or guild because it's a capital ship.

Capital Ships should have more bells and whistles than non-capital ships. Now that the Trident has been field tested extensively, roles for enhanced sensor abilities are evident.

It's likely that this is the only capital ship we will ever have access to, so rather than fumble about with suggestions for new variants, we should modify the current option to better suit the roles which Tridents play in the game.
Feb 09, 2016 joylessjoker link
It's likely that this is the only capital ship we will ever have access to

Why are you SO pessimistic, greenie?? Think positively! Inc can and will release the other two capship variants!
Feb 09, 2016 greenwall link
I'd rather have then on a type M now rather than a type X "soon"
Feb 09, 2016 Dr. Lecter link
Capital Ships should have more bells and whistles than non-capital ships.

They already do. Next.