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Corvus Greyhound (Interceptor-class Warthog)

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Mar 18, 2009 Dr. Lecter link
What was it that you couldn't catch with 350N of turbo thrust?
Mar 19, 2009 Kierky link
A basic hog about 2000m away
Mar 19, 2009 SuperMegaMynt link
Has anybody used this ship to swarm with impunity yet? I haven't flown her, but she is said to be, "nigh uncatchable."
Mar 23, 2009 Touriaus link
Mar 23, 2009 Dr. Lecter link
Considering the obscene cost of repair, I agree that a special tint to the non-painted hull seems within reason. Maybe a bit darker than Spidey's, even. If it requires more than a bit of Dev time, though, it's not worth it.

As a note on repair costs, I'm finding that, even if I pop a couple taurs and a moth heavy, or two moth heavies, the cargo isn't enough to cover the inevitable repair costs from their turrets. While the 100,000 credit up-front cost and the Odia purchase restriction are more than reasonable, the repair costs need to be about 1/3 to 1/4 of what they are now. Pirating needn't yield a high profit margin, but fixing half a Hound shouldn't cost 100,000 credits when most convoys don't yield that much gain.
Mar 23, 2009 toshiro link
Haha. Well, I don't think dropping the Hound to 80k would be that bad, I like to fly it myself.
Mar 27, 2009 Lord~spidey link
"Maybe a bit darker than Spidey's" - lecter

What? i don't remember making a greyhound mockup.
Mar 27, 2009 Touriaus link
you made a warthog in one of your banners, it looks cooler than a normal warthog.
Mar 27, 2009 Lord~spidey link
Oh, you mean the one where i desaturated all the colors cept the blues? neat.
Mar 27, 2009 Lord~spidey link
Oh, you mean the one where i desaturated all the colors cept the blues? neat.
Mar 27, 2009 Touriaus link
c-c-c-c-c-combo breaker?
May 19, 2009 zak.wilson link
I rarely see Greyhounds used for anything aside from hit-and-run griefing. A lower price and availability at all Corvus stations might change that.
May 20, 2009 Dr. Lecter link
A lower purchase price and greater availability will make them LESS appealing to griefers?

How about this: raise the initial cost by a decimal point, and reduce the repair costs by the same fraction. My only beef with using them to pirate (and I still do) is that the damage one takes from Moth Heavy turrets tends to cost almost as much to repair as the value of the cargo liberated.
May 20, 2009 zak.wilson link
The only way to make them significantly less appealing to griefers is to make them catchable. I posted a suggestion for a ship that provides an appropriate counter, but no action was taken.

I agree about lowering repair costs, not just for the Greyhound, but for all ships. Right now, it's sometimes *cheaper* to buy a new ship than to repair a damaged one. While that's sometimes true in the real world, it doesn't provide much incentive to stay alive.
May 20, 2009 Dr. Lecter link
The fact you can only buy a Greyhound in Odia takes care of the staying alive incentive.

Your suggestion is a problem because it would then be useless as an interceptor. Leave it as is, or take it out entirely. And since there's lots of other "uncatchable" ships out there, which just happen to be less than stellar interceptors, there's no cause to implement your suggestion. Your griefers will just use Hog Mk IIs or Valks.
May 20, 2009 Touriaus link
Like they always have.
May 20, 2009 zak.wilson link
Lecter, your reply suggests that you didn't read the linked suggestion, which was for an escort fighter with the ability to run down a fleeing Greyhound, briefly.
May 20, 2009 Dr. Lecter link
I read it, but it won't be implemented, ever, so I stuck with what the fall back position on making the Greyhound "catchable" is. Read my lips: no ship speed over 225m/s. Take it up with Inc. if you don't believe me.
May 20, 2009 zak.wilson link
If that's the case, there should be no infiniboost over 205m/s, or it will always be trivial to avoid non-consensual PVP.

I understand the reasons for keeping things slow. The game must remain playable, and overly fast ships would harm gameplay. That said, 240m/s seems pretty unlikely to cause any harm. I don't want to see speeds ratcheted up ever-higher, but there's simply no effective way to engage someone who runs away in a Greyhound. Even Hog2s and Hornets are nearly impossible. The Atlas X is the fastest infiniboost ship that it's practical to chase down and engage, and even that is difficult.

I don't really care if it's fixed by adding a high-drain ship at 240, or making 225 the speed at which high-drain ships fly. I just think it would be a lot less work to add one faster ship than it would be to slow everything else down.
May 20, 2009 smittens link
There should be no infiniboost over 100 m/s!