Forums » Suggestions

booster control, over shoot...devs pls read...

Mar 29, 2003 chewy link
was thinking it would be nice to have SOME control when using boosters. alot may argue about how much control so let me throw in my 2 cents. now i wouldnt expect to use this in arcade mode but in physics it would be a nice feature. heres how it COULD work:

make an equation that uses the current speed as a percentage:

ex: current speed is 176
176 = 17.6%

then that percentage is subtracted from 100% which represents 100% control of the ship:

ex: 100 - 17.6 = 82.4
82.4 = 82.4%

the result is how much control you have over the ship while the busters are being applied, in this case 82.4% control. this means that you have an overshoot percentage of 17.6%.
now i dont know what the equation(s) are that they use but take the total of that equation and multiply it by the overshoot percentage:

ex: turn 45 degrees up
45 * .176 = 7.92
7.92 is your over shoot
45 + 7.92 = 52.92
52.92 the new degree to turn up

instead of turning 45 degrees it will turn 52.92 degrees due to the lack of control while boosters are on.

now remember that this is for WHILE THE BOOSTERS ARE ON! if the boosters are off i dont expect to have this in effect at all. one of the main reasons i throw this at the devs is to make dogfighting a bit more interesting. not only that but if there are pirates in the area the person being butchered has a chance to dodge stuff being shot at him/her. I DO REALIZE that the pirate can maneuver also, this just gets rid of some excuses for getting butchered. it MIGHT also level the playing field a bit more. MAYBE a tiny bit, or MAYBE a huge bit more, who realy knows for shure?

if you have a problem with this, instead of being a flamming troll, try to improve upon the idea itself much further than just "yeah how about not having it at all!" you never know how interesting it could be. and i hope the devs have read this cause i dont want it all for nothing either. :)
Mar 29, 2003 Urza link
so you're saying that no matter what our engine/batt set up is we should have almost 100% controll of the ship? i like it better this way.
Mar 29, 2003 Urza link
by "this way" i mean the way it is now.
Mar 29, 2003 chewy link
engine/batt doesnt factor into the equation unless the devs do that.
Mar 29, 2003 roguelazer link
Firstly, engine setup does not affect the maneuverability of the ship by nearly as much as the mass of the ship does

Well, it'd be simple enough to add a factor per engine to your equations.

For example, overshoot could be calculated as such:

(speed/100)*turnamount*massfactor*enginefactor=overshoot

The massfactor could be this:
Light ship= 0.05
Medium Ship=0.15
Heavy Ship=0.20

The enginefactor could be this:
Light Engine= 0.05
Med Engine= 0.15
Heavy Engine=0.20

The speed/100 is your speed of 176=.176

This takes into account the mass of the ship, the type of engine and the speed. Therefore, a ship going at 1/3 full speed can manuver better than a ship going at full throttle. This takes into account standard speed and boost speed.

This new formula also allows for rebalancing of ships, and gives a light ship with a light engine a definite advantage over a light ship with a heavy engine in the means of maneuverability. Towards traders, I would suggest increasing the speed difference as such, with heavy ships having more engine ports for the same price:

Light ship=100% engine max speed
Medium ship=120% engine max speed
Heavy ship=150% engine max speed

Therefore, a heavy ship with a heavy engine could go 309m/s while a light ship with a heavy engine could only go 206 m/s.
Mar 29, 2003 Urza link
but a heavy ship has way more mass, and thus it going faster than a light with the same engine is.. wrong

Mar 29, 2003 chewy link
Urza thats physics man. thats why a semi-truck takes longer goin the same speed as a compact car. it just has more mass so theres more of it to stop
Mar 29, 2003 chewy link
longer to stop that is :P for got that part :)
Mar 29, 2003 roguelazer link
The speed increase of a heavy ship is due to my suspicion that in a larger vehicle there would be more reactant mass and more engines, therefore resulting in more speed. Yet, one could use a similar formula to the overshoot formula to determine acceleration and make the mass versus the engine power equal out. I just know that it is wrong to have a heavy and a light ship with the same engine and speed capacity.
Mar 29, 2003 Pyro link
Not to mention a heavy has stronger armor, meaning its hull can tolerate more stress and thus go faster. This is why I like Polycon... Mmm... Genocide cruiser with maxed upgrades and folders... *drool*
Mar 31, 2003 Suicidal Lemming link
Blame SF!!! We wouldn't of if SF didn't post that post, if he didn't post the post i wouldn't of posted my definition of freak one!
Mar 31, 2003 chewy link
wonder if the devs have read this yet...???
Mar 31, 2003 Suicidal Lemming link
I think the genicide cruiser rules me drools, i like the way it looks to, but it needs more lights (as in the thing that shines) =P
Mar 31, 2003 raybondo link
yes, I read it. I have no comment on it at this time though.
Mar 31, 2003 StarFreeze link
/me eats raybondo

/me hears raybondo working on 3.2 in his stomach

Hey think of it this way...I get to test 3.2 before the normal users do ahahahahahah...

/me gets eaten by FiReMaGe...

FiReMaGe: MUhahahahahahahaha!!!
Mar 31, 2003 Suicidal Lemming link
freak1
n.
1) A thing or occurrence that is markedly unusual or irregular: A freak of nature produced the midsummer snow.
2) An abnormally formed organism, especially a person or animal regarded as a curiosity or monstrosity.
3) A sudden capricious turn of mind; a whim: "The freaks of the psyche can no more be explained than the Devil" (Maurice Collis).
4) Slang.
---A) A drug user or addict: a speed freak.
---B) An eccentric or nonconformist person, especially a member of a counterculture.
---C) An enthusiast: rock music freaks.



Just thought SF needed to be pointed in the direction of the meaning of freak!

For the full complete edition point yourselves towards:
http://dictionary.reference.com/search?q=freak
Mar 31, 2003 chewy link
umm lets not digress peoples :P
Mar 31, 2003 Whistler link
yes yes, by all means let us not digest peoples
Aug 18, 2005 Big Mike85 link
/bump for the hell of bupming really old threads lol

-Seta Solenk
Aug 18, 2005 Spellcast link
aghhhhh thread-necromancy..... agghhhhhhh