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Treaty

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Dec 12, 2003 Suicidal Lemming link
Okay, first off, yes I know this should go in to Role Playing, forum moderator please keep it here for awhile.

To summarize what I am about to say is this:

This treaty is going TO FUCKING FAR.

Now that we got the summary done, lets start with the intelgent side.

I: The treaty between reds and golds is fine, it adds to the game, such as traitors and the like.

II: When a red, or gold, starts griefing, by definition of a treaty, it will be against blues. Fine.

III: If the treaty is to be considered an alliance, fine. But when golds and reds are short sighted, they begin thinking BLUE = BAD! EVIL! KILL!, This will lead to tons of people going against every blue, nearby golds and reds are forced to help, because it is an alliance.

IV: Arolte says "ok look, if you don't wanna die in blue switch to red or gold and you will be protected. this is all a part of equalizing the populations", this is not pointing fingers, this is a quote. If this is correct, the alliance is unjust, just because the other kid's snowcone is bigger doesn't mean you have to beat him up.

V: Ingame, Serco Fighter 1 and a couple reds, who I am unsure of there names, griefed Pyro. Why? It gave them PKs. When pyro was in a bus he was griefed, why? It gave them PKs. (This is not pointing fingers, this is nameing a fact of what happened ingame.)
When Pyro ran, the reds went to s4, with of course, because of the treaty, some golds.

VI: When reds and golds are in s4, it is assumed hostile, of course they are not hostile against eachother, because of the treaty.

VII:If the treaty is to equalize the population, this just translates in my brain as force people to leave the game, how? This is how.
-Player joins blue nation.
-Player bots a little.
-Player begins to trade.
-Player explores, s8 has no station so they head to s7.
-Player homes in s7 incase they issue on a roid.
-Player begins to trade.
-Player gets killed, fine, thats life.
-Player gets killed several more times by same person.
-Player begins to think.
-Player asks to leave s7.
-Player is continued to be greifed.
-Player is ganged up on by reds and golds.
-Player is told to leave blue if you hate getting killed.
Choice 1:
-Player thinks, I am on a nation I chose, I am getting killed for PKs. Why should I continue to play this game if this is all I am able to do?
-Player leaves Vendetta, another blue gone, Score for red and gold! WOOOO!!!!
Choice 2:
-Player gets fed up of being killed, joins red or gold, Score for red and gold! WOOOO!!!!
Dec 12, 2003 Celebrim link
Move on. Nothing to see here.
Dec 12, 2003 Pyro link
Yeah, but part of it was me being suicidal, SL... :P Of course, that was the later part...
Dec 12, 2003 Skyfox link
It's all part of the cycle Suicidal Lemming. Blue were some of the first pirates, and preyed on both red and gold traiders. Now with the alliance, the gold and red have ganged up and are fighting back, sometimes using the same methods that blue pirates use.

The argument about newbies might have held ground in 3.1-early3.2 when there were no such things as defbots and "safe" sectors. But now the newbies have places where they can learn, they should be warned of the dangers of the outer sectors, and if they chose to ignore the safety of the homesectors, then the death is their own problem.

Yes this game has a long way to go. Untill then, people will continue to greif, reds, blues, and golds. It's not just an alliance problem, its an abusing problem.
Dec 12, 2003 Starfisher link
Each nation griefs, it's just that Red and Gold seem to have the more vocal and abrasive griefers whenever I'm on. Red in particular, but that is mostly because of Icarus's PK crusade and several other red users penchant for rubbing each and every kill into the nose of whoever they killed.

Fine by me; I figure to learn the game I'm going to have to get killed a lot by those who have played for many more monthes than me. But you can see in game that it is creating almost a culture of griefing (or 'pirating the same guy in a bus over and over' if you insist on role-playing') among some of the better players in red and gold, and I'm sure blue as well. (The only blue griefer on at the same time as me seems to be Phoenix)

The public chat is taken up mostly by people having hissy fits over who docked or whose teaming, with much smug back and forth about how one party or the other "sucks" or "is a ramming fag" or whatever.

I guess that's the game, but its not much fun for anyone but those who get off on angering and frustrating others. Just something to keep in mind.
Dec 12, 2003 Arolte link
For what it's worth, I didn't get involved in any newbie killing during the incident in s7. I listened with open ears and offered an explanation behind my actions via private messages. I'll try to revise some of my personal policies, but I still feel the same way overall. For example, I've decided to hold off on bus killing and instead downgrade to setting buses on fire and letting 'em drift. I suppose that's a more fair warning that still gets the point across. Why do I do it? Population control.

While the population inbalance may seem trivial at this point, those newbies will eventually get experienced and there'll be even more Itani swarming the sectors. Maybe if there was some temporary lock to prevent players from joining Itani, to encourage Serco and Neutral growth, that might do the job. But as far as I know there isn't. The random thing doesn't seem to be working at all. So the next best thing to do is to make Itani newbies feel insecure so they'll switch to a nation where they're protected. And unfortunately when talks fail, action has to be taken.

Almost all of us have been griefed before when we first started out. I don't see this as being any different. If you're fully dedicated to the game as a tester, you'll stick around and learn from your mistakes. Everyone starts off dying a lot. Some of us at some point have even promised to quit when we've had a bad day. And yet these same people suck it up and decide to come back, later becoming some of the best players in the game. Don't tell me it hasn't happened, because that would be a lie. If you can't adjust accordingly or learn what to do and what not to do, that's all on you. It applies for all games.

You also need to realize that part of this is what roleplaying is all about. Rather than whining about it, DO something about it. The game is all about action, not some AOL chatroom. You had plenty of Itani players at the time to disperse the crowd. Instead, most of them were in s4 just botting their way aimlessly. If you wanted to stop it, you should've hopped into a fighter and called for backup. That's all it takes. There's no excuse for not being able to do that, especially for a nation with the most money and players.

Lastly, there is no cheating or exploiting going on here. I don't see why anyone should be punished for this, if that's your intention. If a player or group of players want to roleplay an evil person/organization, they're free to do as they please. Just because they're being an ass doesn't mean they don't deserve to be in the game. If you feel that way, chances are that's your personal frustration kicking in that wants to get rid of anyone you hate, which is selfish. Roleplaying involves both the goodguys and the badguys. That's life.

If this topic is aimed towards helping newbies, maybe what you should do is hop on over to the suggestions forum and suggest a method of penalizing newbie kills. On the flipside there should also be some added incentive or some way of forcing players to join the less populated nations to help balance out the gameplay in the long run. There's nothing more frustrating than watching a nation of a billion players logging on, raping the flag in mass, gaining trillions of credits, and then having griefers go out and burn all their money by wasting everyone else just for fun. That's essentially what happened after the reset, and that's something I don't intend to see again in the future.
Dec 12, 2003 Suicidal Lemming link
I wasn't griefed when i started out, because I didn't join when the people thought they were god and could do as they wish, then money was worth something.

Yah, plenty of itanis sitting on their pretty seat in s4.

Did i say exploiting was going on? Did i say cheating was going on? Did i say someone should be punished?

Thing is, most people who get griefed arn't going to change nations, they will leave the game. I've been blue for over a year now, why the hell should I change nations because thy lord arolte has decided to control the population?

Pardon any mistakes in spelling, using different keyboard then i usuall do and am very dizzy.
Dec 12, 2003 LordViking link
I think it is time for the treaty to expire, right now online, for instance, there are 29 players on, 9 blue, 11 red, and 9 gold...so what if there are more blues out there normally? Every single day it fluctuates. I do not wish ill will towards blue. I don't recognize any fake treaty that I have had no part in making. I haven't found this treaty offering me any protection, and the last person I was killed by was in fact a red player. It's a shame I'm not in charge of the Neutral Government...
Dec 12, 2003 electric27 link
I say, this has gone a little far. The actions of few (even if the griefing is widespread, the griefers still represent a minority of the Serco Nation) have tarnished the honor of many, and have shamed Lady Serco. I pine for the days of about a year ago when there was honor in the Vendetta universe. A declaration of nonhostility was generally honored, you never shot more than one swarm volley at a time, and it was frowned upon to kill the same person over and over again.
Dec 12, 2003 MrMellow link
Yeah, I have to agree it's gotten a little bit out of hand. However, it's not a small community like it used to be. When I first started out, there weren't any griefers, but there weren't that many people around in the first place.
Anyways, a good way to stop griefing is to get a few of your buddies and seek unholy revenge on the person. Eye for an eye. Sure, it might make griefing worse, but it'll make the person think twice before destroying a bus. If you do see a teammate killing a bus, tell them to quit it and they usually will. You can't just go after the griefers on the other team. Yell at the ones on your team, too.
-Professor Penguin
Dec 12, 2003 taumuaddib link
People need to think for themselves.

Stop doing what your nation is doing. Treaties, no offense to anyone who obeys them, cannot be followed without a government in place. Word travels slow, and can be trusted little.

As a major gold trader, I can say I honestly get little crap based upon what team I or any 'enemy' is on, more or less just the attitude of both me and them. I hate to equate this game to Escape Velocity, but the rating system used there could definately have a part here. Griefers go negative, upstanding citizens better, and until we get a government of any sort, its a quick way to check credentials, and see who is being honest.

So long as you know who to avoid, you keep your money.

-V.T.
Dec 12, 2003 Zeplin link
Im sick of being greifed by Gold and Red players trying to curve to population growth in Itani.
If its really a problem, Then have the devs take action and stop newbies from making Itani accounts.
See if that changes the order of things after a few weeks, Or change the order of the colours at the char creation screen.
Possibily add some information on the Nations in the intrest of role playing. And a Symbol for each nation.
Just saying Red Blue and Gold doesnt explain much to the user, and doesnt give them any reson to pick a certain team

I Also think that an inactive accounts system should fucntion. Just looking over the Player Ranking I see a lot of Itani accounts with 0 stats that I have never ever seen online, even before the reset. Say flush accounts that havnt been used in 6 months.
This way we will have an acurate representation of how many Players each team actually has under the Nation Ranking.
Dec 12, 2003 Suicidal Lemming link
When you login to an acocunt the first time it should bring up a bunch of information, history of the Itani, Serco, and NT, what their ships excel in, and what not.
Dec 12, 2003 SirCamps link
electric27: Thanks for keeping a cool head. Most of us vets wish for the bygone days.

First off, the quotes:

-------------
IV: Arolte says "ok look, if you don't wanna die in blue switch to red or gold and you will be protected. this is all a part of equalizing the populations", this is not pointing fingers, this is a quote. If this is correct, the alliance is unjust, just because the other kid's snowcone is bigger doesn't mean you have to beat him up.
-------------

Who said anything about snowcones? In a game, it's simple (especially a combat/violence-themed one), the guy with the biggest gun wins. Don't like it? Go play Backyard Football.


Arolte:
--------------
Lastly, there is no cheating or exploiting going on here. I don't see why anyone should be punished for this, if that's your intention. If a player or group of players want to roleplay an evil person/organization, they're free to do as they please.
--------------


Exactly.... so what's the problem here?

SL:

----------------
Thing is, most people who get griefed arn't going to change nations, they will leave the game.
----------------

Says who? Who cares? There are always going to be dedicated testers. If someone is going to be put-off by game play, then they probably won't stick around when a bug crops up that prevents them from playing _at all_.

Lastly, SL, it is extremely low of you to come whining and cursing to the boards to vent frustration. This is general Vendetta information, not "F***** TREATIES" boards. I believe StarFreeze has a flame/spam board on his site, try there.

Honestly, role-playing ventures have been made in the past. The Itani government, my (somewhat much-looked-down-on) invasion of sector 6, etc. Suicidal, really, control your temper. If Serco and NT feel threatened, that's their prerogative. If they want to not attack each other, they can do that too. What, do you think you can force them to kill each other? If a few golds and reds work together to attack blue, live with it. Why not persuade some golds to undermine it by attacking red, or vice versa? Eh?
Dec 12, 2003 Zeplin link
Very true on that last point SirCamps.
Quote"Why not persuade some golds to undermine it by attacking red, or vice versa?"

Just in the last few hours ive seen a Lot of fighting between NT and Secro.
Maybe this is the end of the Treaty
Dec 12, 2003 Suicidal Lemming link
Right now what is pissing me off is this little line:
Why do I do it? Population control.

Nothing else really.
Dec 12, 2003 DR link
just one comment:

griefing = bad

-outrider
Dec 12, 2003 Trigger link
me doesnt care about population, though blues do have a hellalot of people.......
oh yea reds golds dont have treaty anymore i dont think
Dec 12, 2003 Starfisher link
It reposted my message from above for some reason. Not sure how I did this, sorry.

I think the problem goes both ways. Yes, this is technically an RPG and you can do whatever you want; but I think people shouldn't take that as an excuse to become LORD GOD A**HOLE!!1. If you want to pirate, pirate - if you want to PK, PK - but please, enough with crap like this conversation:

"Why did you kill me?"
"Thanks for the cargo sucker!! hahaha"
"What the hell? Ass"
"You picked the wrong person to mess with."
Grief Grief Grief

I mean, come on. Some guy spends an hour trading to lose it all to a pirate, let him blow off some steam and congratulate yourself on a good ambush. Don't grief the guy into oblivion cause he just lost an hours work and got mad.
Dec 12, 2003 Trigger link
thats true i got pissed so much since phoenix jacked my cargo and killed my maud and i lost 800k from pirates. yes 800k, thats why im at only 100k now. but im ok im just goin to keep trading but i havent gotten pirated for awhile now