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Rant For Pirates

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Jan 24, 2004 Renegade ++RIP++ link
Im to lazy to weed once again through a thread like this.

Impartial, when I started the game it was a lot better, you know the good old ways. People were at least friendly. And yes there were pirates, but they were not everywhere. And us traders had the money to be able to spend 1 day or 2 days in a row to chase them over and over before our stash dropped with 100k. But now, you can go through 100k in like 10 mins.

They increased costs of anything, and pirating has become an easier way to get money in stead of going out and trade. Piratign gives 200% profit, while trading gives only 30% profit. This is a very big discrepancy. It is also because of this that pirating is so omnipresent.

And please guys have some respect for newbies. Remember history and when you where one. Let them have fun for once. Let them improve. Treat newbies well, they are the future for the game. The more you act like you are acting now, the more you are destroying the devs hard work. You are maybe chipping in with money, but that doesnt give you the right to feel master of vendetta. Its a game that has to be enjoyed by everyone. And not by a select few. The reason for this is that the way it is now, I dont see vendetta attracting a big userbase. Every user that tries out vendetta, will tell 10 people from his bad experiences. And the one that does have good experiences tells only 3 people. If you dont believe me, go and reas up on a decent marketing book. And for the moment, it are only the bad experiences that I see in game and out of the game.

I gave up on the game. I cant be bothered anymore. I tried my best to change the way people play it. But as long as there is no real build in solution for piraing and general rudeness, then you wont see me back and you will never see this game going public or having success. Im sorry to say this. Idd rather play something else then waste my time on a game like this, and the prospects dont matter as long as some of the vets dont understand this.

I maybe have a solution for the omnipresent pirating.

Why would any spacestation accept contraband goods. There is no reason for this.

Give the cargo a flag from the user bought it. Only he is able to bring it back to the normal tradeing posts for profit.

There are only 2 - 3 pirating bases available. So if you pirate in 4 or any other sector, then you need to fly back to one of these special bases to get rid of your stolen goods.

This way pirates have to work as hard for their money as traders have to do. Pirates gain more money, while traders need to invest in the cargo and therefore receive less profit. This added moneyadvantage for the pirate gets reset by the lack of dropoffpoints for them.

Im sure that 18 would be 1 of the pirate bases. As will 10, but make the hole smaller again. So to not make it possible for big ships to enter or exit. And the other could be 16. You know the one with the frigate that branches off the red sector.

Now about the special flag on tradinggoods "a sort of tag that prohibits people from docking in certain spacestations". Remember not being able to dock in sc 22 or 0 when the devs made the docks undockable? Now, let everytime somebody tries to dock, this tag be searched. Cant be that difficult to implement, its only an added if loop.
If you blow up the ship, then the flag will stay on it. If the player drops "jettisons" his cargo, then the flag will be cleared and you can take it to any base.

This way trading between 2 people is possible, and people who wanna play the honorable pirate dont get punished either. At the same time you make the gameplay of this game deeper and the roleplpaying effort comes back into play. If you wanna be a jackass, then expect to work hard for the money, and dodge a lot of heat. If you are playing a noble jackass, you still have to work for it, but a little bit less hard. Compare it with robin hood. He was a scamp but a nice one, and was supported by a lot of comon people.

Also carmen, not everybody has the time to hop on any time of the day just so he can trade. Most people hop on when htey have the inclination and the time to play. And at that time you dont have the right to block them from having fun. Or at least a bit of fun.

I hope something like this will be implemented. It is a very easy to implement faction thing, that can be worked on later on if needed. But for the moment it will punish in a way the pirate and will reward the trader.

Dont forget without traders, no pirates. So you have to stiulate that group and not the pirate one, like it is now.

cheers
Jan 24, 2004 SirCamps link
Rene, a savvy trader in today's universe nets 400% - %500 profit. I was broke a couple of weeks ago, did a 14-5 outpost run 5 times or so and made 600,000 credits. That only took about 30 minutes. There are others that invest more time trading and have even better runs. Traders have enough advantages as it is. Trade in an NT Marauder or a Serco Prom. The Maud is fast enough to lose any chasing ship, except if you undock/warp right into him, and the prom has prox mines that will take care of any med/fast Valk on your tail. Trading ain't hard!

Also, Rene, I remember being t3h n00b, and remember Furball quite vividly, as does any red/blue that joined in 3.0--have no romantic illusions, there were just as many griefing and language problems as there are now.

Pirogoeth, I would fall under the group of people who have become bored with every other feature of vendetta and have decided to take to the most unpredictable actions, attacking other players. I don't feel malice against people, I just enjoy attacking and killing targets. Bots are too predictable, and defbots are insanely tough.
Jan 24, 2004 Renegade ++RIP++ link
Newbies arent savy traders.

Economy is self regalutory, so this 400- 500% profit is only because of the factor luck. The economy as was envisioned by the devs was to give us 30% profit at max. it was the reason why they reset the scores, we all had to much money, and the traderoutes where broken. A lot of the routes gave 100- 200% profit, and a couple even 400 -500%.

Not everybody has to trade in a prom or a maud. Newbies cant afford such an expensive ship. Dont forget, as a newbie you dont even know how to fly properly. Dont look at it like the view of a vet.

I was talking about pre 3.0, all the junk started at 3.0. And I have been trying for 3 versions to solve this mess. But nobody listens, or gives me some remarks like, see I know somebody who made that in such a small time, there is no problem. I am a pirate and I have it to rough. This type of answers.

A pirate is an outlaw. If you think that an outlaw can just buy and sell wherever he wants then you are wrong. Especially if he is known to be a pirate. I just used the tradegoods as an identificationmethod. Because its to early, and to much work for the devs to put an entire reputation system in it. While it is pretty easy to put the tradegood based method in it.

Devbots are easy. Just shoot when they boost into you. You can take out 5 in a vult, and 8 in a valk.

Also Sir camps, in 3.0 you werent a noob. You had prior experience. You maybe didnt know what the explicit best routes where. But you did know how to fly. How to dodge, what sequences to use, ... Most newbies dont have a clue when they first venture outside of sector 4 and try to make their first buck.

Like I said before look at it like in the view of a newbie, not in the one of a vet or semi vet or whatever. In pre 3.0 there where only a couple of pirates, phoenix and icarus where the main ones. On occasion you had Arolte, rogue and Furball. But rogue stopped with it pretty fast as did arolte. the only real threats where icarus and phoenix. Only 2 people, you can either avoid them or hop on another time.

For the moment, their is you, icarus, phoenix, scuba, and countless others. Like stated before, to many pirates, to little traders. Give the pirates one more disadvantage. If you wanna kill the trader, expect to travel to one of the 3 piratebases. If you want to pirate, only for the cargo. Ask him to jettison "what resets the tag" and you can dock in every spacestation.

In my point of view, it is nothing more than a basic reputation system. As what you can expect in the future as this game is heading towards an RPG.

cheers
Jan 24, 2004 Sally Ride link
We keep going over and over again. It doesn't matter if you're a vet or not. We were all noobs at some point. And we all had to earn our way, at least most of us. Even if someone gives you money, it doesn't mean you'll be a successful player. The only way to be a successful player is to take your lumps and keep playing. I play almost every day at various times of day. I just don't see that many pirates around.

I think the complaining is a function of laziness, players not wanting to take the time to build their skills and/or avoid the high price trade routes in order to avoid pirates.
Jan 24, 2004 RelayeR link
I agree with Sally but also like the idea of tagging cargo. If jettisoned, the tag resets and the receiver can trade it normally. If taken as spew from a destroyed ship, either the taker must 'pawn' it in a sector reserved for pirates or sell it at a regular station at an extremely low profit.
There are a couple of problem though...what is to prevent the pirate from destroying the accousted ship AFTER he/she has jettisoned and how will this tagging of cargo effect cargo taken from the destroyed Frigate?
Jan 24, 2004 roguelazer link
I like the flags idea. I dislike the "we were all n00bs" arguement, because it's a bigger, more hostile universe now. And, for everyone that says don't leave 4, you get about 1c profit trading 1-4.
Jan 24, 2004 Suicidal Lemming link
16 profit
Jan 24, 2004 Chaos link
Pirating is a part of the game...its not going to go away. Just deal with it and stop moaning...
Jan 25, 2004 StarFreeze link
For this entire thread: uhhh hhuuuuhhhh....

/me crunches down on some cookies and then walks away
Jan 25, 2004 Renegade ++RIP++ link
We were all noobs before, a lot of us are still noobs yes.

But during us taking the humps like you so nicely put it. A lot of the former possible players "and payers" have left the game. Is it now so difficult to just let newbies adjust to the game. Is it now so difficult to just have an ounce of respect and let newbies have some fun to. Is it so difficult to let newbies have a better life then that you had. Is it really?

At the time that I started, people where nice. I still got my ass handed to me if I took on somebody big and mean and badass. But at that time it was fun, and not a greeffragfest.

Sally ride, if you wanna know who I am/was before you make pointless remarks like people being to lazy and all. Then please go and inform yourselve a bit more. I wasnt that easy to kill, still far from being a vet. But a couple of the regular players had a darn difficult time killing me. The problem is that people dont want to give up some of their freedom anymore for helping a newbie. I have helped a lot of newbies adjusting themselve to the game. But what is the point when the rest of the community just prefers to bash them in oblivion. Or prefers to bash the entire community into oblivion because they are galling their so called fun. Have a bit of decency and let everybody have fun. My method that I proposed still makes it pirating possible. It doesnt alter a thing. It will only affect your profatibility rate. if you wanna act hardass, and evil "see the RPG strolling in", then you will need to go to that special sector to sell your goods.

Relayer, nothing prevents it. But you wont trust the same guy again. And he only blown you up once. Im not stopping the blowing up. Im just making it a bit more timeconsuming for a pirate who prefers to kill everybody in his sight and loot the cargo in stead of the one that asks to drop first. It is supposed to be an RPG, this will add to the "skill" needed to be a pirate. Are you going to play a cuthroat or a rum filled aarrgghhh saying pirateer that goes on a random stampede and kills for the fun and only keeps the loot as secondary objective or as excuse for kiling people.

/me slaps starfreeze with a trout :D

Also, did I anywhere let pirating go away. No. Im just making it really a difficult job, in stead of the blow up the newbies fest and bash their fun. Im not against pirating. But against obsessive pirating. Imagine that the chance of you getting mugged on the street was 9/10 chances that you go to the store to get some food. I think that Id call a service to deliver the goods on my doorstep in that case. And we would hear everybody cry out that their isnt enough security. Marking goods is a way of putting in security, it isnt failsafe. But it is an easy method. And will deepen the gameplay of the game.

Also chaos, lets see if you would say the same if we get phoenix, icarus , and all the other pirates, to just go after you and pirate you over and over every time that you are on. Lets see if you can deal with that, now shall we? You cant, and why, because you spend an insane amount of money and wont advance one single thing in the game. At the same time, imagine not knowing how to fly, where to go, how to dodge and have some problems docking properly and at the same time you are getting harrassed by a couple of bots "you dont know that though, you only see some things with strange names firing at you". If you can envision that, then congrats and welcome to a noobs life.

Is it that difficult to at that time have a bit of decency and let people adjust to the game. Let them feel a bit of hardship, but stop the noobbashing.

I have a lot of friends and I have persuaded them all to play this game. They just stated that they didnt like the community one bit. It are all ego trippers that play this game to bloat their ego. Newsflash, its a game, have fun but dont take away anybodies elses fun.

And I will predict that this game will never survive anything if you dont take care of the community first. A good game starts with the community, if that sucks, then the game has to be of superior quality to let people contineou playing. And for now I have had enough of this community that only thinks about itmself in stead of the game from a bigger point of view.

MMORPGs are a very competitionheavy market. If you dont have a supreme product on all points then you will not have success. WoW, Final Fantasy, and countless others are big competition. And if you dont try to get a couple of good points in the game, then you wont be able to get the interest of a lot of potential customers. Gameplay is a big point, for the mometn it is nice and all, but it gets stale after a while. The community is worth nothing either, it could maybe change, but I dont envision any changes considering that the devs have to much on their platter already gameplaywise to care for it one bit. Cheap, it is it now, but it will grow to p2p, and at that time their are better games available, cheaper "that do have either of the 2 assets".

I dont give a thing what you think about it, Im just tired of seeing so many newbies leaving just because a couple of people get a hardon killing them over and over and just give as excuse, the same happened to us, bite through the bitter pil, just as we had to do. It will just end up in a vicious circle and will just drive off more and more people. I dont want to contribute to a game,test,whatever that doesnt see that it is wrong and detrimental for its own survival.

cheers