Forums » Suggestions

Clean up the Guilds?

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May 30, 2005 Dr. Lecter link
Leber: Wolfpack was crispy, and tasted great with salsa and sour cream. I highly recommend.
May 30, 2005 LeberMac link
Hrm. I thought they would have been kinda gamey. If I ever see one, I'll get the salsa and sour cream. Mmm.....
Jun 17, 2005 LeberMac link
Oh, come ON!

Another new guild with ONE real member: Machiavelli's Prince - [MP], with Passion as its only real member. 9 others are simply empty-shell alts sitting at 0/0/0/0/0.

We really need to redefine this guild creation procedure. I think that in order to CREATE a new guild all 10 players must have a total of levels equalling 15 (So, 3/3/3/3/3 or 1/4/4/3/3, etc.)

And I think that to JOIN a guild you must have a total of levels equalling 8 (2/2/2/1/1, 1/2/2/2/1, etc .)

This is just SILLY. Why don't we all create special guilds for each individual? Then we can all be SUPER! And talk to ourselves in guild chat!
(Quoting from Syndrome in the Incredibles)
"And when everyone's SUPER, no one will be..."
Jun 17, 2005 johnhawl218 link
I'll second Lebers suggestion about minimum requirements for guild creation. Which such a low player base at the moment there is no need for more then 8 guilds (max).
Jun 17, 2005 Phaserlight link
lol@LeberMac well said, well said.

I can see why this would be frustrating, but I think guilds are something newbs would want to join right off the bat, for protection and what not... I'm not sure if having a level requirement is the best fix for this.

Hmm, there's got to be another way around this problem...
Jun 17, 2005 LeberMac link
Well, I am not the most experienced online gamer, I mean i have dabbled before but VO is really the first one that I have liked a lot. (Some of you will not be shocked by the above statement.)

I think that having a requirement for guild membership is a good thing. It's important when joining a guild, that:
a) You have made a good decision about whether the guild is for you or not, and that you are good for the guild, and...
b) You have played VO for a good amount of time, and have made a decision to stay ingame for at least a month.

I think you must be a paying player and meet the level requirement in order to create a guild, and the lower level requirement to join a guild.

I mean, most guilds grow out of people who play together. The guilds that last are the ones that grow slowly from a dedicated base of players, not the ones created in haste with alts.
Jun 17, 2005 DragonEmpire link
I'm kinda in the middle here... I sorta agree that there should be restrictions to making/joining a guild and I sorta don't.

Why I agree, Not as many inactive guilds or guilds with a lot of inactive players.

Why I don't:
1)How do you get you're alts into guilds without leveling first?
2)N00bs can't join guilds... and one thing that really gives a n00b a good impression of the game and feel welcomed is being in a guild.

On a side note you'll start to see the EnB guild shrink immensely over the course of the next couple days, as we will be kicking inactive members out.
Jun 18, 2005 Phaserlight link
I agree with DragonEmpire... joining a guild is something virtually every newb wants to do, and it does make a good impression on new players, plus gives them plenty of friends to help get them acclimated to the game. I don't think level requirements are the answer.

I think the best solution would be do have it so that if a member of a guild does not log on the game for one MONTH they are auto-kicked from the guild.

That way it would be impossible to keep an "emtpy shell alt" guild alive.
Jun 18, 2005 Suicidal Lemming link
On the idea of kicking players from guilds if they don't log in for a month, if players don't play for a month then they are marked as inactive, if enough players are marked inactive for the guild to be disbanded, then the guild is disbanded. Once your subscription ends your account is marked inactive after 7 days.
To prevent hundreds of single person guilds, have a level requirement to take part in the forming of a guild and 8 hour trial accounts can't take part.
Jun 18, 2005 Harry Seldon link
Eh...I'm all for guilds, but I think that all guilds ought to be formed with a specific Vendetta-related goal in mind (like Serco v Itani, or TGFT, etc.), not to pay tribute to another game. Granted, other games are fun and all, but it takes away from the immersiveness of VO when guilds like EnB get memebers simply because of their title, and people's nostalgic memories of EnB. Not that I have anything against EnB, I just find that it takes away from VO.

I think a bunch of guilds ought to be disbanded, simply because they have either no members, or don't bother to have a description. IMO, these are:

Angels Of Darkness
Beta Guild
BOFH Multi Nation Clan
Dai Dai Hai
Designation Zero
Eternal Order
Fraggers Hall
Future MEaT
Gold Nation
Kallisti
Lucri Causa
Newbs of Vendetta (debatable)
Medics (debatable)
Sigma (what is this about anyways??)
Sirius Cybernetics Corporation
The Freespacers
WOLFPACK

As far as I can tell, none of these guilds have any active members, and are not at all present ingame, with the exception of Sigma.

Additional Guilds who seem to have no active members or just have empty-shell alts are:

Hive Suppression Assault Force
Machiavelli's Prince (1 active member)
Mercenary Armoured Corps

Yea. I'm gonna stop naming names now.
Jun 19, 2005 Phaserlight link
Granted, other games are fun and all, but it takes away from the immersiveness of VO when guilds like EnB get memebers simply because of their title, and people's nostalgic memories of EnB.

Gotta disagree with you there. Guilds are simply a group of people gathering around a common cause. If someone wants to make a space cow guild with players that do nothing but fly around all day saying "moo", then let 'em.

Forcing players to create guilds with specific purposes is like limiting free speech.
Jun 19, 2005 sarahanne link
Okay. my guild will only say NI!

But seriously, Ray looked at the guilds and every one still had an active account in the guild. This means a plyaer could have an alt in the guild but isn't using the alt so it doesn't show levels.

You risk pissing off more people by deleting the guilds, than letting the guilds remain as is.

The active guilds are apparent in game.. TGFT, IA, SYN, SCAR... and new players won't join the inactive guilds or the self-serving guilds.

In my opinion, properly managing the guild is the most difficult task becuase it requires that multiple players participate weekly. For example it is extremely important to carefuly choose the council members and LTs. The LTs have to be on or available at specified times so they can send an invite to new guild members. As I understand it only the LTs and the commander can issue formal invites.
Also, you need 5 council members on at the same time or within a 24 hour period to complete votes. So you need to find players who can meet once every one or two weeks to prepare for needed votes.

I have seen guilds that are participating the fourms and in game. I remember hearing about an around the universe race with some guilds sponsoring the races.

As far as EnB sucking up all new players.. who says you have to stay with the same guild forever? I recall seeing deku's name in several guilds: IA, TGFT and SB if I'm remebering correclty.

If there is concern that a new player may be looking for a guild to join and think there are more active guilds than there really are how about if we add "This guild is currently not recruiting" after the {no guild description}.
Jun 19, 2005 red cactus link
I think I still have the [BETA] tag in front of my name. But the BETA guild wasn't formed during the beta release, it was formed as a rival to the ALPHA guild, back when guilds were a new feature. We were testing things out. Whee good stuff.
Jun 19, 2005 LeberMac link
I still think it's stupid to have a guild with ONE real member. Or even FIVE real members. I don't care if the 10 members used to create the guild are all ALTS - that is just fine. But that ALT should be someone that is going to actually PARTICIPATE ingame, and that alt should have some levels.

OK, here's a suggestion: guilds that are marked as inactive would be unable to /invite more members until their inactive status is eliminated. Revoking inactive guild status would mean that 10 of the players on the guild list would need to sign in ONCE a month, even if just for a second. Or is that too stringent?
Jun 28, 2005 johnhawl218 link
BUMP

This is ridiculous, I was just browsing the guilds page and over half of the guilds I'd guess are made up of 0/0/0/0/0 players, THIS NEEDS TO STOP

If you want to be in a guild join an established one, they offer intel on the universe and possibly REAL PEOPLE to talk to. If your an experience pilot who can't find a home then find other like minded vets and start a new one. Let put an end to the…"just started my account after the 8hr trial, now I'm a guild commander, bow down" shit from continuing.
Jun 28, 2005 Phaserlight link
I think Suicidal Lemming has the best solution... you can't join a guild until you are a paying subscriber to VO, and you must be of a certain level requirement to take part in the forming of a guild. No level requirement to simply join the guild, but if you don't log in your character at least once a month they are auto dropped from the guild.
Jun 29, 2005 jexkerome link
I agree with Phaserlight and Suicidal Lemming.
Jun 29, 2005 Katarn link
That's a tad unfair, what if someone can't afford to pay for a couple months but wishes to return?
Jun 29, 2005 johnhawl218 link
they can be re-entered into the guild upon returning to the game paid.
Aug 10, 2005 LeberMac link
AGREED. You must be a paying player to join a guild.

I'm all for some kind of guild "pruning" program where V-O keeps track of active players and removes those players from guilds if they don't sign in for over 30 days. If the guild drops below 10 active members it is dissolved. Guilds that last for 3 months or more are considered "established". Guilds that last for 6 months are considered "Esteemed" , etc. Give some kind of bonus to guilds that stick around for a long time (Once the guild pruning procedure is in place.)

Once some simple guild guidelines are set up, I say let the "market" decide on which guilds survive and which do not. The sucessful guilds will make it and others won't. New guilds will pop up all the time, and some will make it past the "probationary" period and some will not. It will all work itself out. So I say players should feel free to create as many guilds as they like, once the well-established rules are in place.