Forums » Role Playing

Neutrality

Aug 19, 2016 Herman the Hermit link
HHTT has had the vast majority of our legal team scouring over centuries worth of historical documents and texts in order to forge our official declaration of neutrality.

We in the leadership however feel as though transparency has been greatly lacking in the last dozen or so cycles, and aim to change that.

So in an attempt at open discussion, specifically to those leaders of the groups and guilds involved in the war: what would it take for you to consider us neutral?

As a start to the discussion, history tells us a Neutral would be responsible:

-To keep warships involved in the conflict out of UIT.

-To intern combatants caught within our borders

-To allow the wounded safe harbor for repairs, but allow no longer than 1 hour for said repairs to take place

-To not supply either side of the conflict war material, but with no responsibility to stop the export of said material.

-To facilitate communication between waring parties, and to act as an unbiased moderator.

-To have our vessels considered neutral territory when outside of UIT space.

-To have our non-UIT members considered as UIT citizens by law as long as they wear our tag.

-To have any member breaking our neutrality exiled from the UIT and labeled traitors and spies.

We recognize grey space as a Nationality. Any group that consider themselves grey space nationalists, your feedback is also requested.

Please discuss.

HtH Lt. HHTT
Aug 19, 2016 Skytex link
-To keep warships involved in the conflict out of UIT.
*This constitutes combat, which seeing as to how wars in VO outside of conqs stations have no influence on economics or territory of a neutral party, it would be I'll advised. Far better to allow anyone not at war with you to pass unmolested so long as you were also left alone.

-To intern combatants caught within our borders
*Not possible in VO. Unless the home there and you guard them constantly. Impossible to do.

-To allow the wounded safe harbor for repairs, but allow no longer than 1 hour for said repairs to take place
* Again, to enforce this, you would be required to engage in combat thus ruining your supposed neutrality.

-To not supply either side of the conflict war material, but with no responsibility to stop the export of said material.
* Only effect you could have on this would be for your guild to not sell to either side.

-To facilitate communication between waring parties, and to act as an unbiased moderator.
* Perfectly reasonable

-To have our vessels considered neutral territory when outside of UIT space.
* So long as neutrality remains. However, in VO, there is no reason to not shoot someone like HHTT as you've minimal combat power.

-To have our non-UIT members considered as UIT citizens by law as long as they wear our tag.
* Color has little to do with greyspace conflict.

-To have any member breaking our neutrality exiled from the UIT and labeled traitors and spies.
*A requirement for any possible neutrality, however traitors and spies is a bit melodramatic.
Aug 19, 2016 Tripod war of the worlds link
Ha! Your the ones who talk about neutrality while you Herman being the main aggrivator, you withdrew from your dent poof so kindly wanted to build and you not being patient, I am very disappointed in hhtt's decision to hate on tgft cuz the way allowat ran it, everything was fine.
I have friends on both sides and I want it to stop.
-scout
Aug 19, 2016 Herman the Hermit link
We feel TGFT's inability to be neutral has led to many of the issues, but this is not a post to attack anyone, but rather to ask for opinion s about what neutral means to the community.

Furthermore, let me be clear, this is NOT our declaration, but rather a rewritten version of the 1907 Hague convention, so all feedback is appreciated.

1. Allowing troop movement within a neutral territory makes you not neutral, fighting for that neutrality should not put your neutrality to question.

2.In VO terms, internment is not possible in the traditional sense, same with forcing someone out after they have repaired. My idea on how to accomplish this would be to make the locations of the offenders known in 100 chat with the knowledge that everyone has enemies, and other than for quick repairs, we will not be a safe harbor for combatants.

3. For not supplying material: this is the main thing that causes all of the problems. We would still be open to trade with say a TRI with knowledge that they may supply the effort. But we want uninterrupted station access. Are hopes are to be keyed by the Itani and Serco, because they would know we would NOT be helping their enemies.

4. I am melodramatic, we would scold them tho
Aug 19, 2016 We all float link
Ultra nationalists of VO might not like this: "To allow the wounded safe harbor for repairs, but allow no longer than 1 hour for said repairs to take place"

I assume an ultra nationalist will stop at nothing to kill their target, and that might mean HHTT goes boom in fury of collateral damage.
Aug 19, 2016 Herman the Hermit link
It would if we were to actively protect them, but we would NEVER do that. I simply mean we would not stop them from repairing.
Aug 19, 2016 Tripod war of the worlds link
It's all fun and games until
Aug 19, 2016 Herman the Hermit link
Love happy tree friends. Still not very constructive.
Aug 19, 2016 Tripod war of the worlds link
Just like how you withdrew construction of your dent and claim poof stole your stuff.
Aug 19, 2016 Tripod war of the worlds link
The gif simply means your cruising for a bruisin.
Aug 19, 2016 Herman the Hermit link
Why don't you go post on that thread then.
Aug 19, 2016 Tripod war of the worlds link
Ok my opinion on neutrality is that's it's boring and what I do not get is why are you posting this since clearly 'ya ain't nuetral'.
Aug 19, 2016 Herman the Hermit link
OK, that is the first valid, topical thing you've posted. If you do not consider us neutral, or what I just posted as neutral. What would neutrality entail in your opinion?
Aug 19, 2016 Tripod war of the worlds link
Not killing random people for no reason? Lol
Aug 19, 2016 Herman the Hermit link
We are killing specific people for specific reasons.
Aug 19, 2016 csgno1 link
@Herman the Hermit

ITAN will not recognize any restrictions on travel by our members in UIT space.

For a member of a trade guild be considered neutral by ITAN.

1) The trade guild must have a policy of neutrality that it enforces among its members.
2) The individual must not have Itani standing of Hate or KOS
3) No participating in any Serco military actions. For example CTC or Deneb battles
4) No firing upon any of our members. Events like NW are exceptions.

Aug 19, 2016 joylessjoker link
@HtH:

Honestly this is wasted effort. It's silly to ask for opinions since opinions vary wildly. You won't get anywhere.

Ask a carebear-y ITAN and you will get: "As long as you don't directly participate in Serco military activity such as CtC or Deneb, we're cool with ya. Even if you're red-skinned."

Ask a militant RED and you will get: "You have a single smurf in your guild? TIME TO DELCARE WAR ON YOU! WE DO NOT CARE IF HIS SERCO STANDING IS POS!"

Just stick to your own definition of neutrality.
Aug 19, 2016 Herman the Hermit link
I have already gotten somewhere via Harpo's feedback.

If a blockade of our own Nation removes us from being considered Neutral from a major Itani nationalist guild than it obviously cannot be in our declaration. This is why I asked for feedback.

Can I get a comment from a major Serco Nationalist guild on whether the housing of a member of Itani heritage remove us in your eyes from being neutral?

We simply wish to exist as a neutral group and in doing so focus our efforts internally and make the UIT once again unified in opposition of the Secro-Itani war, or any of the declarations of war that may take place between other player factions.

Please continue this discussion in a constructive manner, thank you.
Aug 19, 2016 H.Hornblower link
Very constructive: a focus group thread!