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Nation War #189

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Sep 13, 2009 Chaosis link
Epic Battle! Huge Consequence! Massive Cash!
The Teams!
-Serco-
Mr. Chaos
Folks Dokaris
Star Buck
The Central Scrutinizer
Keria Willennium
RogueHoof
Chocolancer
Sagen (technically uit)

-Itani-
Iry
Drazed
Solitary (the solitary survivor)
Nahin Lor
Everstar
Soon(tm)
Adonis Gksu
Interstellar

-Grey-
TheBlackFlag
Ardenus
Impavid
FusionBurn
Trakus Shar
Xico
Smaug the Terrible
peytros

Good fighting all around, massive battle. Only one person was recorded having lived, due to FB sniping at people in an ec 107 with rails.
I would also like to make note that grey team should not be in b8 or o6 sniping at people while they are arriving to NW. Such conduct will not be tollerated, and anyone found doing this will not be allowed to participate for the NW that day.

Pot: 30 mil
Contributers:
Mr.C: 20mil
Drazed: 10mil

Host: Mr. Chaos

Scoreboard:
Itani 59
Serco 32
UIT 70
Grey 19

Reminder: 11 more sunday nws until 200. Get those money machines rolling!
Edit: thanks drazed for the itani team rebuild.
Sep 13, 2009 peytros link
lol grey team sniping in b8? i think it was solitary and drazed that randomly opened fire on me
Sep 13, 2009 Chaosis link
and that excuses tbf from firing on Rogue? /me thinks not.
Sep 13, 2009 DivisionByZero link
two issues come to mind:

low numbers of nation pilots and
legitimacy of non-agression pacts.

The unspoken rule in GW was that if there was 1 solo pilot, they'd join another group. That seems plenty fine.

At one point, there were 3 UIT pilots today and no discussion of their own group.

Other people are hosting, and ultimately it's their call, but I think everyone would prefer some sort of rule being made and defined.

As for NAPs, personally, I'm not surprised at all when they happen and it's a bit of a complement when the other teams feel the need to develop one in the face of *that* other team. At the same time, this whole thing gets done under the "Role Play" area of things. If that's the case, then the freedom to make NAPs along the lines of Serco/UIT or Itani/UIT seems A-Okay (it happens in BS anyways). But for a Serco/Itani NAP to form seems rather... well... un-roleplay-ish to me.

So, how much RP is meant to occur in NW? If none, then a 2-team setup with evenly distributed teams (2 captains and pick from the available pool of pilots) strikes me as the best way to create a very competitive furball. If a lot of RP is expected, then certain NAPs should just plain be out of the question (Serco/Itani, Grey/everyone).

As with the other item, other people host and it's going to be their call, but there probably should be *some* rule about it.

Also, all those folks who brought back non- EC-89 ships that were armed: BOOOOO!! if you die, get over it, already and no one needs to see your EC-88.
Sep 13, 2009 Chaosis link
"As for NAPs, personally, I'm not surprised at all when they happen and it's a bit of a complement when the other teams feel the need to develop one in the face of *that* other team. At the same time, this whole thing gets done under the "Role Play" area of things. If that's the case, then the freedom to make NAPs along the lines of Serco/UIT or Itani/UIT seems A-Okay (it happens in BS anyways). But for a Serco/Itani NAP to form seems rather... well... un-roleplay-ish to me."

I could see this becoming a problem, and yes I do agree. It is very weird to see a itani and serco NAP. I can think the only RP reason is that grey is technically the enemy of all, usually. Doesn't mean they cant NAP with others, but sometimes you do as ye must.

Now, about yer 2-team idea, I'm not sure how that would work out.
With the amount of people who would want to join a team, and the amount of people you see at a nw, this is very impractical with a team limit of 8. Its good in theory, but it doesnt look like it will happen anytime soon, or even Soon(tm) soon.
Sep 13, 2009 Beginner's Guide link
A NAP between the two largest teams on the field against the third completely defeats the purpose of a "Nation War". It's obvious this kind of thing is born out of the sound logic that the grey team has the dominant pilots in the game, but again, it's NATION WAR, an in game EVENT, not a gank the pirates furball.

If you can't honor the spirit of the event and fight for your nation don't participate.
Sep 13, 2009 drazed link
-Itani-
Iry
Drazed
Solitary (the solitary survivor)
Nahin Lor
Everstar
Soon(tm)
Adonis Gksu
Interstellar

I believe that was the full ITANI team, though I may be missing one :d

As for the serco/itani nap... This is not the border and the serco/itani war does not necessarily belong here... from an RP standpoint, if it was just serco/itani/uit in a nw, the UIT would always win... or rather the serco/itani would kill each other off and leave the UIT be till the end (if they shoot UIT at all)... RP wise it should be 2 wars, itani-vs-serco and uit-vs-grey, then a follow up itani/serco winner vs uit/grey winner for the victory, it doesn't make sense why all 4 nations would be in a sector, and abide by any set of rules, for an event with each other (not from an RP perspective anyways)...

I would not classify NW as a RP event, not back-story wise anyhow. It doesn't make sense why the 3 groups would meet to fight, and the serco/itani don't just turn it into their own war... This is a community nation event, as such RP does not apply imho...

If you want to see serco/itani shooting each other head up to deneb, up there you won't see any NAP's between the two, as it should be...
Sep 13, 2009 Chaosis link
"A NAP between the two largest teams on the field against the third completely defeats the purpose of a "Nation War". It's obvious this kind of thing is born out of the sound logic that the grey team has the dominant pilots in the game, but again, it's NATION WAR, an in game EVENT, not a gank the pirates furball.

If you can't honor the spirit of the event and fight for your nation don't participate."
Thank you mr troll.

"-Itani-
Iry
Drazed
Solitary (the solitary survivor)
Nahin Lor
Everstar
Soon(tm)
Adonis Gksu
Interstellar"
Thanks fer finishing the lineup, Drazed.
And yes, I fully agree with drazed on this. It is not a rp event. I doubt it ever was. I believe, in that respect, it should most likely be left alone.
Sep 13, 2009 DivisionByZero link
Being placed in the RP area always made it a fuzzy matter, in my mind.

This clarifies it for me.
Sep 13, 2009 Beginner's Guide link
Sorry, this is the account I'm using to write the Beginners Guide web pages. I forgot to switch to my Impavid account.

This was not a troll, it is a serious point. I don't think of Nation War as an RP event, but a player participation event. The Nation War event is meant to get groups from the 4 nations together to fight to the death. Teaming up with another nation is NOT Nation War. It goes against the spirit of the event. If you want to make two equal teams, that's NOT Nation War, it's something else.

If you can't honor the spirit of the event and fight for your nation don't participate.
Sep 13, 2009 drazed link
A 4 way event is pretty certain to get some sort of "mutually beneficial" pacts going in it... I don't see those as being against the spirit of the event...

If the serco team had a strong line-up I would have contacted grey and asked them for a temporary NAP as well. Now don't let this get to your heads pirates, but the comment "A NAP between the two largest teams on the field" is pretty ridiculous in this case, you guys had both the biggest team (in terms of number of players, I believe some of your team are not even listed here), and the most veteran players (both the serco and itani had some fairly new players show up). You keep talking about how you guys are better because you "work as a team" and don't "rush into a suicide", but when others do the same you cry about it like it's unfair?

That being said, NAP's between serco/itani in NW have always been somewhat volatile, and the NAP was broken well before all the gray team was out (as I can attest as I got shot in the back by peytros when I was shooting at 2 ONE). It's not an alliance of any sort, more of a "lets make sure we both have a chance, as the other team looks like a strong lineup". Once the odds are evened out the battle goes as it should.
Sep 13, 2009 Beginner's Guide link
We had 9 players, Itani had 8, as did the serco team, I'd call that relatively evenly matched, even given the obvious skill difference between the groups. I'm not crying, I haven't called anything unfair, I'm just questioning the point. I questioned it in group chat as well while I was chasing you for 5 minutes and you hadn't fired a shot. I wondered what's the point of fighting a nation war when it's not really a Nation War at all. Yes, we win because we work very well as a team, but we do it in the spirit of the battle. Not once since we started flying Nation War have we even considered NAP with another group and no one has ever asked us. Cooperation I can understand when your own group is vastly outnumbered and you want to even the odds. If both Serco and Itani were outnumbered it would have made sense, but you weren't, in fact across the board numbers wise and given the number of proms and valks in the Serco and Itani ranks (and the UIT who flew with you) the odds were very even, even considering the grey teams greater skill level. Would grey have one if you hadn't teamed up with serco? Possibly, but isn't that the point of a combat event? The best pilots with the best teamwork win.

Good strategy is fine, but what you did doesn't fall under the category of strategy, what you did is straight up cheating. You knew you couldn't win so you bent the rules to increase your chances. NAP's may not be strictly against the rules, but as I've said above, it goes against the spirit of Nation War as an event.
Sep 13, 2009 Johnny Pies link
The dominant team of the day always has to suffer NAPs against it. Roleplay has been a Nation War casualty for as long as I can remember, (over 2 years?).
Best not to worry about it.
Sep 13, 2009 Pointsman link
1v1v1s have a tendency to turn into 2v1s, which is, of course, not an ideal sort of competition. Having four viable teams makes things more fair.

I don't understand why the UIT team forfeit itself before the event even started. But I don't understand why you started an hour late or how the list of participants got lost either.
Sep 13, 2009 peytros link
i want to know why nahin lor abandonded his UIT brothers
Sep 13, 2009 Chaosis link
Well, maal, it got lost due to the fact my comp did not process the dumps I did of the people before we started, and then lost complete connection the the nets. When I logged back in, people were already moving out into the battle, so I figured it would be too late to take another snapshot.
It was an hour late because I hadn't decided to host it until it was near nw time.
I also dont know why people dont want to keep teams seperate. We'll see how we enforce it later.
Sep 13, 2009 Pointsman link
:(
Sep 13, 2009 DivisionByZero link
it's pretty easy to enforce. Just say, "ok, if you're by yourself, you have the option of joining a willing team. if there's 2 or more, you have to be your own nation."

Just make the rule and be done with it.

The only funny one is grey, but given the roster is completely dominated by CHRN/CLM tags, I don't think that's a hard one to figure out.
Sep 13, 2009 TheBlackFlag link
CHRN & CLM came back in busses and railed your busses!
weeeeeeeeeeeeeeeeeeeeeee
Sep 13, 2009 DivisionByZero link
BOOOOOOO!!!!