Forums » Suggestions

Large port battery

Apr 07, 2022 haxmeister link
Make a back up battery that must occupy a large weapon port.

You sacrifice a large port, you gain a significant amount of battery capacity. If this is worth discussing, perhaps we can begin to suggest possible details on it's stats.
Apr 07, 2022 Whistler link
Rule #5 - Be Thorough in your Suggestion..

Post the positives, the downsides or risks, the trade-offs and ramifications, and why you think the idea improves the game as a whole.

Include potential acquisition barriers (item cost, is it a drop, is it manufactured, what are the level requirements, etc).
Apr 08, 2022 We all float link
I posted a similar suggestion in 2021, so +1 from me.
Apr 08, 2022 Sid123 link
+1. Maybe also a special "turret powercell" that powers only turrets and doesn't draw from the ships own powercell. The non-capitals really need that. Currently, non-capship turrets are a joke.
Apr 08, 2022 haxmeister link
Rule #5 - Be Thorough in your Suggestion..

Post the positives, the downsides or risks, the trade-offs and ramifications, and why you think the idea improves the game as a whole.

Include potential acquisition barriers (item cost, is it a drop, is it manufactured, what are the level requirements, etc).... Whistler


As is seen in the original post which also is very direct which I think was pretty clear to everyone else.

Pros and Cons
The player would sacrifice a large port which would otherwise house a weapon.

The player would gain extended battery power.

Acquisition
Likely this should be related to trade license, since it's usage is most beneficial to that genre. I suggest that it is late game content since it would otherwise invalidate restrictions from lesser battery types. I recommend trade level 6 requirement and availability like the capital rail turret and gat HV .. (grey space access at Lat I8 or similar)

How it effects game play
I think most players know already certain ways that this is useful. However since Whistler doesn't prefer to let it go unsaid:

1. A player carrying cargo could better take the "runner" approach and sacrifice firepower for engine power.
2. A player in PvP could potentially sacrifice heavy weapons for continuous full rate fire with a small weapon (plus the weight of the battery).
3. A player in a goliath could sacrifice forward firepower for energy to operate the rear/top/bottom facing turrets.
4. Some heavier ships that are not as frequently used, could become more valid. Like some versions of the hog and centaur and other ships who's battery drain is severe enough that they aren't useful in late game.
Apr 08, 2022 haxmeister link
Possible battery stats

Weight 400.. should as much or slightly less than the lightest heavy port weapons.

Power:
There are at least 3 approaches to handling how this would effect the battery stat of a ship in relation to the battery it already has..

1. It could improve the replenishment rate by as little as 5% -10% and that would make it pretty viable for a lot of uses.
2. It could provide additional capacity, perhaps adding as much as a free power cell to the ships battery capacity.
3. It could add grid power, allowing turret capable ships the capacity to utilize stronger turret loadouts.. perhaps in the range of an additional 10 grid.

Extensibility
This could be extended for new content that is easily added with potentially very little asset work. Perhaps 3 large port supplemental battery types, one for each of the effects mentioned above.

However, I was asked for "more specifics" and I tend to rant and go to far.. so I'm just curious at this point if there is interest and what other players think... and especially what the devs that would be doing the work might think of this idea.
Apr 10, 2022 Anewold link
+1 but shouldnt increase grid othwise goli could probably find some exploit
Apr 10, 2022 Whistler link
"As is seen in the original post which also is very direct which I think was pretty clear to everyone else.

I think most players know already certain ways that this is useful. However since Whistler doesn't prefer to let it go unsaid:"


No need to get snarky with me. Incarnate wrote and pinned his rules for suggestions here - and you didn't even hit the bare minimum. I'm trying to HELP you get your suggestion seen and considered.
Apr 11, 2022 greenwall link
Kinda breaks the fundamental design of addon type ports. These exist precisely so there are limitations and tradeoffs must be made when loading up a ship. The grid system in particular is supposed to limit what weapons can be used with what batteries... and so rather than suggest sacrificing a port for more energy, why not just suggest a more powerful battery that does effectively the same thing by lowering the grid?

This idea already exists in the makeup of powercells currently available, why not suggest something even more energy-rich than an IHDPC but with an even lower grid?
Apr 11, 2022 Sid123 link
You have the Extreme Drain with same cap, higher regen and lower grid.