Forums » Suggestions

CTC prize: more important for one side than the other?

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Jan 26, 2005 Shapenaji link
As I'm a little worried the idea that I brought up in the Prom Revenge post will be lost among the now 92 posts (it should probly be locked soon). I'm posting a link to it now.

http://www.vendetta-online.com/x/msgboard/3/8745?page=5
Jan 26, 2005 Shapenaji link
On the same note, can we get some low damage high velocity weps?

I would LOVE to use Ion blasters, or Phase blasters, but the speed of them makes them pretty unuseable against proms etc...

Wouldn't it be nice to have light fighters which could outdodge most ships, but could at most, "peck" away at the prom's armor?

I hate that the only high velocity weps are ones that have great damage potential to begin with. You don't get to make the decision between light, low damage weps, and heavy high damage weps. Since the low damage weps have the velocity problem as well.
Jan 26, 2005 Martin.mac.au link
I like this. It hurts me, as a UIT person that I can't get any weapons that fire at the (insane) 215m/s of the Neut3.

The best I can get is the Neut 2 (185m/s) or the Axia Positron (200m/s) which is a much less effective energy stream style weapon.

The other issue is that the Neut3 is so good that it makes the CtC a bigger deal than it should be. It's just a game within a game. It's not worth getting worked up over.
Jan 26, 2005 Spider link
The problem with making the N3 a "normal" gun is that even when it was reduced, its still -far- higher than the comparative guns, and -quite- upsetting the gamebalance.
Jan 26, 2005 Nya13 link
new nerf on Neutron Mk III incoming?

well i quit CtC for good.

look at the stats:

3)Neutron Mk II
velocity : 185 | damage: 600 | Mass : 600 | 11/cost energy
2)Positron
velocity : 200 | damage : 800 | Mass : 500 | 18/cost energy
1)Neutron Mk III
velocity : 215 | damage : 600 | Mass : 400 | 14/cost energy
Jan 26, 2005 Martin.mac.au link
I looked and I said "Hmmm so how come the UIT don't get to play with it."

It is an insanely good weapon. You've left out the delay on the weapon Ayn which makes a huge difference. It allows you to form a much closer group of shots that's much harder to dodge.
Jan 26, 2005 Solra Bizna link
Perhaps this is a niche the Flechette can fill? Up its velocity, down its damage/energy/weight?
-:sigma.SB
Jan 26, 2005 Shapenaji link
perhaps.

maybe the Neut should take a bit of a cut in Velocity, down to 210/205, and as I said in the other post, should cease to be a special. The CTC could be an interesting way of adding new weps, rather than a fight over the same weps.
Jan 26, 2005 Renegade ++RIP++ link
or just make a special version of a rocket available for the serco and a special neutron for the itani dependable on who wins... or who looses. aka serconian jackhammer and Itanian Neutron blaster

If you for instance loose, the opposition gets the special weapon as a way of saying you suck so hard as a nation that you need a special weapon to win :D you big cheator :D
Jan 26, 2005 Shapenaji link
lol, that's great. "Come on guys! lets win this one so that we can get beaten next time"
Jan 26, 2005 Renegade ++RIP++ link
shape, the weapon would not be mindboggling special but normally the wins are for honour and not for items. At least that is how I see a ctc.

example if the normal neutron 3 is as we know it now, then the special one has a higher velocity of 5 and 1 point less nergydrainage.

If the jackhammer had a 3000damage 25 prox detonation 85m/s speed now, then the serconian one would become 3500 damage 25 prox 90m/s speed.

Even if there was no reward, I would still join in it just for the honour of the itani camp. Just as capture the flag was for the honour of the itani camp and not for the uberitem...

PS: is there any chance that we might see a capture the flag mission and setup in some of the undesignated grey space? Maybe only as a groupmission or... I miss grabbing the flag from between those flagprotectors and then dodging all those swarms thrown at me :D
Jan 26, 2005 terjekv link
I'd love to see a combination of a random weapon reward and a limit to how many each player could get. that'd make CtC really worth doing again, and even if it produced a really great weapon (or hey, ship?), limiting the number that could be stored would be goodie.

so, every CtC-run would yield either a weapon (of which a player could buy 5-15 of, depending on participation in CtC and standings) or a ship (1-3).

the weapons should be generated from the stock versions with some bonuses, like add an average of 10% bonus to the weapon, on all specifications. for one CtC victory, one might get a Neut with 10% higher velocity than an MkII, 6% faster fireing rate, 11% less energy, 7% less weight etc -- and something similar for ships.
Jan 26, 2005 Soulless1 link
I liked the idea of the CtC prizes being different.

Itani win, they get the neut III
Serco win, they get a better Jackhammer or plasdev or something.

That keeps the whole system working like it does now but keeps the CtC important for both sides.
Jan 27, 2005 Shapenaji link
bump
Jan 27, 2005 johnhawl218 link
to limit the number of neut3's or serco verson (plas dev, jackhams, etc.) make the units you can buy be the number of units of ctc cargo that you have delivered for the appropriate nation.
Jan 27, 2005 CrippledPidgeon link
Maybe a set of 10 weapons from which one is randomly chosen per week.
Jan 28, 2005 Renegade ++RIP++ link
crippled,

will be announced in front what the reward will be, or will it be a surprise ;D?
Jan 28, 2005 Spellcast link
I vote for surprise.

I also like the idea of Serco and Itani getting different weapons.

maybe 5 random serco weps, and 5 random itani weps.
Jan 28, 2005 Starfisher link
How about five weapons that get progressively better in stats? So you would have the neut2.5 for Itani (midway between n2 and n3) as the lowest, then something slightly better than the n3 for the highest, with a gradient of weapons in between. For serco, the same with rockets or an AGT variant.

Then, instead of CTC being winner take all, make there be point-breaks for the amount of cargo each side delivers. So if the Itani get 1000 deliveries and serco get 1500, then the Itani only get the second worst bonus weapon(n2.75) while the Serco get the second best (agt2).

This way there's incentive to keep playing right up to the end - you might not win, but you can still maybe boost your nation up a notch in which weapon you receive.
Jan 28, 2005 Renegade ++RIP++ link
interesting idea star, I like it