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Poll: Another Capital Ship Battle???

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May 07, 2005 JestatisBess link
Poll: Another Capital Ship Battle???

Do you want to have a Cap ship Battle next week or should we do it every 2 weeks?
Which rules do you like better this weeks or last weeks rules?

EDIT:
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As always you comments and suggestions are welcome. Especially any new players that participated. To learn more about what we’re talking about please check out the following 2 links:

http://www.vendetta-online.com/x/msgboard/7/10218
http://www.vendetta-online.com/x/msgboard/7/10149
May 07, 2005 waleran link
I am keen on having weekly battles, given the current barely functional, purposelessness capital ships. Battles will become more interesting once strategic or tactical *reasons* for cap ships emerge, as VO develops.

I certainly have enjoyed the first two. I certainly enjoyed being rewarded. I feel that a cap ship force ought to offer some kind of reward merely for participating, but of course a larger reward for the successful force. It's always been my view that the 3 nations should pay their warriors or equip them in some way. I hear there's a war on, but no side has a standing military force.

I like this second, most recent battle's rules the best -- being forced to defend the cap ship before it reaches Sedina B-8 forces some tactical thinking, so that a battle can turn on more interesting facts than simple numeric majority.

The Serco need to organize a larger group, though, obviously. They are vastly outnumbered in these fights.

What about having the next cap ship battle at a different time? Perhaps that would make it less convenient for many of us who joined this battle, but more convenient for those who could not join it.
May 07, 2005 sarahanne link
I think an XP bonus could be offered for participating. However you would have to register with the nation commander and report back to base after the event to receive the reward.

Maybe one level for participants and a slightly higher level for the winning team.

AFAIK the givemoney only works if you are in the same sector as the player.
May 07, 2005 Borb II link
I like having it weekly my self, and I also liked the current rules over last weeks rules.
May 07, 2005 Renegade ++RIP++ link
me prefers 2 weekly, to refrain it from becomming a drag/chore...
May 07, 2005 .mousepad. link
perhaps every week, alternating from one set of rules to the other every time.
May 07, 2005 CrippledPidgeon link
I was horribly disappointed. No two of the ships existed simultaneously in B8, some idiot killed the Itani warship before we were even told to start attacking. The Serco warship was dying before it even got to Sedina, the UIT warship had more players on it than all the Serco players online. The Itani had more players attacking the Serco warship than there were Serco players online. I don't see how the Serco warship would have survived.

I was expecting to see a massive 3 way battle between the warships with fighters swarming about, but what ended up happening was I was rocketed out of the battle in Latos, I was rocketed out of the battle in Sedina. I only got to see the Serco warship once, and when I did, it looked like a friggin' campfire.
May 07, 2005 Snax_28 link
Cripple. I think you might have misread the rules for this week. I belive the idea was to try and kill the caps before they got to grey.
May 07, 2005 CrippledPidgeon link
Um... then why is it a "Capital Ship Battle?"

Wouldn't it be a "Capital Ship Slaughter?"

What's the point of there being rules if the goal was to kill them before they get to grey?

Proposed Rules for killing the Cap ships before they get to grey:
1. SHOOT ALL TEH S**T YOU GOT AT THEM!!!!!!!!
2. Repeat 1
May 07, 2005 Suicidal Lemming link
From the rules of last capital ship battle:
2. Combat will start in grey space when all ships reach the following locations:
UIT = Latos H-2, Serco = Ukari A-10 and Itani = Pelatus K-15

3. You should defend your ship and if necessary heal it on the journey. Watch out for pirates though. And remember the severe penalty for killing an admired player in nation space.

4. Any player attacking a cap ship OR its defenders before the battle will be KOS for all nations.
May 07, 2005 Dr. Lecter link
The biggest problem I had was the wonderful "error" of the itani ship wingbugging. Reports reached the mass of serco holed up in Edras far later than the incompetant itani defenders, who rushed to engage the Serco ship, no longer having anything to waste time defending.

Meanwhile, the already few serco were left with a divided force, waiting to attack an already dead cap, rather than likewise rushing en masse to Ukari.

All that aside, I'd say we keep this week's rule structure for simplicity's sake. And every 2 weeks sounds much better.

Dr. Hannibal Lecter, M.D., S.S.L., SCAR

P.S. @ Bess... what was that bet again? :D
May 07, 2005 CrippledPidgeon link
Lemming: the Itani cap ship wingbugged and died long before Jestatis even "started" the battle.

That and everyone on the Serco defending team misunderstood the rules. We were all waiting in Sedina B8 for the cap ship to arrive. Which it did... for about a minute, and we were completely outnumbered by the Itani, not to mention the UIT, who still had a capital ship.

As I say, why call it a "capital ship battle" if none of the capital ships actually battle? That seems really stupid to me. I don't know about you guys but to me, the words "capital ship battle" implies some sort of fighting between capital ships, maybe even a battle. But if it's just "attack the capital ships as soon as they hit gray space" then that's more like "race to kill the capital ships," or even, as I said earlier, "SHOOT THE FSCK OUTTA EVERYTHING!!!!"

I think that if a team loses their cap ship, they should be disqualified from fighting. That way the Itani can't wingbug their capship without telling anyone so they can send all their players to attack, and not have to divide between attacking and defending. And if a cap ship is destroyed, it should be immediately broadcasted so that all the players can reorganize.
May 07, 2005 Moofed link
I had fun with this Capship Battle (couldn't attend the first one), despite the difficulties. Mainly I don't see why it was necessary for the Sola to crawl its way through Itani space. For this scenario to work the capships need to all spawn at the same time 2 systems away from the final destination sector. That way there is no confusion about when the battle starts, or which wave has the ship for each nation, and less chance of a wingbug mishap.

I suggest somewhere in Latos for the capship convergence so that each ship can approach from a different wormhole. Put the final sector not in a WH sector, but somesector with some interesting roids (and hopefully no bots). Hell, put it in a station sector with no no-fire zone, and whomever wins gets ownership of that station until next time. How's that for a prize?

And please, go easy on the person who wingbugged the Sola. He's a relatively new player and didn't even know the dangers of that happening. If any of you want to see Vendetta grow (or the Serco have a larger population) you need to be cool with the newbies.
May 08, 2005 Forum Moderator link
Moofed, it was necessary for the capships to crawl all that way because that's how the spawning works at present. If/when that changes, they will be spawned in a more suitable manner.
May 08, 2005 JestatisBess link
I learned the Itani cap ship was dead at 15:15:24 (my time). I reported it on chan 100 6 min later at 15:21:01. That was well before the battle actually started at 15:39:01. I didn’t keep that information a secret. It just took me a few min to confirm it. If anyone thinks I acted dishonorably please let me know.

Quite frankly I resent the fact that you think I cheated as moderator. I could have halted the battle and used the 2nd Itani ship but I didn’t. An Itani wingbuged our ship, we lost. The Itani nation got over it and regrouped. No where in the rules did it say that if your ship is destroyed you can’t continue to battle. We choose to take out the Serco ship first so the Serco wouldn’t win. (We are at war)

CrippledPidgeon I’m sorry the Serco fleet misunderstood the rules. I posted on the forums a week ago and the final rules were posted on Thursday afternoon. I also posted to every web site I could find in the guild pages to spread the word. And when I was online I sent a messages out on Chan 100, 11 and 1. What more could I do?

I planned this battle so everyone could have a little fun. I was getting bored in VO and I know others were too. As long as people continue to have fun I would like the battles to go on.

Guides don’t have the power to warp cap ships. If they did the planning would be a lot easier. Only developers have that power. If they agree to participate we can start the battle a lot faster with a lot less rules. Until that happens we have to wait for the ships to get into position.

I agree with Moofed, a new player wingbugged our cap ship. The fault wasn’t his, he didn’t understand the danger. If it was anyone’s fault it was mine/ours (the Itani) for not teaching him how to properly dock with the cap ship.

PS @ Dr. Lecter I owe you 100k. You’ll get your money the next time were in game :) (If I didn’t know better I would say that you arranged to have the Itani ship wingbugged. j/k But I guess I’m a little paranoid. :)

From my error log. If you don’t believe the times please check your error.log before you log back into VO.
[05/07/05 15:15:24] <Dark Tide> I didn't mean too, was just trying to dock (Itani cap ship dead)
[05/07/05 15:21:01] 28b4f0[100]<Jestatis Bess> itani cap ship dead :(
[05/07/05 15:39:01] <Jestatis Bess> battle has started uit and serco cap ships are in position
May 08, 2005 sarahanne link
First, I thought it was pretty awesome to have a whole fleet of Itani swarm in and attack the UIT capship as we were trying to get it to Sedina. It was an unexpected attack. I think I got 2 players before I was gone in a fiery ball. I quickly returned and then I was disorientated by the swarms of players. I couldn't decide who to attack (I was trying to find someone I might have a chance of hitting). I really had fun and I'm seeing why Ray spends so much time working on this game. When you get real people together in a battle it is wonderful and I had a great time.

I was so happy I even persuaded Ray to give me permission (and explain the directions he had written for guides) to give out a bit of combat XP to members of the winning team who showed up in Sedina B-8. Sorry if I missed anyone.

That said, I would support a weekly event, You don't have to participate each week, but weekly so players and newer players especially will know when and where to meet. i.e. standing events to help expand our user base.

Regarding the need to have the ships only battle in sedina: Heck, I think the journey can get tedious if I know I'm not really in danger, so I'd either try to start sing-a-longs (row,row,row your boat anyone?) or spawn orun colletors as cannon fodder so I'd have something to do while waiting for the capship get to Sedina.

The fun was having 30 people shooting around you, not where.
It is difficult to organize and control the actions of 15 to 20 people even if they are all on the same com channel.

This just shows that there is a need for guilds in each nation that work on military teamwork: flight formations, scouting reports, what roles to have during a battle and how many players to put in each role.. etc.. I think planning this will be lots of fun.

In response to the "the capships need to be spawned in different areas": If I recall correctly the current Capship behavior was coded in response to players requests: Players suggested Sedina B-8. The program is hard coded and the guides can only run the program, not alter it. Also if a capship doesn't spawn in a Capitol can it really be called a Capship?

I've tried prodding Ray to change the set up but he feels defending the ship along the way is part of the battle. The newer rules address this and allow, maybe even encourage, players to send out attack squads to hunt down capships before they reach the final engagement zone.

Adding more flexibilty to the Capships under Guide control is on the list somewhere but I also know there are many other tasks higher on the list like stopping the "drunken pilot" syndrome of the capships.

Finally, would giving XP, in addition to credits to all participants (like I mentioned in an earlier post) help increase participation? I've read other posts where players we asking for ways to earn combat XP outside of botting.
May 08, 2005 CrippledPidgeon link
Jestatis: do you realize how far a person can get in 6 minutes? A player with a decently quick connection can get from Edras to Odia in 6 minutes. The entire Itani defending team learned about the capship's destruction immediately - they were there watching. And assuming they weren't killed, and homed close to Sedina (as I'm sure all of them were), they would have left for Sedina immediately. The Serco team, I'm sure, didn't have the benefit of watching the capship die, and didn't get the news until 6 minutes after the Itani had gotten moving.

There is something about the fact that the Itani were able to kill all three cap ships that just irks me.

Sure the UIT cap ship survived the longest, but no one mentioned the fact that the Serco capship had already been under attack for probably the previous 5 minutes before the UIT cap ship even arrived in Latos. I know, because I mistakenly jumped to the Latos>Azek wormhole after getting killed defending the nearly dead Potaris, and witnessed the Zolar jumping in.

I dunno... am I the only one who's annoyed by all of this?
May 08, 2005 LaMas link
I would be intersted in another battle...a battle every two weeks is good enough i think

@CrippledPidgeon: I can neither verify nor falsify what you have posted. Jestatis Bess asked us to keep the ship in Azek. Anyway, arriving 5 minutes sooner or later in Latos wouldn't have prevented the Potaris from dying first.

/maso
May 08, 2005 Borb II link
I was on the Itani side I know for a fact it took about 3 min at least for us to find out if the cap ship was really dead it then took us another 5-8 min to adjust our plan to the new current perimeters. Edit: my time was alittle off see the log at the end of my post.

But all that aside I agree with sarahanne on this. It's not where we are fighting it's the fact that there are over 30 of us all in one place trying to kill one another and not having to worry about not having to shoot some one cus they may or may not be on my side.

I think this has potential to become a nice little in game thing that will add content.

And on the topic of the itani cap ship taking so long getting to b 8. Did any one think it may be due to the fact that the devs know about the nation unbalance? I also believe this is why the Prom is un-nerfed. The devs are far from stupid.

Edit: Here are my logs:

[Sat May 7 14:11:17 2005] ffff00(group) [Sedina D-6] <Borb The Second> we an atacking group
[Sat May 7 14:11:34 2005] ffff00(group) [Sedina D-6] <Borb The Second> we will be ambusing the UIT ship :D
[Sat May 7 14:14:14 2005] ffff00(group) [Latos H-3] <Borb The Second> jes says our role will be to harass the UIT cap ship and keep the defenders from engaging our cap ship
[Sat May 7 14:14:28 2005] ffff00(group) [Latos O-12] <jdigital> ok
[Sat May 7 14:14:40 2005] ffff00(group) [Latos H-3] <Borb The Second> should be fun >:)

[Sat May 7 14:15:23 2005] 28b4f0[theitanicom]<Azdgari> did we just lose?
[Sat May 7 14:15:24] <Dark Tide> I didn't mean too, was just trying to dock
[Sat May 7 14:15:39 2005] 0050f0[11]<Holdan> where's the cap ship?
[Sat May 7 14:15:39 2005] 28b4f0[theitanicom]<Apex Azimuth> WTF!?
[Sat May 7 14:15:44 2005] 28b4f0[theitanicom]<Azdgari> shiiiiitttttttt
[Sat May 7 14:15:47 2005] 28b4f0[theitanicom]<Osmotic> Sola is dead?
[Sat May 7 14:15:51 2005] ffff00(group) [Odia O-7] <GRAIG daOne> itani cap is dead!
[Sat May 7 14:15:51 2005] 28b4f0[theitaniocm]<Azdgari> all hands on offense then
[Sat May 7 14:15:55 2005] 28b4f0[theitanicom]<Apex Azimuth> RETARDED
[Sat May 7 14:16:01 2005] 0050f0[11]Holdan turns back around
[Sat May 7 14:16:03 2005] ffff00(group) [Latos G-3] <Borb The Second> it was wingbugged!!!
[Sat May 7 14:16:04 2005] 28b4f0[theitanicom]<Niki> no >.< get to the other Sola damnit!
[Sat May 7 14:16:08 2005] ffff00(group) [Latos H-3] <jdigital> what????
[Sat May 7 14:16:10 2005] ffff00(group) [Odia F-11] <GRAIG daOne> yes
[Sat May 7 14:16:15 2005] 28b4f0[theitanicom]<Osmotic> Wing bug...was it someone on our side or a S*rco?
[Sat May 7 14:16:20 2005] 28b4f0[theitanicom]<Apex Azimuth> you guys are talking about the fake ship
[Sat May 7 14:16:24 2005] ffff00(group) [Latos G-3] <Borb The Second> some itani n00b that can't dock wingbugged our ship
[Sat May 7 14:16:27 2005] 28b4f0[theitanicom]<Harpo> what is wing bug?
[Sat May 7 14:16:31 2005] 28b4f0[theitanicom]<Dark Tide> I hit it while docking
[Sat May 7 14:16:33 2005] 28b4f0[theitanicom]<Jestatis Bess> wait we have to keep the serco one from wining
[Sat May 7 14:16:36 2005] 28b4f0[theitanicom]<mutorcs> wing bug and it was an accident
[Sat May 7 14:17:22 2005] 28b4f0[theitanicom]<LeberMac> OKAY. New plan. Everyone mount up for offense.
[Sat May 7 14:17:28 2005] 28b4f0[theitanicom]<LeberMac> EVERYONE is on offense.
[Sat May 7 14:17:42 2005] ffff00(group) [Odia B-13] <GRAIG daOne> any chancs to spawn another one?
[Sat May 7 14:17:59 2005] ffff00(group) [Latos H-2] <Borb The Second> i donno they [Sherpa and Jes] are still talking
[Sat May 7 14:18:07 2005] 28b4f0[theitanicom]<Jestatis Bess> nope we lost :) sorry guys
[Sat May 7 14:18:09 2005] 28b4f0[theitanicom]<LeberMac> Darktide has wingbugged out capship. The ******. [Hehe feel the love :D ]
[Sat May 7 14:18:32 2005] ffff00(group) [Latos H-2] <Borb The Second> ok role change we are tasked to try and keep the serco from winning

It was about this time that we started reforming and getting ready to go on pure offence.

Hehe and the quote of the day is:
[Sat May 7 14:16:56 2005] 0050f0[100]<yodaofborg> serco, you tight asses! im worth more than 440k =p

I just think it's really funny due to the fact that I get at least 500k to fight for the Itani.

Speaking of which who wants to hire me for next week? Make me an offer larger or at 500k.
May 08, 2005 LeberMac link
First off, I'd like to apologize to Darktide. I never found him ingame to apologize, but hey - everyone makes mistakes.

Crip wrote:
The entire Itani defending team learned about the capship's destruction immediately - they were there watching.
Actually, most of us were NOT babysitting the itani capship, but telling you what we WERE doing would ruin strategy. It took us a couple of minutes to figure out that it died.

Crip wrote more:
The Serco team, I'm sure, didn't have the benefit of watching the capship die, and didn't get the news until 6 minutes after the Itani had gotten moving.
The opposing force rarely tells its opponent that "Okaay, we're coming! You guys hear that? Heeeeyyyy Serco, here we come! Get Ready!" LOL CP your expectations are unreasonable.

Here is where CP whines:
There is something about the fact that the Itani were able to kill all three cap ships that just irks me.
Well, we DO outnumber the Serco by about 3 to 1 in these things. And UIT by about 1.5 to 1 or 2 to 1 overall. There's no real reason for this other than player choice. MANY of you have alts out there. I encourage you to play your Serco alts next time.

Jestatis DID NOT CHEAT. The slightest implication that he was anything but honest, after his rules postings and coordination and hard work, is insulting. I was online with him the whole time via Skype (well, until Skype crashed at about the same time the UIT capship died) He was coordinating not only the Itani forces but leading the entire scenario. Trust me, he was just busy. Next time I encourage everyone to read the rules of engagement before playing, you might think up some strategies...

As defensive commander for the Itani, I take full responsibility for the loss of the IDV Sola. I was not online early enough to educate our defensive forces. If I had seen a new player in a Vult, I would have suggested a change in ships.

NOW, as far as suggestions...

Every week at a regular time is a good idea. Introducing a "every-other-week" time will introduce schedule confusion.

However, the time should be changed? Saturdays are fine for me, but it's a big chunk of time out of my afternoon.

The overall "plan" for capship spawning needs to be modified, though. I would suggest that the Itani capship spawns in Divinia, and that ALL the capships head to Odia instead of Sedina. It would even out the amount of time in grayspace. It seems like this might be a non-trivial change for the devs, though. But I think an Odia battleground makes more sense.

Jestatis Bess is focusing a lot of his energy on this, I suggest that next time we have a either a new Itani commander and let Jestatis coordinate the event only, or a new coordinator and let Jestatis coordinate the itani side of the battle. (DON'T pick me to lead anything. Noooooo... If nominated, I will not run. If elected, I will not serve.)

So I vote YES for more Capship Battles, I vote for having one every week, and I vote for Jestatis Bess solely as event coordinator (or solely Itani leader), to reduce his burnout rate. I think this is by far the best player-generated content I've seen in this game and I want it to continue.