Forums » General

Wobble settings and stuff.

Dec 11, 2003 Phaserlight link
And I doubt that "ship wobble" is more realistic lmao. All you are doing is adjusting the ship's correcting thrusters, you are not changing the physics of the game in any way.
Dec 10, 2003 Urza link
I am personaly against the ability for people to set how wobbably they want their ships. I mean if you have a huge ship, it's naturaly gonna be less responcive, and thus wobble.

I feel that the ability for people to change their wobble settings removes this challange to the pilot and goes against the realistic part of the game.
Dec 10, 2003 Magus link
Wobbling isn't a matter of responsiveness, it's a matter of the ship not being able to correct its movement properly when it makes a rapid turn. When you use the mouse the ships snaps over to the mouse's position immediately. Reducing the wobble just makes it come to a slow stop at the mouse position instead of waving around back and forth until it gets there.
Besides, heavy pilots have enough challenges as it is.
Dec 10, 2003 roguelazer link
The "controlresposne" variable doesn't unbalance things. With it set high, ships are more maneuverable and more wobbly. With it low, ships are less maneuverable and less wobbly. The net result is that no matter how you set it, you'll reach the same orientation and 0 wobble in teh same time (either by going staight there slowly or going there quickly buy wobblyish).
Dec 10, 2003 Spellcast link
yea what rogue said besides urza.. the wobble is only in mouse control.. those of us flyying with a joystick or keyboard don't have it.
Dec 11, 2003 SirCamps link
Yeah..... I agree with Magus.... any chance of the devs overhauling the physics engine to deal with wobbliness?
Dec 11, 2003 Arolte link
I think the artificial way of eliminating the wobble would be to give every ship very little mass. Because the more mass your ship has, the more it takes to correct your ship's direction. Then all you'd have to do to is simply give each ship a different turn rate property (lower for heavy ships, higher for light ships). But still, because you're artificially making every ship light, it'll screw up a lot of the physics like collisions, acceleration, and deceleration. That could probably be bypassed by making each of those variables its own artificial property, rather than relying on the physics engine. But still, that would kill about half the realism right there and it would practically eliminate the need for a realistic physics engine at all.

The only other way I see the wobble go away is to give Vendetta the option of an alternative control scheme. This is where the whole idea of mouse lock controls comes in. A control scheme similar to freespace would be used. Essentially it'll make keyboarders, mousers, and joystickers on equal grounds by providing everyone with the same roll rate, the same turn rate, and the elimination of the wobble. By same I mean throughout all control schemes, not ships. On the down side you won't be able to look before you turn or look around you while boosting. But still, that's something I'd definitely sacrifice to get rid of the wobble completely.

If there are any other possible solutions to this I'd like to see 'em though. Aside from altering the realism of the physics engine or applying a new control scheme, I really can't see any other way out of the wobble completely. The dampers do help though. I think providing the player with options (like physics and arcade mode) would be the best approach though. I'm sure some people may like it the way it is now.

/me shrugs
Dec 11, 2003 Spellcast link
camps the wobble is an interface issue.. not a physics issue., turn off mouselook and fly by keyboard for a minute to see what i mean.