Forums » Suggestions

replace player-kills stats w/ damage-inflicted

Jun 21, 2006 MobyDick link
After reading the "Dev Opinion on Lame Tactics" I thought of an idea of replacing the player-kills stat (or augmenting it). Call it damage-inflicted. Weight it so one unit of damage-inflicted equals roughly the amount of damage it takes to destroy the average ship.

If I fight two players take one down the 70% and the other down to 30%, then I have incremented my damage-inflicted stat by about 1 unit.
Jun 21, 2006 mgl_mouser link
10% of a cappy + 90% of a raptor makes one unit?
Jun 21, 2006 MobyDick link
Obviously, damage on some ships may have to be weighted.
Jun 21, 2006 CrazySpence link
hull and weapon damage is in integer units so damage dealt could just be a number. then there could be a 3 way stat of how many cents that would equal how many moths and how many say.....tridents
Jun 22, 2006 Cunjo link
because we all know how it's just as easy to inflict 3000 damage on an IBG as it is to inflict it on a loaded moth.
Jun 22, 2006 Zed1985 link
Um one question. Why?