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"h4h4! I pwn3d j00!": a Study in Player Interactions

Feb 19, 2004 Celkan link
In Vendetta, there are several player personality types. These personalities live, work, and coexist together on many levels, but on several others they clash like matter and antimatter -- creating a maelstrom of hatred, pain, and violence.
Personality 0: The Devs
Desc: A set of omnipotent beings that have powers that transpose time and space in the Vendetta universe. They usually go by the names "Incarnate", "a1k0n", "El Guapo", and "raybondo" ingame, sometimes using others to go undercover. Gets along with all personality types. Loved and worshipped by all.

Personality 0-a: The Guide
Desc: A subset of the devs, this being has most, if not all of the powers of a dev. Feared by the ones with the running mouths, the guide is usually the savior of the day when the situation gets out of hand. Loved by mostly everyone.

Personality 1: The n00b
Desc: The n00b is, quite literally, new and unskilled in the universe of Vendetta. Easily provoked into a vulgar screaming match over a single NPC or widget, they are usually the most common targets for griefers and pirates of the Type I class because they complain the most, and usually make the most show of it. Gets along with guides, most (uber)vets, most roleplayers, traders, some other n00bs, and botters.

Personality 2: The Trader
Desc: The trader usually spends his or her time running back and forth between a few stations raising their personal stash of credits. Again, usually a target for griefers and pirates of both types (I and II), may or may not be mature enough to not start a verbal screaming match with said griefer/pirate when killed over a batch of nanites. Gets along with n00bs, guides, most (uber)vets, other traders, botters, and most roleplayers.

Personality 3: The Botter
Desc: The botter spends all their time in 4,12,6 and other botting sectors, increasing their bounty and score. A preferred method of score increase by griefers and pirates is to kill these botters when they leave the safety of their homesectors. Vies for NPC kills with n00bs and other botters. Gets along with traders,, guides, most (uber)vets, most roleplayers, (most) other botters.

Personality 4: The Roleplayer
Desc: The roleplayer plays as if they are a person in the game universe itself, giving their character vital statistics and a backstory. They then proceed to play as if they were this character, and have fun as they do. Gets along with anyone willing to put up with the roleplay, for the most part.

Personality 5: The Pirate (Type I)
Desc: Pirates of type I are the most vicious. They simply kill for cargo, never mind even ASKING you to jettison first. Hated by most personality types, they are only liked by a select few: people like them, and only a few of those at that.

Personality 6: The Pirate (Type II)
Desc: This pirate will ask you to jettison your cargo first before taking it. If you don't, then you will be killed. You may find that type II's are roleplayers often enough. Hated by less than the type I's, but still hated. Liked by some that are like them.

Personality 7: The Griefer
Desc: Some say asshole, some say dipshit. You take your pick. Griefers kill players for the hell of it. Because they enjoy getting a rise out of the player and because they know they can't do it in real life. *cough*ego trip!*cough* Hated by all, liked by none.

Personality 8: The Vet/Ubervet
Desc: Vets are players who have been around the game universe for a long time. (Personally I think 9 months should be the minimum) They were either around in 3.0.x or 3.1.x and are still here to tell the tale. Usually, they are well respected by the population, but some have turned to the dark side...

Thank you for joining me on a tour of the Vendetta gaming personalities. Thankyou, come again! Buhbye!
Feb 19, 2004 DR link
Nice post Celkan :) I think I'd be one of the vets that kind of went to the dark side... heh. Either that or a class 1 pirate or griefer (I don't do it for the annoyance it causes others though).

-outrider
Feb 19, 2004 MrMellow link
I sense a slight bias against pirates and griefers. :)
-Professor Penguin
Feb 19, 2004 roguelazer link
I suppose I'll post my own interpretation of the personality types, which is based on a book I read about the psychology of video game players.


Type 0: The Developer/Guide- This person often has a godlike status within the game. They are tightly constrained to follow certain rules, but still have fun. They often hide under aliases to prevent being "noticed" too much. These players do not usually take part in governments or such in the games, but lead the entire game structure from the outside. Their number is variable based on the size of the company and the size of the game.

Type 1: The Griefer- This player plays only for his own satisfaction. He expresses no concern for the community, the company, or the game. he will kill at random, will violate as many rules as he can, and may even attempt to "cheat". These players should make up at most 5-10% of a MMORPG.

Type 2: The Citizen- The main body of your players. These people are playing just to have fun, but they're not out to ruin anyone else's day either. They will follow the rules most of the time and will stay in their given profession. These players should make up about 80% of your players.

Type 3: The Hardcore Vet- The vet lives for this game, yet often is not the most proficient or personable of players. He has been playing since its inception and knows the entire system inside-out. Is often close friends with many powerful or important people. This player may be part of any of the other categories. Vets make up 10-20% of a MMORPG

Type 4: The Hero- Often a vet, these players lead other players. They stay well within the rules, but they shine so brightly as to appear outside the rules. They are selfless and tireless in the service of their cause. These may be generals, dictators, or simply great people. However, because of their proud nature, you don't want too many of these, just enough to balance your "Griefers". Makes up 5-10% of a MMORPG.
Feb 19, 2004 Celkan link
Actually Professor, it's not a bias, it's what I have observed in recent times.
Feb 19, 2004 Pirogoeth2 link
I disagree Roguelazer, Type 4 doesn't appear to be outside the rules, no one is until weapons bounce off their hull. Also, we don't really have any generals.
Feb 19, 2004 roguelazer link
We don't have any heroes yet either. But we will.
Feb 19, 2004 Spider link
Actually we have -had- hero's during some periods. people taking "charge" of a squad. Agreed that this isn't as common in the current gameform, but earlier days there were a lot of this behaviour. Even if the "hero" in this case was somone considered pirate or annoying (Hi UncleDave, Asp, Charlie (ex.)) they were respected by most, and mosttimes acted "fairly" (even when pirating)

Currently there's a bit lacking in the way people group up, and the current "team-leaders" don't have the same "universal" support by others, so the hero's arent shining theese days.
Feb 19, 2004 SirCamps link
Must a hero be celebrated by his enemies to be a hero? Umm, no.
Feb 19, 2004 roguelazer link
A hero must be respected by his enemies and celebrated by his allies.
Feb 19, 2004 Magus link
Or hated by his enemies because his wrath is fierce and terrible. A hero would generally have to work for people other than himself though, so chances are he should have more allies than enemies.

I can count maybe 3 or 4 people I would consider Heroes simply due to the amount of respect and power they hold.
UncleDave, Lin, Asp, Firemage. That's about it.
Feb 19, 2004 roguelazer link
Spider: A hero isn't just somebody who takes charge. It is someone so respected that they are given charge.
Feb 19, 2004 AlienB link
/me is :

Personality 1: The n00b
Desc: The n00b is, quite literally, new and unskilled in the universe of Vendetta. Easily provoked into a vulgar screaming match over a single NPC or widget, they are usually the most common targets for griefers and pirates of the Type I class because they complain the most, and usually make the most show of it. Gets along with guides, most (uber)vets, most roleplayers, traders, some other n00bs, and botters.

wewt!
Feb 19, 2004 Celkan link
hmmm did I mention that you could be combinations?

from my list: 2,3,4,8
from Rogue's list: 2,~3,~4
Feb 19, 2004 Martinet link
Here's my personal lineup of player archetypes:

0) Devs - Already covered well by Celkan and Rogue.

1) Resident - A player here to stay. Spends a lot of time in the game, often just logging in to chat. Often hunts bugs. A resident doesn't have to have been around for ages. They are mainly defined by the hours they log weekly. Residents usually adapt to the informal rules of the game quickly during their n00bdom and rarely cause major problems. Residents tend to gravitate toward team military action.

1b) Resident Evil - A notorious exploiter or lamer whose participation increases even as his enemies multiply. Most residents have given up trying to penalize these players for their misdeeds, either because the Evil is skilled or from sheer fatigue. Some residents inexplicably show great admiration for the Evil even as his behavior ups danders all around.

1c) Do You Know Who I Am - A good portion of vets become DYKWIAs at some time or another. They quit, make an anonymous character, and run into someone who royally tees them off. The DYKWIA then uses his prior reputation as a rhetorical club, though often the unfortunate to run afoul of them is a n00b who is clueless as to exactly why he should be afraid.

2) Packrat - Whether money or score, this player loves to hoard. Makes constant runs for money he'll never spend. Bots for score he won't get to keep. Most packrats are nonconfronational, and are usually fragbait for more aggressive players.

3) Kill Pirate - A packrat of PKs. Will pointlessly attack everything in sight, possibly excepting players who can kill him back. Often becomes Resident Evil if he can resist the backlash. The Kill Pirate is the die-hard SpaceQuaker.

3b) It's Just a Test - This is how this type will respond to any verbal hostility he receives for his indiscriminate violence. Will tell any complainers that "it's just a game, relax" or "it's a just an engine test." Will advise his victims to show some maturity, then verbally abuses them. A chorus of IJTs will often back up a Kill Pirate who gets razzed.

4) "True" Pirate - A good, old-fashioned scallywag. Often a role player. Very rare.

5) Moral Crusader - A good Samaritan who wants more good feeling in the game, and will exploit, threaten, and grief to make sure we're all nice to each other.

6) Unclear on the Concept - A n00b that just doesn't get it. Constantly begs for help. Picks fights with residents. Can be either amusing or annoying. Sometimes works his way up to Resident Evil.







Feb 19, 2004 alienb1212 link
I think the last list is the best discription of the community..
Feb 19, 2004 Arolte link
Let's see... a Pirate (Type I) and a Vet. Woohoo!!
Feb 19, 2004 Magus link
SirFrog is a moral crusader, but he never exploits, greifs, or threatens. He just keeps innocents from being harmed. A glorified decoy really.

I guess all my chars basically fit in as Role players, moral crusaders (although I prefer "Defenders,") and residents.
Feb 19, 2004 genka link
Yarr matey!
Feb 20, 2004 Tilt152 link
I think in most MMOPGs, some vets seems to have a bad additude towards newbies, other players, being grouchy, stubborn, except for the non PvPers.