Forums » Bugs

quad gauss damage

Jan 12, 2004 AgY link
Ive tested the damage of quad gauss hits.
5032 at full stop
5500 at low spped
more than 6000 at full speed

The expected damage was 4800 o_O
Is it a bug or a feature ?
Jan 12, 2004 Starfisher link
Methinks it's a bug. Something is screwy with the way damage is being dealt.. in seems that energy weapons are randomly doing a whole lot more damage and going a whole lot faster than they should. (See sniper npcdef).
Jan 12, 2004 AgY link
Those sniper thing at the bots maybe a bug, ive never seen a 'uber' fast gauss. You know i always have at last one gauss equiped :P

And as posted in the recoil thread (the example with the flare speed).... the same rules apply to energy weapons. A gauss fired at 200 will fly a lot faster. A tach at 200 almost flys at 380.

I will search someone willing to help if this also applies to rockets. (the damage thing)
Jan 12, 2004 AgY link
Those sniper thing at the bots maybe a bug, ive never seen a 'uber' fast gauss. You know i always have at last one gauss equiped :P

And as posted in the recoil thread (the example with the flare speed).... the same rules apply to energy weapons. A gauss fired at 200 will fly a lot faster. A tach at 200 almost flys at 380.

I will search someone willing to help if this also applies to rockets. (the damage thing)
Jan 12, 2004 Starfisher link
Heh, I mean the gauss will occasionaly do insane damage and go really fast.. it happened to me only once, but others have reported the same thing. A tri-gauss brought my valk to 37% and the guy was shooting from 300m away as I boosted past. That shot is almost impossible to hit at all, as you know, and it did waay more damage than it should have.
Jan 12, 2004 AgY link
It seems that doesnt happen with rockets. They always do the same damage.

But i cant say something about this fast gauss. Im not able to reproduce it. But i will keep my eyes open.
Jan 12, 2004 Blitz link
A direct hit by flares at 200 mps (You fly at 200...) does sometimes about 3% damage... Sometimes even less.
I belive it is the prox's code fault :P
Jan 12, 2004 roguelazer link
No, the flare is different. The flare is because it takes a fraction of a second (in psudocode) from the prox_trigger() event to the explode() event. By the time that fraction of a second is up, you're often at the extreme edge of the explosive radius. After all, at 200m/s, you very quickly pass 60m. The gauss damage is well documented in the "Sniper NPCDEF" thread. If my stupid gnumeric wasn't broken, I'd make a graph, but c'est la vie.
Jan 13, 2004 simondearsley link
Maybe (for some reason beyond me) the engine is treating energy shots damage in the same way it treats impact and collision damage?
ie: fly slow into roid = low damage / slow impact speed of energy shot = low damage
fly fast into roid = high damage or issue / high impact speed of energy shot = high damage or death.

Maybe?
Jan 13, 2004 roguelazer link
Inverse. Slow speed, high damage, high speed, low damage.
Jan 13, 2004 a1k0n link
Ray found and fixed this. I think I can fix it on the live server.