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TargetLess plugin

Apr 07, 2009 drazed link
maq: it shouldn't be pausing during refresh, if it is your hardware must be fairly dated (my bad I though I made it fast even on dated hardware) or there is another problem that I need to fix regardless (if that is the case). If you are complaining simply because you don't want ships jumping around the list, set it to sort by faction instead of distance :)

Secret Agent Muska: Are you running any other plugins? Should not be freezing up on you, but other plugins may interfere with the list refresh and freeze it, i'd like to know which ones. Also, the F5 issue is possibly (likely?) caused by another plugin, I do not experience any problems with F5 on my system.
Apr 26, 2009 maq link
So, i was on old version.
Indeed currently there is no noticable pause on normal distance updates.
But there does seem to be one when changing targets.
You mentioned it triggers full refresh, i think it'd be good if that didn't happen.

btw, nice job on lastest version.

or not, i was getting lots of small delays all throught the NW.
As i understand it, it now updates constantly?
Maybe it'd be good to introduce some optional delay.
May 13, 2009 drazed link
Hi, thanks for the report/reply maq, and thanks for updating to latest version ;)

As for the optional delay, I'm hesitant to do so. I'd much rather just make it work, as you can probably tell it's moving in the right direction. There will (currently, but hopefully not for 1.8) still be a delay if/when you actually change targets (it forces instant refresh, will be buffered like the normal refresh is now for 1.8, well sort of).

I will again try testing in busy sectors/NW(if/when it's back) when I have time. Don't expect 1.8 too soon, but should be ready around the end of summer for all to enjoy :D

Please everyone keep up with reports on usability (performance/memory-usage/ui-interface/etc) as well as any bugs you may encounter. The more info I have from all of you the better I can make things work for everyone :D
May 19, 2009 Armonia link
i was just wondering if you are ever going to put my character back on the top of the Targetless hud?
May 19, 2009 drazed link

Yes it's planned for 1.8 (sometime later summer most likely). Sorry for the delays, but I didn't forget :)
May 27, 2009 Gulain link
There is still some memory leakage though mostly minor. I did find a big "hole" though. When I cycle the list selector to not show any list, the memory hole becomes a pit. within 10-20 minutes it is at over 1 GB of memory. Otherwise with a list selected it can be used for hours with minimal increase in memory.

Will continue to test to get more details.
May 27, 2009 drazed link
Oh wow, good spot Gulain... it's definately leaking lots with no list selected. I will have a fix out later tonight (all done, just need to test some before I post it). Thanks for reporting :D
May 28, 2009 drazed link
1.7.7 up on (main download link as before). This should fix the massive memory leak when no list selected, please let me know if it doesn't :) for the download.
May 29, 2009 vskye link

Name the damn update like vs Specific is good, sides.. I don't have to keep renaming it all. :)
May 29, 2009 drazed link
I retain the name so links continue to work without me crawling the web and asking people to update their sites (or me updating forums/wiki's)... Sorry but that's not gonna change Vskye, so fun is the internet :p

(note, for historical purposes I do have much older versions on the site that use a versioned naming scheme, but I'm not gonna link those. sorry)
May 31, 2009 Gulain link
Suggestion for list targeting.

Get permission first ;p. Use the code from quick hail to do something similar. You press a key that we bind then can press 1-0 for the the 1-10 on the list.
May 31, 2009 Spedy link
Yess, excellent idea. Then I can keep my weapon groups AND use targetless
Jun 01, 2009 maq link
You could bind weapon gruops to !@#$ (ie. shift-number), they aren't used too often anyway.
Jun 01, 2009 Spedy link
Wow, really? Huh. I'll have to look into that (wonders if that will work with TCS cfire..)
Jun 01, 2009 maq link
Same as binding for example 't' and 'T'.
Jun 01, 2009 kihjin link
If I may make a suggestion here, I don't know if this is possible, but here goes. For pinned targets, can targetless draw a selection box around them in physical space like the game already does when a ship is targeted? This could be a simple option to enable in configuration "Draw box around pinned targets."

The targetless selection box could be an alternate (configurable) color to differentiate it from the normal selection box.
Jun 01, 2009 drazed link
kihjin, unfortunately this is not possible with the lua functionality available to me :(

Everyone else regarding the quick-hail binds, I've considered doing something like this before. I may (or may not, since I will be expanding the controls muchly in different ways that may conflict) do this in a future version.

Thanks for all the feedback, keep it up :D
Jun 16, 2009 kihjin link
I fixed a minor cosmetic bug in 1.7.7.

Put this line in the init function

RegisterEvent(targetless.hudtoggle, "HUD_TOGGLE")

And put this somewhere else

function targetless.hudtoggle()
targetless.var.state = not targetless.var.state

Without this, if you toggle the hud (via /hudtoggle) targetless leaves some stuff behind. Looks bad for screen shots. This fixes that.
Jun 17, 2009 drazed link
Thanks kahjin, I'll add this fix/functionality to the next version :)
Jun 17, 2009 kihjin link
np... I'm actually working on some other neat, slightly more complex, stuff. Whether you want to include it or not is up to you but I'll share nonetheless.

It wont be practical to paste the changes here. I'll up it somewhere or email. Not done yet, so might be a day.. or week lol.