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The Prom: Skycommand

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Feb 25, 2005 Shapenaji link
But spider, how many Rev C pilots have beaten you?
Feb 25, 2005 genka link
Spider's like, reading my thoughts before I think them! Damn europeans.

Shape: What does skill have anything to do with anything?
Feb 25, 2005 tboyz007 link
For spider,

http://www.vendetta-online.com/x/msgboard/1/9164

There was also a "Well Though Out Criticism of Proms" string written by smittens that had a lot of good points on it, though I can't manage to find it on the forums...
Feb 25, 2005 Syberfly link
It is a paradox.

Syberfly Out
Feb 25, 2005 Harrison Pitts link
The only solution to this heated debate is if each nation had a Heavy, Medium and Light ship. That way, there would be a variety in fights as well as a choice for people without having to resort to using another nations ships.

The only problem is that htese ships would need to be made, textured adn their stats thought out, which would take quite a while with the Devs hectic schedual.
Feb 25, 2005 Spider link
@tboyz007:

The threads initial posts missess one thing. mass distribution. the vulture turns much slower than the cents, and cannot properly track the cent as they are currently balanced.

Numbers aren't everything when it comes to turnrate.
Feb 25, 2005 Borb II link
The Prom is fine. It's really not hard to kill one at all if your in a duel rail corvus vult. But that's just me...
Feb 25, 2005 Syberfly link
Spider you cna over come mass with Power, lots of it lol
this is fun.

Syberfly out
Feb 25, 2005 KixKizzle link
Good point Borb.

Maybe players should stop coming at the tank with a scooter?
(tank = prom, scooter = Light ships)
But I do agree that the skycommand is too powerful. Just it's thrust though. Also if anything is nerfed on it... please please please do it in small increments. I don't mind if over the course of 4 weeks it loses a ton of thrust just not all at once.

please.
Feb 25, 2005 Snax_28 link
Borb you've killed a skyprom in a Corvus Vult with dual rails? I might have to try this. Maybe the Sky Prom is a good enough reason now to learn the rail.

Also, and this is just cuz I'm a relative noob. Is it usual for one ship to recieve this much criticism from players, and to be this controversial?

Gavan
Feb 26, 2005 yodaofborg link
Yes Gavan, before the prom /rev c it was the cent mk3, before that the valk (for as long as i can remember there have ben valk threads), and we will always have these threads too, there will always be something that we will moan about.
Some new ships are in the making if im reading in progress right, and a big bleeding cap ship, maybe we will need the edge in ships when there 10 itani 4 uit flying at it trying to make it go pop ? =p
Feb 26, 2005 tramshed link
The prom would be much more balanced if you couldnt just throw rockets on it and an agt, then go ram someone and kill them easily.
The most common configuration for a prom is dual flares + agt, which just makes dealing with proms extremely repetitive.
Feb 26, 2005 Spider link
People -wouldn't- be rammed by a prom if they learned to ever keep their -distance-

Some helpful tips in deal with a prom:
*) dont get close if you don't like rockets close. Players do this with valks vs. vult too, whenever they have an edge in armor, and the solution is to ram, they do. Its a calculated risk.
I do it when I fly centaurs as well, if a player is stupid enough to get close so I can't track it, I ram them.

*) learn to dodge the GT. There is a big art to it, there's a few pilots out there that do exceedingly well at it. The only reason they don't win is that their aim is about as bad as their evasive manouvers are good.

*) Don'tpace too much. A prom/GT/flare is far from as agile as a warthog/GT is. abuse it.

*) Boost is your friend. I've heard people complain that I tap the boost whenever I'm in a fight. HELLO?

As for my personal suggestion to balance the prom out? Increase the thrust of the BioCom, Corvus, mkIV and SVG vultures. Make them decently usable for gauss/rockets, as in "back in the day" usable.
Give sunflares a boost in speed and cut their weight a tad.

There are certain classical shipcombos that players in proms fear, few fly them anymore, since they aren't really usable with weapons. This is more a question about the weapons imbalance since mass was introduced than the recent revival of the prom's usefulness.
Feb 26, 2005 Shapenaji link
Lemme point out that any prom pilot that's getting hit with rails doesn't know how to dodge. I don't care how big the prom is.

The thing dodges Neuts fine, and it can dodge rails fine too.

Furthermore, the suggestions of, "back off" aren't helpful,

Spider, remember fighting Osiris? that's the fighting style that seems to be promoted here.

EDIT: everybody's always so worried about the "NERF", why do you want to make light ships so much better? there are people who believe them to be too jumpy as it is, especially for those with high pings
Feb 26, 2005 Spider link
no shape, there is staying back, and staying back. To mention names, Marron Tol has a tendency to stay just at the wrong distance, for me. He's off between the point where he can dodge my GT/flares, while still get several utterly lethal streams of N3 going. Its a constant adrenaline rush to meet a pilot like him, even when he is harried by up to five other players, he manages to get me down to the point of run or explode fighting.

Back off -is- useful, especially for those in this thread who has complained about the "ram" . A prom cannot properly "ram" due to its lenght. It can boost and strafe-turn, but that loses its aim quite a bit. It cannot rotate around the center very quick. You mentioned this yourself in your combat guide for it as the first post.

The point for a succesful ram is to be close and above the target, which requires a good twist on up at the end. The Valk is a perfect delivery method for a good ram, the first rockets just barely hurting yourself, the last ones taking off near 60% of your hull as your enemy is obliterated.

A prom just doesn't stack up well there, not even with hammers, due to the hammers large proximity. Screamers are a no-go for ramming, it doesn't leave you enough energy in the end to ram.

To follow the edit. I do not argue to make the light ships so much better, IMO they are already too good in that they don't stack up against eachother. My comments have been more towards weaponry than other factors here.
Mar 01, 2005 UncleDave link
Ok, after much fighting in the prom, it is damn near undefeatable in a straight fight when you only have an AGT equipped. Putting sunflares on it is a gamble, it will either finish the fight a LOT faster, or leave you with a crippling weight penalty.

The key to beating pilots who like to stay at the wrong range is to play with distance. Backpedal, then slam on the brake and accelerate towards them. Their reactions won't be quick enough for them to maintain the distance they had, they will *need* to back off or be rammed/swisscheesified.

I agree with Spider in that 70% of the weapons are either crap or not worth using in the situations available. Examples like the Charge Cannon, Stingray missiles, and Screamer rockets just aren't up to the job. Weapon balancing is more important than ship balancing, because you can balance the weapons to fit the ships easier than vice versa. (incidentally, I think the charge cannon should move 220m/s when fully charged. Then people would be scared of it.)
Mar 01, 2005 CrippledPidgeon link
that might make the charged cannon a bit TOO scary there. Maybe if the charged cannon were extremely fast when uncharged and slowed down to maybe 180m/s when fully charged?
Mar 01, 2005 Shapenaji link
only prob with that is that the charged cannon is, I think the fastest firing wep... as long as you can rapidfire your mouse.
Mar 01, 2005 UncleDave link
Why not make it like the BFG 9000 from Doom?

Ie. it charges for a couple seconds compulsory before unleashing a concussive energy blast.
Mar 01, 2005 tosheeba link
Hi ppl,

I think I should say something about the prom rebalancing since i'm a pure rev c/neut3 fighter.

First of all, people that are aware of the problem that only a few ships are used for pvp are right. Most of the time is my rev c against a sky prom. Me with my neut and the sky prom with the AGT/flares combo.

There's no much diversity unless the opponent is a newbie. This newbie will eventually go for a rev c or a sky prom depending if he's a serco or Itani.

Regarding the ship rebalance, I think that the thing that must first be touched is the armor of the sky prom. I takes a lot of neut3 shots to take it out.

Regarding the "keep away" conversation, in several combats i tried to keep at a constant distance. Result: the sky prom players leave accusing me of backrolling. So this cannot be the answer.

Moriel Gilman

"Eventually I will get you"