Forums » Bugs

Autoaim rendered useless

Jan 10, 2021 greenwall link
Regardless of a game-indicated green ping status, autoaim appears to be severely degraded or sometimes completely nonfunctional against occasional players (consistent with THOSE players).

Today I was fighting "Johnny_Red-Eye" in Latos O-12 at 10:46PM PST and experienced the most crystalline exhibition of this effect. He was flying an entry level Revenant and me a Valk X-1. Despite being consistently near him at ranges of 60-90m, my widowmaker was unable to train on him. Additionally it appeared to quite often to shoot directly through him with no affect.

A small movement on his part would appear to throw my auto-aim reticle FAR off, as opposed to a small amount with normal, expected game behavior. And thus any movement change he exhibited (i.e. constant directional change, whether by strafing while rotating, or otherwise) rendered my autoaim completely useless.

Were this to consistently happen all the time would be one thing, and an accepted part of the game. But it doesn't happen with all players and it happens consistently with certain players regardless of the indicated ping.

Note that I'm not claiming any PVP mastery, but I have played long enough to know the difference between someone dodging my shots well and what I'm reporting here.

Is there some kind of connection issue that would cause terrible autoaim calculations in the game but keep ship movement fluid and ping indication green?

Very frustrating.
Jan 10, 2021 Aryko link
you complained about this with me too earlier, do you want to record it so the devs get a better look at it?