Forums » Suggestions

Special ships

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Sep 19, 2005 darvud link
Hi,

in an ordinaly D&D party there are warrior, mage, priest and rogue.
Why not to have similar specializations here?

warrior - heavy armored battle ships with short range weapons
rogue - fast, deadly fighters
Priest - support and field repair ships
mage - special ships (E.g.: mine field deployers, long range artillery, command center, electronical warfare (radar/communication jamming, anti-missile etc.))

I know the ships of warrior and rogue categories already exists. You even can find some bulk frighters to carry the loot or to mine.
But with a system of skills you could encourage the specialization.

Regards

Darkwood
Sep 19, 2005 roguelazer link
This really isn't D&D, you know. We aren't going to have mages and priests...
Sep 19, 2005 KixKizzle link
What about enchantments and spells and special magical weapons that steal the souls of our ships!!!!!

That'd be SHWEEET!
Sep 19, 2005 Beolach link
He's not suggesting we all become Gandalf. He's suggesting specialized ships with specific strengths and weaknesses. That's not a bad suggestion.
Sep 19, 2005 darvud link
right! its not D&D but similar specializations you can find anywhere. Even the commando units has field medic, sniper, bomb-specialist, etc.

Without specialization each party is only a wolfpack. It stick together only to slay a biger prey.
With specialization ppl are forced to play together. A lone-wolf can not survive.

Enchantment?
... You mean a nice tiny trinket you put into the guns to enchant their range and fire rate?
... or an elemental curse of ion bolt that burn out your enemies board computer?
... or a black curse of bad fuel that turns your nice ship into a useless match-box? :)

Regards,

Darkwood
Sep 19, 2005 jexkerome link
Let's see...

Prometheus- specialized Serco ship. Not too fast, but can withstand considerable amounts of damage and dish out the same wit his Large and Small Ports. Lousy for cargo hauling. Teh Heavily Armored Warrior.

Valkyrie- Specialized Itani ship. Lite and fast, can withstand good damage and its three small ports give it versatility, though it lacks the capacity to deploy Large weaponry. Lousy for cargo hauling. Teh Prancing Elf with teh annoying bow.

Marauder- specialized UIT ship. Jack-of-all-trades and master of none. Good endurance, decent speed and agility. Can be obtained with both large-and-small and three-small weapon ports. Nice cargo capacity, though its agility suffers when used for such a purpose. Teh Henchman who carries all the Stuff.

I'd say that's pretty specialized. We could make Akanese ships Teh Thieves, stealthy and deadly on a surprise attack, not that good otherwise, and of course the Hive has everything from goblins to dragons.

Now I just need my Sword +3, Fire and Extra Damage :P
Sep 19, 2005 LeberMac link
/me grants self 18 DEX, 25 CHR.

This DOES kind of tie into some pilots having some skills, like better bartering skill or better crafting skill.

Since the combat is entirely twitch-based, there should be NO combat skills, it's all up to the pilot.
Sep 19, 2005 johnhawl218 link
He's asking for what I've been suggesting for a while, CLASSES. It helps to create group play by giving each player a role within the group. Wether it be a medic, intercepter, bomber, decoy, support, etc. Would be nice to see though unfortunately the community and devs don't think that's the direction for VO.
Sep 19, 2005 Lord Q link
well VO has all the components nesesary to have the sort of specilization described in the original post (Rag with repai moduals as priest, rev C or valk with flairs as rogue, etc.) but the reason we don't see any real "sepcilisation" is there is no exclusivity. If i can buy a valk, i can buy an IBG, and if i can buy a Prom, i can buy a Vult, etc.

this sort of exclusivity could be created by using the curent game mechanics in a couple of ways. One of coarse being the D+D like aproach where by taking missions you earnm badges that grant acess to various types of equipment (ie training as a wisard gives use of arkain spells, but training as a rouge gives a sneak attack ability) the difference is This would be more along the lines of gaining certification for certain special equipment.

The other option is to add additional lisence catagories in which players can earn XP. That way the player who spends most of his time repairing others gains access to increasingly better repair systems, and similar tracks could be added for various stealth, combat and misilanious equipment.

I think that either of these could be integrated smouthly into the existing game engin, and would add a level of specilisation that is curently lacking from VO. However i expect that adding lisence catagories and or badges that grant additional equipment would be one of those needlesly time consuming projects similar to how creating new missions turned out to be.
Sep 19, 2005 Harry Seldon link
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Sep 19, 2005 johnhawl218 link
Get over the fantasy game overtones!!!!

I agree with Lord Q and really like what he suggested as ways of implementing specialization into VO. Unfortunately I just don't see it happening or if it does not any time soon, at all.

Another way to create specialization within the current universe is to make ships more specific to there given task. Right now we really only have 1 type of ship, Fighters. Some of these fighters are better for transportation then others but all of them are capable of being used as fighters, even the Behemoth.

[this is a port idea]
Instead of having a universal port for all ships, there should be specialized slots, Trade ships have special trade ship ports that can only equipe trade class weapons. Additionally, only fighters could equip fighter class weapons, and medics would only have access to medical supply ships and equipment, so on and so forth.

This does not change the fact that the individual pilot can be any one of these at any time but that the vehical that they choose to fly out with sets what role they are playing at that given time. Right now this just doesn't happen.

I do think this would work even better if it were done WITH the other suggestions that Lord Q made about having special missions to unlock specialized equipment as well, and would add more content in the long run.
Sep 19, 2005 Lord Q link
i'm hesatent to endorce the port reform idea, just because i think it takes specilisation in the wrong direction. I'd rater see specilisation be more a way of getting beter equipment in while keeping that equipment from becomming unbalanced (in the regard that it becomes over-used).

now, i would endorse the posability of specilised ships that had built in equipment (for example a repair moduel for a nurse ship, or a swarm tube on a bomber).
Sep 19, 2005 fooz2916 link
warrior/rogue: already taken care of

Mage: MGC, or Rail Hornet fits the description IMO

Medic...: We already have repair modules, the problem is that they're just not all that practical. In the chaos of a group battle in vendetta, everyone's got to be able to pull their weight and defend themselves.
Sep 20, 2005 UncleDave link
I think one of the major high points of Vendetta is that it DOESN'T lock you into a specific role. That you have the freedom to choose where/what/how you fight.
Sep 20, 2005 Phaserlight link
Of course, the drawback of being able to do everything is... no one is that special, aside from individual twitch skills.

http://www.vendetta-online.com/x/msgboard/3/2287

http://www.vendetta-online.com/x/msgboard/3/9913
Sep 20, 2005 darvud link
Hi,

everybody has his own game style. Most of you has favorit ship and favorit combat strategy.
And here it is: an elementary specialization.

If you have to select 5 ppl to a hard mission what will be your criteria?
I think you will take the 3 best dogfighters and 2 expert missile launchers with big cargo bay for booty :)

Will you invite an average guy with average equipment? ... only if you have to fill an empty slots.

Regards,

Darkwood
Sep 20, 2005 LeberMac link
I think that instead of constraining the player by making them fit into a box of "defined ships", it's better to let them specialize on their own.

For example, when I feel like fighting, I'll grab an IBG Centurion, Rev C Centurion, or Corvus Vult, then make my way to Deneb C-10 or to Sedina B-8 and mix it up. Usually I'll go for gauss weaponry, but sometimes I'll go with a Neutron/Phase Blaster combo or Axia posi/neutron combo. This would be my "Fighting Ship" Or the ship I'd usually use. (Since they took away my infiniboost rune Valk... <sigh>)

When I'm mining and don't know what I'm looking for, I'm always using my Tunguska Centaur Aggresso with scanner and mining beams appropriate to what I'm supposed to be mining. Or If I'm playing the Medic, I'm using my Aggresso.
When I KNOW where my roid is and I just wanna mine, I'll go grab a Behemoth, park it near a roid, and let it mine.

when I'm trading, it's ALWAYS a Behemoth.

When I'm racing in the Deneb run, It's either an Orion Hornet or a IDF Valk, depending on how I feel at the time.

My point is, that most of us specialize already. If I showed up flying a TriFlare Corvus Marauder in PvP combat, people would think I was more drunk than usual. My fighting style doesn't accomodate it.

The more you play the game, you get a feel for who is good at what, and hence the "pre-defined specialization" is unnecessary and restrictive. It's more fun to have the freedom of playing "ouside the box" than playing within a strict definition of what you can do and what you can't.
Sep 20, 2005 Holdan link
My point is, that most of us specialize already. If I showed up flying a TriFlare Corvus Marauder in PvP combat, people would think I was more drunk than usual. My fighting style doesn't accomodate it.

Backing leber up here a bit.. It's totally true that he would never fight soley with flares. That's something I would do. I can't stand fighting with Neuts, though I like gauss and rockets a lot, and I absolutely have a blast romping through firefights in my Tung Agresso with AGT.

What I see being more of an issue is the lack of INCENTIVE to play the part of the medic/whatever.

Edit: for those of you wondering why you never see me around, I AM on the boards a lot, but I generally post with this account when it pertains to ingame issues, as above.
Sep 20, 2005 Phaserlight link
My take is that we need more government/faction specific ships, and that these government/factions should be mutually exclusive.

There would be the regular slew of civilian and corporate ships that were good for a variety of jobs, but to get ships that truly specialized in a specific area of combat or mining, the player should have to work his/her way into a specific faction or government.
Sep 20, 2005 johnhawl218 link
Fooz I completely disagree with your statement that a medic is not practical, it's the only reason that the UIT won that one Sedina Battle, unfortunately YOU died because you could not find me and were constantly flying away from me, but a medic can be a deciding factor in a battle. Don't diss the medics. The problem with them in VO is that there is NO REWARD at all for them. If your useing them for a combat mission, the best they will get is a little money from their group members. If there were a badge or a license to it, you would most definitely see more of them. (sorry Holden, didn't read yours till after writing this)