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Capship replacement mission changes (insurance mission))
Currently the insurance mission has no rate limit and only sets the pilot back 500k which is... absurdly low given the utility player capships have. (particularly the trident which can make 2m+ credits in a single trip between dau/odia)
Goliaths should set back a pilot 1mill for replacement and the dent 2.5m (could even be higher but I don't want to piss all the capship pilots off too much)
With this change implemented the having the same mission across capitol systems so capships can be replaced in Sol II/Itan for twice as much (unless the player in question has the military flag for their respective nation in which case the price oughta be the same as the M7 price since it's probably getting exploded in Deneb anyway)
Doesn't make sense to me to implement the same mission in Dau for UIT players since latos is a mere two systems away capship pilots tend to know what they're doing and the itani/serco have to suffer twice as many jumps to bring their capship back into whatever action caused it to blow up in the first place.
As far as the livery insurance missions are concerned they can stay confined to m7 but bumping up the credit deductible is definitely in order for those too.
Goliaths should set back a pilot 1mill for replacement and the dent 2.5m (could even be higher but I don't want to piss all the capship pilots off too much)
With this change implemented the having the same mission across capitol systems so capships can be replaced in Sol II/Itan for twice as much (unless the player in question has the military flag for their respective nation in which case the price oughta be the same as the M7 price since it's probably getting exploded in Deneb anyway)
Doesn't make sense to me to implement the same mission in Dau for UIT players since latos is a mere two systems away capship pilots tend to know what they're doing and the itani/serco have to suffer twice as many jumps to bring their capship back into whatever action caused it to blow up in the first place.
As far as the livery insurance missions are concerned they can stay confined to m7 but bumping up the credit deductible is definitely in order for those too.
The original "plan" was to have the cost of replacement escalate with usage, and then drop off over time. So kind of a rolling average thing. Thus, if you wanted to swap out 4 ships in one week, or something relatively brief, the price would escalate drastically. But, if you waited a few weeks, it would drop back down to a lower number (although the starting point would still be much higher than the current 500k).
So, basically, replacement of capships would continue to be possible, but the cost would spike drastically if you were trying to do a lot of it in a relatively short period of time.
But, then I obviously ended up leaving it "cheap" to allow people to use the capships more freely and get more feedback from their usage.
I don't have any problem with bumping the replacement price, although I will say that I have other things in the works in terms of PvE gameplay and adversary changes, and I wouldn't mind having people using their capships actively to see how all of that works (replacement cost increases will inevitably have some impact on usage).
I did intentionally leave the replacement in M7 as it adds some arduousness to the process of replacement, which is a bit of a "cost" even if it's not monetary. But, again, I have no problem with broadening replacement availability, although as you say.. increasing costs in different regions is likely, or there may be some standing requirements.
So, basically, replacement of capships would continue to be possible, but the cost would spike drastically if you were trying to do a lot of it in a relatively short period of time.
But, then I obviously ended up leaving it "cheap" to allow people to use the capships more freely and get more feedback from their usage.
I don't have any problem with bumping the replacement price, although I will say that I have other things in the works in terms of PvE gameplay and adversary changes, and I wouldn't mind having people using their capships actively to see how all of that works (replacement cost increases will inevitably have some impact on usage).
I did intentionally leave the replacement in M7 as it adds some arduousness to the process of replacement, which is a bit of a "cost" even if it's not monetary. But, again, I have no problem with broadening replacement availability, although as you say.. increasing costs in different regions is likely, or there may be some standing requirements.
Don't worry if you 2x the price of the Goliath and 5x the price of the dent people are still going to use them it won't dissuade folks from using the wrecks to draw dicks'n'swastikas but hey at least it'll make it a bit more expensive!
1m and 2.5m is still inexpensive (but somewhat less ridiculous) given how they can be used to make credits and doesn't preclude your original implementation idea in the slightest. (those that are already flying capships will still be flying capships despite the price increase).
Saving a capship is relatively easy thanks to capship commands now I wouldn't mind seeing a steep incremental price increase "rate limit" to capship to further differentiate them from all the other subcaps (currently outside of the fact that they're extremely slow and a pain in the ass to move out from M7 capships are more or less treated as disposable outside of PVP encounters that record kills to titles anyway).
Beyond that a week is a bit long of a time period for the price to normalize 24~72h makes way more sense to me (I explode a lot).
That said I know for a fact such a change will probably draw out ire and won't be great for the sake of testing.
Another thing to consider is the fact that there's probably going to be a non-trivial number of serco/itani/UIT players that are going to home and set up shop in SolII/Itan instead of Dau/Latos thanks to being able to replace their spaceboat there without taking 30 minutes to bring it back from M7 which will probably go a long way to help serco/itani space feel less dead for all the mobile newbs that spawn there.
1m and 2.5m is still inexpensive (but somewhat less ridiculous) given how they can be used to make credits and doesn't preclude your original implementation idea in the slightest. (those that are already flying capships will still be flying capships despite the price increase).
Saving a capship is relatively easy thanks to capship commands now I wouldn't mind seeing a steep incremental price increase "rate limit" to capship to further differentiate them from all the other subcaps (currently outside of the fact that they're extremely slow and a pain in the ass to move out from M7 capships are more or less treated as disposable outside of PVP encounters that record kills to titles anyway).
Beyond that a week is a bit long of a time period for the price to normalize 24~72h makes way more sense to me (I explode a lot).
That said I know for a fact such a change will probably draw out ire and won't be great for the sake of testing.
Another thing to consider is the fact that there's probably going to be a non-trivial number of serco/itani/UIT players that are going to home and set up shop in SolII/Itan instead of Dau/Latos thanks to being able to replace their spaceboat there without taking 30 minutes to bring it back from M7 which will probably go a long way to help serco/itani space feel less dead for all the mobile newbs that spawn there.