Forums » General

Economy and CTF

123»
Dec 06, 2003 incarnate link
Ok, thanks for the feedback everyone. Clearly, we opted to not go with the partial reset.. it became infeasable because I had made it public. Oh well, live and learn :). CTF behaviour has been altered, as you've probably all read. We'll see how things go from here. If we make further adjustments to the economy, we'll have to do another full reset. I'm locking this thread, as it is no longer relevant.
Dec 05, 2003 Renegade ++RIP++ link
what is so unfair about us capping ?

What is the difference with the stealthcaps of serco, or the nightcaps of gold???

I dont see a difference, and just because they arent gettign the same amount of money, we should all pay for our nations activeness :(

I lost 100 - 130 k on a cap today, I admit it was fun, but still we got both red as gold on our asses and still prevailed :D. But im not willing to invest a lot of time trading, just so I can fund this happy capmoment.

I dont care about the dynamic economy, but if people dont want to trade, or arent in the inclination to trade, then you should give them other ways of earnign a living. Because traidng is boring, at the meanwhile you get shot up by someone who doesnt like to do anythign else then killing people untill the point of bankrupting complete newbies :(.

I just know that my amount of playtime/testtime will deminish greatly with the change to 15k. It doesnt even cover 1 stupid vult :(.

And if you do have your heart set on deminishing it, hten by golly, decrease it to 75k. Capping is still hard. And when there are defenders on, then its nearly impossible, unless you have a insanely amount of people.
Dec 05, 2003 Phoenix_I link
I for one used 200k in one cap. It wasn't easy either.
Dec 05, 2003 genka link
I think that because most the caps were and are done when there are no defenders on, you wouldn't need to pay for a vult.
Dec 05, 2003 a1k0n link
I'm really leaning against resetting. The real problem is that the 150k goes to the entire blue nation, so it's in your best interest to just leave your client idle while others cap. This happened before, and reducing the bonus to 150k isn't enough to stop it.

So now we've got a hugely disproportionate number of blue team players. Half of those could even be players for other teams who just create a blue character who sits idle all day and then transfer their free money via BountyBot, or whatever.

If we reduce flag caps to 15k, nobody's going to want to cap, which kinda sucks too. If we reset money to 400k, it won't have much impact; everyone's stockpiling widgets. If we reset inventory, then those that got ahead opportunistically will only be slightly less ahead, and the flag caps will continue, and there will still be a disproportionate number of blue players.

I think I'll just change bot behavior a little bit. 5 minute respawn time, no spacing, one always patrolling. Ideally, flag captures should be rare, coordinated nearly-whole-team efforts.
Dec 05, 2003 Zeplin link
Reducing the payment from a cap is going to make caping basicly worthless.

150k is a nice reward, maybe it shouldnt go to the entire team... but only to the players who were in the sectors closest to were the flag was taken.

Or even a bit more, say 300k so the caper can distribute. Seems rather unfair for the other nations, To have a reset player jump on, and recive money without even leaving the teams home area.

NPCBots can easily be lead away, The do need to become more effective. at least return to the flag when they are taken out more then 10k from it. Leash the bots at least hehe.

The main solo cap techniqe i have seen, means killing them. Id says thats resonable. If you can get in and kill the bots, then make it out with the flag, imo you deserve it =)

In any case, im off for a few days while its reset again. Maybe this next spate of the Piracy will be over by the time I get back. Or maybe some Vets will become active again to help prevent our newbies from being wasted over and over.
Dec 05, 2003 Phoenix_I link
I for one used 200k in one cap. It wasn't easy either.
Dec 05, 2003 Magus link
"The main solo cap techniqe i have seen, means killing them. Id says thats resonable. If you can get in and kill the bots, then make it out with the flag, imo you deserve it =)"

-What are you talking about? Solo capping involves waiting until there are no defenders on and then hiding in a little crack in the station until the bots give up on you. Then you go and hide again until the bots give up again. It's not easy, but I would hardly say it deserves a reward.
Dec 05, 2003 AgY link
to be hornest. Im idleing as a blue player to get some money from their capping. Not because im lame. Just because after the reset blue had a big money afford. And they blocked trading routes and pirated me. Nothing against this ... i whould do the same! But at last i had no other chance to bring balance. I gave lot of the money to some mates who distributed it hopefully to other golds. But at last this has nothing todo with gameplay.
I whould agree to get my accounts reseted totaly. But this whouldnt help. I tend to a complete reset and some other ctf rules. :(

-AgY
Dec 05, 2003 Durgia link
Magus when I solo I just fly in and kill the bots take the flag and leave:P Thats probably where he got that from. Yes your way is possible and I use it sometimes when I am tired or not paying attention. But killing them is faster and easier imo.

I really think caps should be left where they are for money. Make it so you have to be in the homesector to get it. Since it is supposed to be a team effort anyway your whole team can just follow to 1-2-3 however this still lets people leave players logged in to collect the cash.

Capping has been my main source of income since 3.2.7 and I would hate to see it ruined just because we went out and capped a bunch. Changes to the bots would be nice. Some so that they won't let people hide in stations for instance. Moving the respawn time up to 2-3 mins is good I think.

I think the bots should be increased to 8 per sector. But have regular weapons. Also putting the turrets back in would make things even harder.

The defbots are pretty hard, though with practise they are not. I can take all 6 without turbo for 15km, I cannot stear toward anything while doing it...but I still can do it.

I honestly thought the reset would help the community since people would not have so much money. Howerver imo it has gotten worse, much worse. There are 10x the amount of pirates now as b4, Itani noobs are being killed for "being Itani" and basically everybody seems to hate Itani or just want to kill any they see because we capped some.

So however much I love capping, if it makes the other nations stop killing noobs for no reason and hating Itani then take capping out or reduce it or whatever. Take all my cash for all I care... but please have some respect for people just starting out. I get killed for "being Itani" and it makes me mad as heck but when I see it happening to noobs I honestly think of quiting the game. Too many MMORPG are getting horrible communities and I hope this one stops its current cycle and does not end up like the others.
Dec 05, 2003 Arolte link
So... any estimate on when real missions will be in?

=)
Dec 05, 2003 a1k0n link
Yes, CTF is a problem and missions are the solution. No estimate yet.
Dec 05, 2003 sherman link
Actually, on both my gold and red accounts I've been pirated almost constantly. It's extremely hard to avoid because the blues are EVERYWHERE. 9 is basically an off-limits area, everywhere else is extremely because of blues always hanging out with a flare/gauss valk which takes no skill to operate and no skill to get with all the flag capping going on.

Blue has ALL the money. They've capped 28 times as I post this, more later. This is just absurd.
Dec 05, 2003 andreas link
This sucks. I traded 2mil in 10 hours. I had only 1 cap. You can substract that from my money if you want, but the 400k limit doesn't make sense. Isn't there a away to figure out how much caps someone had and substract that? For what did I put in 10 hours?
Dec 06, 2003 Spellcast link
i am personally against a reset (tho it's your game devs go for it if you want) the main problem is the stupidity of the bots. the fact that they can be distracted is just plain dumb. a human defenser won't go chasing someone 20k all over the sector and leave the flag alone. he'll park near the flag and wait for the cappers to come to him.

Dec 06, 2003 Phaserlight link
"I think I'll just change bot behavior a little bit. 5 minute respawn time, no spacing, one always patrolling. Ideally, flag captures should be rare, coordinated nearly-whole-team efforts."

This sounds great.

"say 300k so the caper can distribute. Seems rather unfair for the other nations, To have a reset player jump on, and recive money without even leaving the teams home area."

This also sounds really great. I'd even say up it a little more to 500k. Devs, please seriously consider this. I'm sure players can come up with an honor system for distributing the money among the cappers. This would be an easy fix for now until a mission system is developed.
Dec 06, 2003 a1k0n link
Well, that's totally easy to do. I'm down with that. 500k, I dunno. Sure. The problem of a dishonest capper is much less than the problem of completely broken economics thanks to flag capping, and the incentive is still there.
Dec 06, 2003 Spellcast link
let's take a page out of celebrim's "guide to balance" and change the reward in small increments. :) i'd guess that jumping straight to 500k is a bit much maybe try 300k and alter it up again at a later date if neccesary.

of course this assumes that the bot behavior is altered. and i think a 3 minute respawn on the bots instead of 5? small steps.. right now they respawn instantly (don't they?) so any increase in spawn time is going to be helpful.
Dec 06, 2003 a1k0n link
Yes, I was actually going to do 2.5 minute respawn; they respawn after one minute now. And the current reward for the person who captures the flag is already 300k (150k for everyone + 150k for the capper himself). So giving them 500k which they will most likely have to give up some portion of is still, net-wise, less than they get now.
Dec 06, 2003 Phaserlight link
Well, right now *everyone* online gets 150k for a cap, so since there's normally 20 blues on, that means 1 cap = 3 million credits. I only suggested 500k because 5 seemed like a good sized capping fleet and then each capper would get 100k.