Forums » Suggestions

Stop the game time counter if inactive.

Oct 28, 2022 IToken link
Pilots with time related penalties can just leave the character logged in and sit in a station or empty sector until the timer has expired.

Not much of a penalty if you can avoid it while you sleep.

Stop the timer if a player is not active within the game.
Oct 28, 2022 Aryko link
Wouldn't it be possible to run a script that keeps you moving or turboing around? I'm not sure how robust the afk detection is, I think it only works if you are docked or stationary.
Oct 28, 2022 We all float link
Said script is detectable and would get your account flagged as a bot.
Oct 28, 2022 Renaar link
+1 for giving players a reasonable punishment to fear to keep em from going too far.
Oct 28, 2022 incarnate link
We can take a look at this. It would help mitigate certain situations. But, I won't get into the specifics of exactly what we'll do, for obvious reasons.

As long as active game-time timers are a requirement, it shouldn't negatively impact Shops or those types of benign and intentional bots.
Oct 29, 2022 DeathSpores link
So people have to stay logged in game to get rid of the KOS.
Don't you have a captcha to answer in order to stay logged if you've been idling at a station?
If so OP sounds like a non problem to me.
Oct 29, 2022 Sid123 link
The chances of getting captchas when afking in stations or other "bot-like behaviour" drastically reduce when the afk-er has a premium subscription.

In personal experience, I have afk-ed for 8+ hours continuously (not to escape t-KOS or mutes, just to test) and never got a captcha, even on a freemium account. The captcha system isn't very effective at catching afk-ers, but I don't really see any way to fix it.
Oct 29, 2022 Luxen link
Deathspores wrote: Don't you have a captcha to answer in order to stay logged if you've been idling at a station?
Sid123 wrote: The captcha system isn't very effective at catching afk-ers, but I don't really see any way to fix it.

...except the system is meant for catching bots, not afk-ers. Hence why we don't have specifics on how it works, and why this could be perceived as an issue.
Oct 30, 2022 DeathSpores link
"The chances of getting captchas when afking in stations or other "bot-like behaviour" drastically reduce when the afk-er has a premium subscription."

If the problem is reduced to only premium account having penalties: it seems fix will be a niche as we could count the number of alleged offenders with the fingers of one hand. Argument seems like a very personal benefit.

"In personal experience, I have afk-ed for 8+ hours continuously (not to escape t-KOS or mutes, just to test) and never got a captcha, even on a freemium account. The captcha system isn't very effective at catching afk-ers, but I don't really see any way to fix it."

Then if the Captcha system isnt working this belongs to Bugs and not suggestions.

"...except the system is meant for catching bots, not afk-ers. Hence why we don't have specifics on how it works, and why this could be perceived as an issue."

Again if being AFK is legitimate then there is no issue.

Being afk while sleeping to comply with the penalty timer will cost money to the player: Energy Consumption is not free for letting an equipment running with an active game Again suggestion seems to be to the beneficial of one or two particular players.
Best course of action would be to report the repeating alleged offenders with the current support ticket system.
Oct 30, 2022 incarnate link
If the problem is reduced to only premium account having penalties: it seems fix will be a niche as we could count the number of alleged offenders with the fingers of one hand.

Assumes "facts" not-in-evidence. You are incorrect.

Again if being AFK is legitimate then there is no issue.

That isn't reasonable. There is "AFK" and there is "I forgot I was logged in" and there is "I exhaustively and intentionally utilize AFK to avoid game-time based restrictions".

We cannot apply systems to the game with a binary mindset, because most of life is a gray area. The challenge is managing "changes" in usage of gray areas, which exceeds the expected common-case bounds.

Given that the OP is just suggesting a change for those people who have temporary game-time timers already engaged, and this would have no impact on people who don't have any game-time countdown, this doesn't seem that like great of a burden?

Best course of action would be to report the repeating alleged offenders with the current support ticket system.

Why is the best course of action to further overload our already stressed and beleaguered Support Ticket system?

Yes, every oversight-related restriction in the game could be solved by an administrator looking at logs. The many, many thousands of hours I've spent doing that already is also part of why people complain about how "dev progress is slow".