Forums » Bugs

Windows version goes blackscreen

Dec 28, 2019 Conflict Diamond link
Did a new install to join in for veterans week. Because it thinks I’m new it goes to demo before showing me a login, first giving me a control customization option for a console-style controller (there is not one connected, I use HOTAS). If I click “start demo” or hit esc, the screen goes black.

i9 3.6Ghz 8-core
32G, 1T SSD
RTX 2080
Win 10 Pro build 1809
Dec 28, 2019 Conflict Diamond link
BTW: I added these lines to the config file under [Vendetta]:

Username=my user name
firsttime=0

and thereby bypassed the demo, which fixed my issue, and unexpectedly, after I was satisfied with my fix, before logging off I chose "offline training simulator" expecting it to crash, it did not.
Dec 28, 2019 Conflict Diamond link
and just if anyone cares, this was the error log after recreating the fail:

Windows 6.02.9200 (platform 2)
Sat Dec 28 15:42:13 2019
archive returned 0
build date Oct 18 2019 19:00:54
ovr_Initialize: -3001
[12/28/19 15:42:13] Found driver: "Windows Sound (WAV) driver". Type 1, Version 10.1. Load @0x10000000
[12/28/19 15:42:13] Instantiate address: 10002540
[12/28/19 15:42:13] Found driver: "DirectX11 GKGL driver". Type 5, Version 146.0. Load @0x03420000
[12/28/19 15:42:13] Instantiate address: 034235A0
[12/28/19 15:42:13] Found driver: "DirectX8.1 GKGL driver". Type 5, Version 142.1. Load @0x03480000
[12/28/19 15:42:13] Instantiate address: 034A3890
[12/28/19 15:42:13] Found driver: "DirectX9 GKGL driver". Type 5, Version 146.0. Load @0x03480000
[12/28/19 15:42:13] Instantiate address: 034CA4B0
[12/28/19 15:42:13] Found driver: "Vulkan GKGL driver". Type 5, Version 146.0. Load @0x036a0000
[12/28/19 15:42:13] Instantiate address: 036A93B0
[12/28/19 15:42:13] Found driver: "OpenGL Reference GKGL driver". Type 5, Version 146.0. Load @0x03770000
[12/28/19 15:42:13] Instantiate address: 03783620
[12/28/19 15:42:13] Found driver: "Vista Sound driver". Type 1, Version 10.0. Load @0x037e0000
[12/28/19 15:42:13] Instantiate address: 037E22A6
[12/28/19 15:42:13] Found driver: "XAudio2 Sound driver". Type 1, Version 10.0. Load @0x03820000
[12/28/19 15:42:13] Instantiate address: 0382181B
Using multithreaded rendering.
Using 8 physics worker threads. and g_do_mp = 1
using other arch.
DoGameMPJobs.
Initializing job system with 8 threads and 32768 jobs per thread.
starting job system.
Starting game job.
[12/28/19 15:42:16] Creating 2048x2048 shadowmap.
Created 2 refraction targets
Loaded sensitivity envelope for touch regions.
Loaded sensitivity envelope for quest controllers.
Loaded 'envelope/joystick.mot' sensitivity envelope for left stick.
Loaded 'envelope/joystick.mot' sensitivity envelope for right stick.
Loaded 'envelope/joystick.mot' sensitivity envelope for left stick.
Loaded 'envelope/joystick.mot' sensitivity envelope for right stick.
Loaded 'envelope/joystick.mot' sensitivity envelope for left stick.
Loaded 'envelope/joystick.mot' sensitivity envelope for right stick.
Loaded 'envelope/joystick.mot' sensitivity envelope for left stick.
Loaded 'envelope/joystick.mot' sensitivity envelope for right stick.
Loaded 'envelope/joystick.mot' sensitivity envelope for left stick.
Loaded 'envelope/joystick.mot' sensitivity envelope for right stick.
Loaded 'envelope/joystick.mot' sensitivity envelope for left stick.
Loaded 'envelope/joystick.mot' sensitivity envelope for right stick.
Input driver initialized.
HAS_LEAP - calling initLeapMouse
Unhandled objtable entry Fire Wasp kind livery
Unhandled objtable entry Hexology kind livery
VO_API_VERSION = 14
[12/28/19 15:42:29] Flight-Assist mode enabled.
trigger_fsm: trying to resume already running coroutine!
stack traceback:
lua/utils.lua:108: in function 'error'
lua/trigger.lua:44: in function 'SendMessage'
vo/if_demomanager.lua:2532: in function 'NextDemo'
vo/if_demomanager.lua:3287: in function 'Gamepadclosecb'
vo/if_help_gamepad_new.lua:11: in function <vo/if_help_gamepad_new.lua:8>
(tail call): ?
[C]: in function 'yield'
lua/trigger.lua:119: in function 'WaitForSingleMessage'
vo/if_demomanager.lua:3288: in function 'Tutorial01'
vo/if_demomanager.lua:4233: in function <vo/if_demomanager.lua:4196>
Dec 28, 2019 incarnate link
Thanks. That's worrisome.

I assume your game controller was plugged in when you ran the game initially? We may have some auto-detection stuff gone awry.
Dec 30, 2019 incarnate link
Thanks for the report, this is now fixed as of today's patch.
Jan 02, 2020 Conflict Diamond link
Sweet.

(P.S. I don't have a game controller.)
Jan 02, 2020 incarnate link
(P.S. I don't have a game controller.)

Hmm. You said "I use HOTAS" in your initial report?

If so, that is definitely a game controller. I didn't just mean gamepads.

Basically, the fix for this had to do with various problems relating to game controllers with more than X buttons.