Forums » Bugs

Sorry guys, but...

May 18, 2004 danielky link
Okay, this is a cool bug. We were talking about it the other day online (it was neato). In s12, a bunch of Sercos laid mine rings. The DEF Bots all were shooting at it. They couldn't blow it up for about 15 minutes. I guess this is a bug, but...
If you don't wanna fix it, you don't have to!! Think of the possibilities if we still had flags (and no factions). You could lay rings and just walk past... wow. That would be cool.
May 18, 2004 MonkRX link
FYI: Mines auto-dissapear after 15 minutes.

lol, DEFBOTs attacking mines!.

That can be exploited though... of course... in the game in the state its in, it doesn't do you much except help greifers increase PK count.
May 18, 2004 Arolte link
Already reported. Hopefully it'll be fixed. It's a way to distract the NPCDEFs from dong their job, so I think it should be removed.
May 18, 2004 a1k0n link
Grr. They wouldn't have any problem taking out mines if they weren't using that stupid frigate gun.

Oh, wait. Serco defbots are shooting serco mines? Arrgh
May 19, 2004 misiorysio link
Itani defbots shoot Itani mines too, but I guess that was only to be expected.
But a curious thing turned up while testing this: some defbot's shots were appearing at some distance from the defbot that fired them (at least 100m by the looks of it) and some didn't appear at all. I wonder is it just me or did someone else have similar experience?
May 19, 2004 Arolte link
I think this has to do with the fact that all bots are taught to destroy any mines on the radar. Yeah ok, no brainer, right? Well apparently even friendly mines appear as yellow dots on the radar. This was probably done to preserve the very nature of mines--to be easily hidden from view to both friendlies and enemies. 'Cause if we knew which mines are bad and which are good, it sort of ruins the element of surprise. So they're given a hostile signature for that reason. And the bots are of course reading friendly mines as hostile also.

A much better solution to this would be to make enemy mines invisible to radar, while keeping friendly mines blue or something. That way mines would be easier to hide and you (and the bots) wouldn't be confused with friendly mines in the area. Even if this isn't how the bots see mines, I think it would be a much better way of handling mines on a player vs player basis. However, there are still exploits that need to be resolved with mines (i.e. embedding lightning mines into structures, making them indestructable to anything but proximity weapons).
May 20, 2004 Sheean link
Oh, yeah; hidden mines, then they are finaly what they are supposed to be "surprise!!" "what?" <BOOM>