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Syndicate Ressurection

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Oct 18, 2005 jexkerome link
Considering Genka's just a puppet at the summit and that it is Thesaadri who pulls the strings, it strikes me as a very easy thing for Genka to say.
Oct 18, 2005 genka link
Alrightythen, if ya see me online, ask for an invite. Then we can have a guide or sommat shuffle the roster around as needed.
Sure beats making a whole new guild...

PS: I was joking'bout that yoda thing. Don't see why we'd want him though...
I would, however, point out that steps to ensure that some non-original member try and take over would be nice. Specifically, a "I don't care if you think this is a combat-based guild, no, I won't duel you for the leadership. And stop asking." clause to the whassitcalled would be nice.

PPS: This whole thing is smacking of people-taking-themselves-too-seriously. I assure you, this is a bad, bad, bad idea. Don't do it.

Edit: Believe it or not jex, the semi-original levels of power still exist. I was never very high on that ladder, Thes was higher and Mr. Kamakazi was even higher.
Guess where Miharu was?

Now, please, explain to me why not caring about some annoying gossiping wench Mr. Thes kicked out for being a wimp makes me a puppet. I'd LOVE to hear that one.
Oct 18, 2005 Doukutsu link
Weh? Ok... carrying on...

I will try to keep this as short and simple as I can. I think the groundrules will basically be the same as before:

**Code of Honor**
-A Syndicate member's conduct should generally promote profit and power of the Syndicate. (Simply, if you're losing money, change your tactics so that you are making money. This means teaming up with guild members in both offense and defense)
-A Syndicate member will not hold political favor, nor support the agenda of the UIT, Serco, or Itani, including their subfactioins. (Basically having a negative rep with the 3 nations)
-A Syndicate member will live by honor. (Don't discourage someone from playing VO, and _absolutely_ no hatemongering. This will be _strictly_ enforced)
-A Syndicate member's loyalties lie solely with the Syndicate. (Don't let someone pass just because they're a friend, or go off on your own with disregard for other guild members).
-Syndicate members are to treat eachother with respect. Constant violation of this code, or violation of any other code will result in expulsion if found guilty after a consensus of the guild.

**General Conduct**
-The usual pirating approach. Hail target, warn them to stop/jettison cargo/pay passage toll, or anything along those lines. But usually, you will just tell them to jettison their cargo or be destroyed. Its up to you whether you bring their hull down to a low percentage before hailing them. When setting up a blockade, have group decide upon a reasonable course of action for the situation, as well as policy for how to handle different types of ships, nations, or other guilds.
-Odia is ours. Increase your faction as much as possible with Corvus, and you are free to affiliate with other 'grayspace' factions as you see fit. Generally set up operations as close to Odia as possible. If no resistance is met, move further out. Meeting place is, of course, Corvus' capitol in Odia.
-Ship color must be a shade of grey (right half of top bar of color when buying new ship).
-Basically, don't completely ruin anybody's fun. We're here to add a challenge for ourselves and others. Have fun pirating! Its a game. Let other people know about the guild.
-In order to join the guild, a pilot must read, understand, and agree to these rules.

Its a beginning... there's still some things to set up. I'm fairly new to this new versions so I... NEED SUGGESTIONS! If you'd like to add anything (details, ideas on how pirating should go, etc.), post it here!
Oct 18, 2005 jexkerome link
Genka, yer easier to heckle than MonkofAkan, and far easier to heckle outside the game than inside.

For that and many reasons more, the Syndicate would benefit greatly if you left. Feel free to do so!
Oct 18, 2005 Doukutsu link
^ This is why I'd like to start up the old Syndicate... And this is the kind of stuff I'd like to stay away from. I guess we'll use a different name if we _have_ to. As much as I'd like to steal the name back... its not really right to do so. Oh, thanks Genka, but I think it would be better if we just started from scratch. Let me know how/if you get everything worked out.
Oct 18, 2005 genka link
Alrightythen, just in case a guide or something sees this, it'd be nice if you made me a magically-magic normal member and Kteln the commander.
Just in case... Thanks!
Oct 18, 2005 moldyman link
lol, I'd feel for genka were he not the way he is.

Good on ya pirates. You guys give us mercenaries more work. ^^
Oct 18, 2005 Doukutsu link
By the way, what's the member list for the current Syndicate guild?

I'm gonna take a break and think more about how we should set it all up. Real life rules!
Oct 19, 2005 jexkerome link
Well, to be quite honest, this threadwould have been better served in the General borad than here in the Role Playing forums, because it does deal with a game mechanic of the game, namely that of the guilds, and not enough with RP proper.

Besides, There be Trolls Here!
Oct 19, 2005 Doukutsu link
Good idea. Ok... I've made a new thread in the General Forum... if you're looking for more info/discussion on this topic, go there - "The New Syndicate"

Consider this thread dead.

<edit> nevermind... We opened a new thread... apparently under RP again. FM didn't like it under general. <edit>

Hey, can we lock this without bumping it?