Forums » Suggestions

Stealth

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Sep 14, 2003 lunitary link
before i start, if this idea has been sujested, i am sorry.

did any of you see babylon5, the forth season in fact.

any how, one of the alien spices have a clocking devise which makes them invisable to the eye, but visable to very adv radar!

you are always talking about radar invisable, why not invisable to the eye?
you cant implant it on a bus, but when we have the big crousers, it can become a very good surprise attack, when a crouser with attack ships on it comes and makes an attack...or a crouser's (which might be the only one with the ability to have the devise due to the amount of energy it requires) servises could be taken by a bunch or traders who want a safe trade...
the idea is that you WILL be seen on the radar, as one dot so your numbers wont be known, but not on the screen it slef...only when you get into a distance from the crouser who has the clocking devise, all the ships in who were hidden will be seen....
it will need a battary of it's one, a big one for the case of it, and will have a clocking range of about a 1k each direction.

now, before you go saying it's a too long distance, remember you can hide alot of ships in 300m each direction as well, but it will be much harder to find that way!
the device can be implaned in a maraouder (dont think i got the name right :( ) for now and with it the pilot will have to put a heavy battary, wont be able to boost or the clock will be off, and if the battary is'nt in full power, it will not clock him...

what do you think?
Sep 11, 2003 Kochanski link
How about being able to power down your craft? the upshot being that your radar signature is reduced to a faint glimmer giving you an element of steath... the downside is your are at the mercy of the physics i.e you drift in the direction you were travelling and you have no manovering or weapons ability until you power back up, which of course would take a certain ammount of time dependant on the power cell fitted.It could also be used as a defensive or offensive measure eg hide in an asteroid ,power down and lie in wait,i think you get the gist :)
Sep 11, 2003 Sage link
It's in that toys thread somewhere down the line.
The suggestion was that we would have little "bonus slots" to equip devices on our ships. A stealth module was one of the things suggested. They also suggested things like Radar Jammers, EM pulse generators (to drain everyone's battery), ECM (to kill or confuse homers), etc.
Sep 11, 2003 roguelazer link
With all due respect, power down and a stealth gizmo are different. Namely, every ship should get power down (makes you radar-invisible, darkens cockpit, etc), but the stealth gizmo costs money and requires a space.
Sep 11, 2003 Celebrim link
"With all due respect..."

Man, who are you afraid to offend?

Yes, they are different.

Both have been discussed. As has reducing radar presence for turning off your radar. I personally like both ideas, as I'm more of a 'thief' than a 'fighter', any thing that makes sneaking more interesting appeals to me.
Sep 12, 2003 Kochanski link
You hit the nail on the head Mr C, im quite partial to a bit of smash and grab trading for big bucks! Power down the ship and charge the EMP ala matrix style then nick the goods and run like hell...
Sep 12, 2003 Renegade ++RIP++ link
/me doesnt like pirates

/me is an enemy of pirates.

/me will kill you :D

/me is a paladin, so dont you go and act all misschieveous.

cheers
Sep 12, 2003 Arolte link
My feeling about cloaking devices is that it should only be available to special ships only. I'd hate to see buyable cloaking devices on every single ship. But I also like the idea of turning off your radar and becoming invisible. It sounds like a fair tradeoff--you can't see them and they can't see you. Also, I think radar masking is planned for the future--you can hide behind an asteroid and become invisible to radars.

Anyway, an example for the special ship idea would be to go into s18 and buy a Furie. Then you park behind an asteroid with the Furie and wait for a long time. Slowly the ship's organic skin will begin adapt to the surrounding asteroid pattern and will make your ship invisible (well, you'll still see some light deflecting off, but you know what I mean. And once you start moving or firing weapons, your cloaking wears off.

And an example of a cool sector idea for a good hiding spot would be to have asteroids with A LOT of holes in it. I'm not sure if this would take up a lot of polys or not, but I think it would be neat to have a swiss cheese type asteroid where you can hide an entire squadron of fighters into those holes... and then have 'em pop out the moment a frigate passes by or something.

PS: I just finished reading Rainbow Six, by Tom Clancy, and Ding Chavez always referred to John Clark as Mr. C. So I thought that was funny, Kochanski. Anyway, must not go off topic any further...
Sep 12, 2003 SirCamps link
Great idea, Arolte.


However, would a cloaking device be so energy-consuming and complex that the ship has to be built around the cloaking device, and not vice versa? The A-10 Warthog is a good example. It has a 30 mm cannon that it is built around, not the other way around.

Perhaps ships will be added to the MMORPG as the story progresses. Some Itani scientist (a quest) discovers cloak technology and the Itani develop a ship for it (following my take on set-ups):

Cloaked Ship
12000 armor
2x 4500 ton weapons slots (two ~medium)
Capable of carrying a light/medium engine (50m/s - 175 m/s)
Capable of carrying a light/medium battery (250 - 550)

The cloaking device works thusly:

You must power-down to give a huge capacitor the energy available to charge. Say it's around 10000 energy units. When the capacitor is full, you empty it into the cloak apparatus. Until you fire, you then have the ability to cloak instantaneously, whether you are moving or not. If you take damage, you loose ~2000 energy in the cloak apparatus and must recharge it before you have the ability to cloak. If you fire, the apparatus is emptied immediately.

This allows for spies, assassins, etc. Another idea is to make a Centurion-type ship that can handle a cloak.
Sep 12, 2003 Sage link
Or a frigate that can handle a cloak.

Just imagine it. You flying along in your little Marauder and all of a sudden you hit something. "What the. . ." you think. Then, out of the darkness a massive black form begins to take shape. Nothing more than a phantasm at first, then a sillhouette, then a massive frigate that opens fire on you with all its turrets.

It would be sweet.
Sep 14, 2003 SirCamps link
there was some scientist guy in Japan that did the same thing with a huge, floor-length jacket. He had the cameras show two big guys a little farther down behind him. Pretty nifty.
Sep 14, 2003 Arolte link
That picture of a person wearing invisibility clothing, which supposedly utilized fiber optics within the fabric itself, turned out to be a fake.
Sep 12, 2003 SirCamps link
/me savors the thought

kinda like that Star Trek movie with the russian whaling boat.. lol
Sep 12, 2003 dragos link
What id like to see is a cloaking device that takes up say.. 2 large and 3 small weapons slots :)

aka can only be used on the rag, and youd essentually, be defenseless. Main use would be spying(also have it so you couldnt pick up flag while it was engaged)
Sep 12, 2003 SirCamps link
That's too bulky and unfeasible. Why would you use a rag?

I'm thinking that the Itani should get the cloak, considering the fact that they're the scientists. However, they aren't known for their incredible weapons, either. So I'm thinking a Valk-type ship with 2 small weapon ports.
Sep 12, 2003 Kochanski link
cloaking is good perhaps the cloak is dependant on battery life
that way if you hang about in a not so friendly spot eventually your duracell pops and your left up poo creek without the proverbial paddle,however the power down trick wont render you invisable but will obliterate you from radar for as long as you have the lights switched off :)
Sep 12, 2003 Arolte link
Cloaking shouldn't really have to take up energy if the ship already has to be stationary and non-firing to be in such a state. For example a recon pilot has a cloak ship that sneaks near an enemy base. All he has to do is stand still at a good hiding spot for a certain amount of time, and slowly you'll see the model become transparent until it's 95% invisible or whatever. The moment he moves or fires his weapons, that ship will start to become opaque slowly.

The tactic behind it would be akin to a spider or chameleon in nature. You stand around for a while, fade in with the background, and wait for your victim to come to you. IMO that's how cloaking should work. It would take a great deal of a skill for a recon pilot to sneak into a sector undetected, and then find a good hiding spot to report enemy activity in, while cloaked of course. Having cloaked enemy ships literally fly around freely and attacking people just isn't as appealing to me, nor fair, in terms of gameplay. Even if it requires x amount of energy to be expended.

In other words I think cloaking should be reserved for the sole purpose of recon and pirating. To exploit such a technology would require a lot of patience. It should be very rare also.
Sep 12, 2003 Celebrim link
Well, we all have different ideas. I like Arolte's 'chameleon clock', but I also like other cloaking ideas.

They way I've always thought it should work:

1) It takes 3 seconds to go from cloaked to uncloaked.
2) Staying cloaked costs your ship as much as Turbo would cost it.
3) While cloaked you can neither fire (except to drop mines) nor turbo.
4) A cloaking device takes up an equipment slot.
Sep 12, 2003 Sage link
I agree that only the Itani should get the cloak. If either the Valk was neutered to the point where cloaking will not unbalance it, or the Valk was made an all nation ship only availible on the black market. It would completely change the dynamics of the game, but it would also put an end to a lot of whining. Something like a 2 small port ship with the current agility of the centurion and about 5-6k of health.
Sep 12, 2003 Arolte link
Nation specific cloaking? Gee, no unbalanced gameplay there. I mean I'm all for giving each nation a unique capability, but cloaking should not be one of 'em, especially for Valks. Ughhh...

If anyone should have cloaking capabilities it would have to be an alien race. Ships that utilize organic life forms will have chemical compounds within the layers of the hull. Those sensitive chemicals can create pigments to blend into the environment automatically. Don't you think it would be more logical to choose that approach rather than genetically or mechanically engineering a cloaking device from scratch?

Or maybe there could be a fourth nation, with NPCs only, that sort of got lost from the original expedition. And these guys, who crash landed on an alien planet, learned to use alien plants and minerals to build their own civilization. And that would sort of tie in with the organic spaceships or whatever.

This all sort of leads into the idea that cloaking should only be available on specific ships and within hidden sectors that are hard to get to. Giving one nation that advantage would not only throw off the balance of gameplay, but would also mess up the populations (as if they weren't enough already).

PS: Read the Vendetta product page again. The Serco were former scientists, NOT the Itani.