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Screenshots (dump0000 etc)

Feb 29, 2004 quiveri link
When I first downloaded Vendetta, for screenshots I used Adobe Photoshop to open them. But Photoshop expired (don't ask) and I cant open the screenshots with any other program. Some people said use MS Paint or other programs but they don't work. Could someone help me? Thanks.
Feb 29, 2004 crazydeb8r link
The Gimp.

www.gimp.org

Free, open Source, halfway decent, but a fairly steep learning curve. for editing, few programs better. There is a windows version, dig around.
Feb 29, 2004 roguelazer link
Or, get a targa to gif converter. There's some around if you google it. The reason that the devs use targa as their format is that it is mostly uncompressed and entirely lossless. However, it is also HUGE (hence my ~/.vendetta directory being in the GB).
Feb 29, 2004 Vlad link
I use irfanview to view images (and sometimes to convert them, though its jpeg library doesn't compress as nicely as photoshop's does.) It supports a VERY wide variety of image formats, including tga.

http://www.irfanview.com/

Feb 29, 2004 Urza link
ooo! vlad's on!!

vlad, chcky checky the space ship contest!

On a mac i use GraphicConverter for all my graphic converting needs.
Feb 29, 2004 Magus link
Just out of curiosity, why do you use targa? The format takes up a lot of space.
Feb 29, 2004 roguelazer link
*points*
Feb 29, 2004 Magus link
Yea, but when I use photoshop to convert the targas to JPEGS I really don't notice much degredation as long as I save it on maximum quality.
Feb 29, 2004 Vlad link
We use tga because the engine has supported it since early on. The logical alternative would be to use png, but... that would take time to implement, and as with many other things, it's just not a priority.

Feb 29, 2004 Arolte link
Why Targa? Because it's a lossless compression algorithm for images. PNG is another one. And so is TIFF.

On the other hand JPEG is a lossy compression algorithm which gives you ugly artifacts as you progressively compress it to a smaller file size.
Feb 29, 2004 raybondo link
we use uncompressed tga because that format is basically a raw rgb file with a header. It's also because it is lossless.
We have libjpeg in the game and could use that instead but the question would be what level of compression to use.
Mar 01, 2004 raine link
ray, make it a settable that defaults to near-lossless
Mar 01, 2004 raybondo link
Heh, another thing is that our graphics driver does the screencapture but libjpeg is in the executable and the driver doesn't have access to the libjpeg code as it stands.