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group stats

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Nov 26, 2006 drazed link
I've searched the boards and couldn't find anything like this. Maybe I didn't look well enough, but here goes anyhow....

Recently, the sensor log has started showing your kills and killed by lists. I (and i'm sure others) would really like to see such lists for other members of my group. The main reason I'd like to see this is for player ran missions.

Some examples:

Lets say I put a bounty up, if someone wants to collect the bounty I invite them to my group, this way I can see that they actually killed the player that has a bounty.

I have recently started taking noobs out on queen (or levi) hunts. Currently the game does not give much of a reward for such hunts, as an incentive for people to come play I have been giving out rewards myself (eg. 1 UC power cell + credits for each queen killed). I would like to be able to see stats on who killed what bots/players during such an event. This way I could give rewards based on personal achievements as well as group achievements. It would also help me teach noobs, as I would notice if they are progressing through the hunts.....

A pirate hunting group could reward for each pirate killed.....

etc....

Anyhow, thats my idea. I don't think it would be too hard to implement, since I remember seeing some forum threads about all the kill stats being thoroughly saved, just not displayed.

If anyone has any additional ideas or comments please post :D
Nov 27, 2006 FatStrat85 link
Yes, please add this. It would be great. Even just a spot on the HUD indicating how many kills your group has obtained in total would be amazing. There should also be a way to see how many kills other groups have too. Maybe you could add a menu to the PDA that shows all the current groups in-game and their stats.

This would be great for keeping track of who wins large-scale battles, because they currently just drag on and on without any clear winners. We could do "first group to get 100 kills" and stuff like that.

I found a similar/related suggestion here:

http://www.vendetta-online.com/x/msgboard/3/15335
Nov 29, 2006 drazed link
Thanks Strat for backing me on this....

/givemoney FatStrat85 500000

As this thread has moved way down the page I feel it is time I brought it back up, as I have a couple of more idea how this could be used/expanded...

Players can now own stations (to a limited extent). I dock at a station and start a group. Add some station gaurd players to my group, we now have a strike force that I can track and pay for. Add some traders, now I know if the traders get wacked, and maybe even by whom so I can send out my personal elite SF ;p. Perhaps even extend this to show stats on the players such as how much money they have or have made/lost since joining the group. The possibilities are endless and we don't even need player made stations :D

This leads to a player based economy out of thin air. I track my traders routes and profits and collect a commision, I pay my personal elite SF, I extort or help players that come to my stations/sector, etc......

All this and more and I really believe implementing such an idea would be reletively trivial. Comment from the devs?

Maybe even have sub-groups, so I can manage my station in order to support sub-group player ran events such as queen/levi hunts, nation war, flag raid, etc......

Please people post some more ideas here, or at least tell me that I'm insane and my idea is silly or dear I say stupid......
Nov 30, 2006 SuperMegaMynt link
Drazed, your brilliant. This is quite possibly the easiest touch up in all of VO that would provide the greatest amount of potential content, and as you brought up is a step towards implementing player owned stations. I foresee some nifty uses within guilds as well, so methinks the same records should be implemented when the new guild system is added. May you earn several more newbie point on your way to the Ultra Charge.
Nov 30, 2006 Capt.Waffles link
I don't think being able to see every group in the Universe is necessarily a good idea. For example: an Itani group forms to take out the Nemesis, covertly. But alas! a Serco sees a large group of Itani's forming and sounds the alarm. Maybe there can could be a group the groups command or some such thing.
Nov 30, 2006 FatStrat85 link
Good call, Waffles. Maybe just make an option for a "Private Group". Or maybe you can allow the groups to have names, and then require a player to request the stats of a specific group. So then they'd have to already know the group existed and know its name to get its stats. Your group grouping idea would work too.

This is such a simple suggestion and it would add so many possibilities for player-run activities.

Step 1: Allow players to see how many kills their group has, preferably on the HUD.
Step 2: Allow players to see how many kills other groups have, probably in the PDA.
Step 3: Allow players to see stats for specific players in their group, probably in the PDA.
Step 4: Add more functionality, including sub-groups, and groups that remain after the members log.
Nov 30, 2006 drazed link
Step 5: Allow players to see credits of each specific player in their group, probably in the PDA.
Step 6: Allow players to see how much credit flow has gone through each specific player in their group since they joined, probably in the PDA.
Step 7: Allow players to see how long other players have been in the group (so I can pay my 3l33t SF hourly as well as per kill).

Any more?
Dec 01, 2006 Capt.Waffles link
Step 7: Allow players to pay Waffles. Hourly, that would work just fine.

Plus, since we have nation no friendly fire, how about group no friendly fire. For now, anyway, I hear that the FF will be done away with later on. Solet us have this for now.
Dec 01, 2006 FatStrat85 link
Drazed, I'm opposed to step 5. I don't think a lot of people would be comfortable allowing everyone in their group to see how much money they have. However, I like step 6 a lot. I was implying in step 3 that a lot of stats for individual players be shown in the PDA. These would include kills, deaths, money gained/lost, time in group, etc...

Capt. Waffles, I think your idea might be good too. However, it should be an option. Sometimes people group up to kill eachother. Even with it being an option, some people may object to this because part of the challenge of engaging in combat should be not shooting your allies, so I'm on the fence about this.

I also think that you should be able to see other groups' kills right on your HUD. Add a box that you can check next to each of the other groups listed in your PDA labeled "Watch Kills" or something. When checked, it would then show their kills on your HUD. You could then easily keep track of the progress of a battle or competition between multiple teams.
Dec 01, 2006 jexkerome link
I like these ideas, but I'm not so sure they'd be so easy to implement. Still that sure could make for easier player-led battles, like tumble's roidwar.
Dec 02, 2006 SuperMegaMynt link
I don't have anything to add, but I'd like to say I think this is still the best idea out there.
Dec 02, 2006 drazed link
Thanks MegaMynt, that was Super ;p

Anyhow, seeing as the devs like to avoid my posts for some reason don't expect this to happen any time soon :)

A few quick extra ideas.

Pirates could form a group and track who's killed how many transports, who's collected how much cargo/credits. This would make group pie ratting a hellofalot more interesting.

There's alot of rich VO characters, they would finally have something to spend their money on, since they could actually realistically hire other players to accomplish certain tasks.

FatStrat85: if players are opposed to showing people how many credits they have maybe make this optional to each group member? Though I don't mind not having this feature as long as I can still see credit flow (gain/loss) since joining the group :)

jexkerome: maybe if the devs liked me a little more we would know if this was true :)

Capt.Waffles: I'm personally opposed to FF all together. Maybe have FF turned on in nation capitals only, to keep them n00blets safe :)

Dec 03, 2006 Lexicon link
Dig it.
[APPROVED]
Dec 03, 2006 drazed link
Thanks Lexicon, I'm glad to have the Great Lady's approval.
Dec 04, 2006 SuperMegaMynt link
Has anyone here heard of the game assassin? There's plenty of different variations, but *basically* within a group of people, everyone's giving a different target, and throughout the scheme of every day life, it's your job to 'assassinate' your target. Usually a smack on the arse does it, the result often being a bunch of paranoid, anal-retentive teenagers that always keep their back to the wall. Anywho, I thought that might make a great pass time with this group statistic deal, especially if it were advanced to keep track of players even as they log off and on periodically through the week.
Dec 04, 2006 yun link
Maybe call groups with the features suggested something else and make memberships survive logging, while groups remain as they are.

Groups are a handy feature simple to use, so keeping a clear distinction between grouping up and something more complex that reminds of `employment` may be a good idea.

Link it somehow up to the friend/foe distinction of the targeting/radar.
Dec 04, 2006 drazed link
Yun, my idea is simply to display more group information in the PDA. Though persistant (being able to log and remain in group) groups would be nice, this could be a different /group_persitant command or something, and would not even need to be added right away. I still think the additional information should be available to normal groups, you don't have to look at your group's stats if you are not interested. If you don't look at the "group stats" tab in the PDA you won't even notice that things have changed, but players around you will be able to do much with the stats to make the game funner for them as well as for you.

This however does suggest possible ideas for "employment groups" that would be very different than normal groups, with features to pay hourly/task based out of the group (or group leaders?) funds automagically. Though I would really like something like this, most of the functionality could be produced simply with the /givemoney command as long as you have all the needed stats on your group members.

Thus simply allowing group members to view more detailed stats about each other (such as kill/ed lists, credit flow, time in group, etc...), stats that are already available to each member of the group individually, the amount of player based content/missions/events could be drastically improved/increased. As a consequence, player missions/events could be ran off more than just trust between members of the group (since you couldn't hide the fact that you killed/got killed, lost/gained credits, or perhaps even what cargo you were carrying.
Dec 04, 2006 yun link
drazed, the idea is great, no matter if it`s called `employment` or groups. If group members had some configuration page in their PDA where they could define what stats should be broadcast or not throughout their group, it would be fine. To make sure that group members do broadcast stats as requested, there would have to be some command or some kind of voting to expell someone from a group. This could be expanded to some kind of employment later on.

Still I fear that things may get too complicated with that, like you would always have to check your group settings before creating or joining a group. And if you become a member of several groups at the same time --- like member of a main group and of several subgroups of the main group --- you might want to use different settings for each of these groups.

You would have to have something like a page with a (hierachical) group list in your PDA, showing your groups on one side and the settings of the currently selected group on the other side. Default for broadcasting when joining/creating a new group had to be OFF for all stats.

There could also be a group list ... Creators of a group would decide if their group should be publicly visible so that players could look up in the public list what`s going on and eventually join a group.
Dec 04, 2006 SuperMegaMynt link
A union in the commercial sense is a group of people united for a common purpose related to business or livelihood.
http://en.wikipedia.org/wiki/Union_(commerce)

Unions would make your stats publicly available. Groups would not. Guilds are where all the in between details belong.
Dec 05, 2006 drazed link
OK, so....

Leave the current groups as they are (though I still think some added stats should be in the PDA even for normal groups).

New /union command to create a log-persistant group with full stats on everyone and group member payout from group leader, payout can be based on time/kills/profits/etc...

New /group_viewable to make groups who's kill stats can be viewed by other groups (or even just anyone online, or on web?)

Any more??? I'm thinking of drawing up some PDA images to go along with what I think the PDA interface should look like, check back soon to see these :)

Oh, and I think there should be an option somewhere in the PDA to make a group active (the one that's shown in hud, not just PDA).