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Goliath - LTS reports.

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Dec 26, 2016 A-Dawg link
The 400 cu Goliath could actually be useful if docking bays and cargo were decoupled from each other once again. Allow three-four fighters to dock and have the 400cu be seperate. 800cu and six fighters for the Trident. The problems of physics-breaking overstuffing and eating up cargo space through ship space is solved once again.
Dec 26, 2016 Hoban-Wash-Washburne link
I agree this whole ships and cargo as one needs to change.
Dec 26, 2016 Sieger link
It really must be a good idea if you see me agree with these dudes. +1 to making cargo and Docking seperated. Six docking places for small fighters (sub 200 cu) seems appropriate for the TTM. Make it 4 places for everything above 300 cu.

On the Goliath, have like 4 small / 2 large docking ports.
Dec 26, 2016 davejohn link
The Goliath is fine, its stations that are lacking capship docking bays.

Give every station in space a capship bay and all of a sudden the goliaths problems with cargo stuffing and wasting time messing about with shuttle ships are no longer problems.

It then becomes a useful heavy freighter as intended.
Dec 26, 2016 A-Dawg link
That still doesn't fix the overstuffing and poor efficiency of using a cargo space as docking bays, not to mention docking bays are a large part of capship manufacturing.
Dec 26, 2016 Death Fluffy link
So is the reactor but we still need batteries! lol
Dec 26, 2016 A-Dawg link
So is the reactor but we still need batteries! lol

Yes, but one battle at a time... :D
Dec 28, 2016 Chris.Bird link
I think 1/2 the power capacity and increase the recharge rate. Increase the engines power drainage to eliminate infinite turbo if you must but by God allow for this ship to be defendable, with its flimsy sheild it should have 3 large ports at a minimum. I agree the 4 small ports +3 large was overkill, how about we try a nice compromise of 3 large and 1 small. Or 2 small +2 large.
It seems with the cargo cap at 400 it isn't worth owning if it is practically undefendable, yes its double the XC capacity, but to what end? I would like to see 600cu as others suggested and a more defendable version with a faster charge rate battery to make up for its lack of shielding power, this would make it a fun ship for all, when trouble appears running is an option, or staying and fighting it out too, giving different player types reason to strive to own this ship, be it build or buy, it needs to be worth the effort of acquiring.
Either that or make the trident what it is supposed to be, increase turn speed, better turret positioning and. More forward weapons, and increase the Goliaths cargo cap for its intended purpose.
Dec 28, 2016 abortretryfail link
Why does this thing have the same crappy top speed as the Trident despite being 2/3 the size?
Dec 28, 2016 Ore link
Because smaller ships aren't necessarily faster?
Dec 28, 2016 The_Catman link
It has the same power unit....
Dec 29, 2016 quaggi link
My pennyworth:

Not sure cargo capacity of 400 is worth it - at least two xc's worth or cant see the point of buying this or making this in the future.
Jan 01, 2017 S0n_G0ku link
Honestly, we need the Goliath to have more variants with FIXED ports. That way we have a endgame equivalent of the major vo 'professions' i.e A mining variant with ~five new mining beams that need cap ship level grid/cannot be unequipped. ^stops people abusing ports

If we keep the current Goliath as a base variant, and a straight buy with the others needing manufacturing with the relevant raw materials i.e a anti-capship variant needing a ton of queen/levi drops, and a trade/mining variant needing a lot of ores
Jan 01, 2017 vIsitor link
Regarding the Goliath nerf, I want to make an observation.

Take a close look at this picture:



You see those rust-colored boxes tucked into the Goliath's nose? Those are clearly standardized shipping containers. This configuration actually makes a lot of sense for a freighter, since it would allow a great deal of cargo to be loaded and offloaded very quickly. Each of those containers is about the size of a Behemoth (maybe a little larger), and we can see eleven of them rendered on the ship model. The nose section could easily accommodate another set or two behind the first. We should be looking at a ship that has a cargo capacity of 2200cu at a minimum, and yet the ship can only carry 400cu? 800cu, pre-nerf?

The Goliath's stats just don't make sense for a ship of it's scale, and honestly the problem isn't solely confined to it: all of VO's capships suffer from this to some degree. They're artificially handicapped to be kept in-line with the game's existing stable of small craft, but the fundamental problem is that they aren't small craft: they're Capital Ships. They're big, expensive, and (in the case of the Trident Type M) time-consuming to build. They're textbook endgame content, and yet their ingame stats do not remotely reflect the enormity of their required investment.

Maybe it's time we stated seriously thinking about what sort of role capships are supposed to be filling in the 'verse, beyond just being glorified mobile repair bays.
Jan 09, 2017 the zogg link
I personally love the Goliath and would love to keep it in game!
It takes some getting used to but I do love it!!!!
I need it!!
Thanks guys!!!
Jan 09, 2017 Luxen link
Ive been looking at those boxes, and wondered, if they werent boxes, what could they be?

Large radiating cooler fins, arranged in a box-shape for each system being cooled.

Ehhhhhhhhhh? Ehhhhhhh? How does that sound? Cause, for a company-nation like the tpg to create a hauler that leaves its cargo open to blaster fire, something seems off there. - course, why put radiator fins in such a place, too? I dunno...
Jan 09, 2017 Stylezmaster link
That is exactly what I was saying in-game vIsitor. No one seemed to notice.
Jan 16, 2017 xXxDSMer link
Looking at the size differences between behemoth, goliath, and trident - I'd say 800cu for goliath is right where it should be, and an increase to trident capacity is needed.

And then there's this:
freight·er
[ˈfrādər]

NOUN
a ship or aircraft designed to carry goods in bulk.

Freighter is what the ship was called in the newsletters. Having a ship that's easily WAY more than four times larger than a behemoth, of a freighter designation, that can't even carry as much as four behemoth xc's - its really not being a freighter then is it?
Jan 23, 2017 Drevent1 link
I want a mining Golliath with 3 large ports and weak shields would encourage pirates to investigate roid fields
Jan 24, 2017 xXxDSMer link
Why exactly would any sensible miner take a ship that they know would bring trouble?
They wouldn't.