Forums » Bugs

Screamer and Jackhammer rockets

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May 08, 2003 Suicidal Lemming link
Do the test with the slowest warhead, avalon torpedoes. ( i think they are the slowest, if not some balanceing needs to be done.)
May 08, 2003 xochiluvr link
Should go 85m/s, but only go 55m/s.

I timed the Screamers by shooting 2 sunflares and one screamer at targets of varying distance. On a target 6 seconds away, all three rockets impact at the same time. On a target 12 seconds away, all three rockets STILL impact together, even though the Screamer is supposed to be 30m/sec faster.

Doing the same test with Jackhammer instead of Screamer rockets gives the same results - instead of moving at 65m/sec, they move at 55m/sec, same as the flares.
May 08, 2003 xochiluvr link
What? I was testing the large port versions versus the small port versions. All unguided rockests (not counting the nuke) seem to travel at the same speed.

As a counter example: the large port homer IS in fact significantly (ie, visibly) faster that the small port version. If it didn't take up a large port it might be useful. :-P
May 08, 2003 Celebrim link
That's interesting results and may explain why Screamers are 'hard to hit the target with' despite the numbers indicating that they should in fact be quite deadly. I keep wondering why more people don't use Jackhammers and Screamers in thier large ports, and you may have just answered that.

Another test I've been meaning to do is drag racing a Prom and a Centaur. Suposedly the Prom isn't nearly as unmanueverable as 'Low' would seem to indicate. If with the same engine its consistantly out accelerating Rags and Centaurs, it could explain why alot of people have a problem with it.
May 08, 2003 a1k0n link
It has the same mass as the EC-88 and the Marauder. The Atlas, Wraith, Hornet, Centaur, and Ragnarok all have more mass. Very interesting.
May 08, 2003 Celebrim link
I did some acceleration testing on the Promytheus, and it is my opinion that the Promy is about as manueverable as 'medium' agility ships rather than 'low' agility ships. I would guess this is the cause of some peoples frustration with it.

I personally think that a ship with 26000 hull and a decent weapons load out shouldn't be 'medium' agility, and that the agility should be lowered to closer to the level of the Ragnarok or Centaur or other low agility sluggishly responding ship. Otherwise it is basically obseleting every other 'medium' & 'low' agility ship in the game by a wide margin.
May 08, 2003 xochiluvr link
Interesting...
May 08, 2003 Celebrim link
Well, I might suggest uping the mass on the Prom to the level of a Rag? Hardly seems fair that that its both manueverable AND 26000 hull points.

Arolte thinks that the Hornet mass seems a little too high, and if its as massy as the heavies he's probably right.

And I still think that the Wraith could benifit from some weight loss. As it is, almsot noone uses it.
May 08, 2003 xochiluvr link
Just because I like the promie doesn't mean it's not balanced. :-P

I would like to see a ship with medium or better agility that carries a heavy weapon, though, even it it ONLY carries a heavy weapon. Or two L-slots and it's light on armor.

A modified valk with 2k less armor and one front small port and a rear large, perhaps?
May 08, 2003 Celebrim link
There's nothing wrong with an agile ship with heavy armor, just as long as it has popguns for weaponry. The prom has 1L + 2S which for practical purposes is as about as much as you can load on a single battery, and 1L + 2S is by no means light weaponry on a medium agility fighter. _Maybe_ if it only had a single large slot, and then only because it is 'special' (a concept I don't like anyway). But toning down its manueverability is a less boring option to me than giving it just one fire mode.

And I've been suggesting that the Warthog get upgunned to two large slots (and no smalls) for some time now. I find that my Valk kills Warthogs way too easily, and now that we know that the Prom is nearly as manueverable as a Warthog _and_ has three times the h.p. and an extra weapon slot, I predict that within a week or two noone will use the hog.
May 09, 2003 Arolte link
I agree. The Promy definitely needs to be toned down, either in agility or in hull strength. For the most part I can usually get a Valk close enough to kill a Promy in a turning contest. But I also get frustrated when I get killed by a newbie in a Promy. And often I have to jump into a Promy also to kill that person. Nobody should have to buy the same ship and loadout to take down that one person. There's obviously some balance issues there.
May 09, 2003 Whistler link
So what do the last 6 posts have in common? They have nothing to do with the title of the thread. I wanna know: IS there a problem with the speed of the rockets? I've noticed the same thing xo did and am curious.
May 09, 2003 Celebrim link
Whistler: I haven't independantly tested it, but I see no reason to question xochiluvr's results. If he says that there is a problem then I believe there is a problem.

I can think of a couple of possibilities.

1) The speed values for the Screamers and Jackhammers were not set properly - which would partially explain why almost noone bothers using weapons that basically have the same level of power as the Type 2 rockets that dominated 3.1.

2) The code that the devs are using for linked volleys have a bug in them so that if you fire a jackhammer and a sunflare in the same weapon group, the whole volley gets the speed of the slowest rocket in the group.

You should be able to test for and elimenate the possibility if it isn't true, for instance measuring the distance required for a jackhammer to overtake a moving target, or firing the jackhammer in a volley immediately after firing a sunflare in a different volley and see if the jackhammer overtakes it.
May 09, 2003 Suicidal Lemming link
Then try firing using a secondary and teritary fire weapon groups, then hit C and V simoltaneously
May 09, 2003 xochiluvr link
Please note that in my tests, the small rockets and the large rockets weren't interlinked in any way.

The dual flares were linked to secondary. The large rocket was set as primary, and tertiary wasn't set for anything. To fire I merely pushed both buttons at the same time.

Each test was done several times. First, I parked in space, picked a target and fired with the dual flares and counted. Then I fired the large rocket and counted. Then to test my counting skills (grin), I fired all three at the same time.

I then picked a target further away and repeated the procedure.

The results all matched, and I can, in fact, count. Go me.
May 09, 2003 Urza link
IF the prom had slightly more mass than the old gold medium (i cant remember the name) it would be correct...

And X. link all 3 togeather. Try it then. human error could prevent them from leaving at the correct speed. Also, fire from 500 meters away (from a target) at the minimum.
May 09, 2003 Celebrim link
I think the Promy should have the same mass as Centaurs and Rags.
May 09, 2003 Arolte link
Agreed with Celebrim!
May 09, 2003 Urza link
with all taht armor? no way.
May 09, 2003 Whistler link
I think there ia already a Promethius thread in progress...

Getting back to the rockets, I did have them linked and fired at something near the end of their range. I noted a very slight (less than .5 second) delay between explosions. I'll test them along the lines that xo and Celebrim have mentioned. Maybe I'll get a lab assistant to help compare speed.