Forums » Bugs
Experiencing crash after completing tutorial
Device: Pixel 9
OS: Android 15
Device Language : EN
Game Language: cannot progress far enough to set
time: 2025/01/19 22:55 UTC-5
bug description: game crashes back to launcher after conclusion of offline tutorial with the flight rings and docking
game was freshly downloaded from play store, no plugins installed, behavior occurs every time so far (though I have only tried to do so twice)
OS: Android 15
Device Language : EN
Game Language: cannot progress far enough to set
time: 2025/01/19 22:55 UTC-5
bug description: game crashes back to launcher after conclusion of offline tutorial with the flight rings and docking
game was freshly downloaded from play store, no plugins installed, behavior occurs every time so far (though I have only tried to do so twice)
So, just to respond for posterity, this is a report on issues in Graphene, not from Android 15.
Graphene is a drastically locked-down and secured version of Android, that uses a very different memory allocator, and other internal systems. It is definitely different enough that it should not be casually referenced as "Android 15".
Among other things, the Graphene hardened allocator may not be particularly friendly to Just In Time compiled code, or some other unusual technical things we do with the game.
Still, we are seeing what we can do to patch this and improve compatibility. I used to personally use Graphene (back when it was Copperhead) and I look favorably on the OS. But, it serves a pretty small niche of security-focused users and this bug doesn't represent a generalized problem on Android 15.
I'll post more when I have additional information.
Graphene is a drastically locked-down and secured version of Android, that uses a very different memory allocator, and other internal systems. It is definitely different enough that it should not be casually referenced as "Android 15".
Among other things, the Graphene hardened allocator may not be particularly friendly to Just In Time compiled code, or some other unusual technical things we do with the game.
Still, we are seeing what we can do to patch this and improve compatibility. I used to personally use Graphene (back when it was Copperhead) and I look favorably on the OS. But, it serves a pretty small niche of security-focused users and this bug doesn't represent a generalized problem on Android 15.
I'll post more when I have additional information.