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Why storage limitations?

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Oct 18, 2005 forrestmc4 link
Just noticed something, no one has talked about what happens when you run out of cash for space. What happens to the cargo? Is it automatically sold? Is it lost to the ether?
Oct 18, 2005 LostCommander link
Wow, forrestmc4... You know, I just really never even thought of that as being even a remote possiblity. Thank you very much for bringing that up. See, it's like this, I and many other people have at least hundreds of thousands if not millions of credits just sitting around. So, um, back your point...

If a character runs out of money to pay for storage, I recommend that the holding station place a lean on it. To do anything with the stuff, other than sell it, or to store any new stuff, you must pay all back-fees. A player may also opt to give all the withheld stuff to the station in exchange for a wavier of all storage back-fees.

I note that stuff being sold in my bid system would thus need to be assessed as stored to avoid players circumventing the pay-for-storage idea by "selling" 1,000,000cu of purified water for 10,000cr/cu and then canceling the bid when they wanted to retrieve the water...
Oct 19, 2005 LostCommander link
After much continued thought, I give up entirely on rentable storage. Yay for unrealistic yet wonderfully easy to program hard number limits. Bleck...
Oct 19, 2005 LeberMac link
I posted a detailed description of what would happen in the crafting thread somwehere...

If you run out of money for renting space at the station:
Basically, the station A.I. sells your crappy "stuff" first, like ores.
Then it sells more expensive items, from partially crafted parts on up to finished pieces, and eventually sells whole ships that you have in inventory.
If you STILL don't have enough money that week, then it reduces the amount of space that you have in that station (all the way to zero if necessary.)

I think having rent due every week gives both the renter and the rentee a decent contract length suitable for a MMORPG.

I think putting a lien on equipment would be bad, as players would just not pay the lien back since there's no penalty. Unless we are going to implement character credit ratings where some stations would not rent to you. And I REALLY don't want that.

Renting space makes setting station "capacities" not important right now, as the stations can be "infinite boxes" of storage until the economy comes together. WHEN the economy is implemented, then the stations' rental prices will fluctuate with opoularity and market conditions and SCARCITY, since it will cost Stations to add on to their existing capacity.
Oct 19, 2005 LostCommander link
At what price(s) is stuff sold off? What is considered crappy v.s. valuable? What about newbies!? Will planets be considered for stations around planets? ...