Forums » Suggestions

Space coordinates and navigation system

Apr 20, 2003 Daytona link
From the recent hunt for hidden wormholes, this idea suddenly hit me...

If we type /displayshippos, we can display the current coordinate of the ship. How about actually implenting it in the HUD? Could make hunting and other activities (e.g. scrap/cargo recovery) much easier.

Also, is there anything similar to a compass or something like that so everu pilot can use it as a reference for it's bearing? The current HUD makes you have no idea where you are heading actually (Other than the wormholes)

Comments and suggestions are welcomed.

Daytona
Apr 20, 2003 Spellcast link
hmmm a 3D compass has some obvious problems, that annoying z axis comes to mind.

Although I would like to be able to leave "nav markers" in space.. I mean you'd think the ship would have some computer memory in it. Press one key and you mark your location in memory (have a limit.. maybe 5 per sector), press a second key to cycle through the marked nav points in the sector you are in.

The uses of this ought to be very obvious, marking the entrance to that silly hidden wormhole for one.

As far as implementation goes, that information could be stored on the client program in a simple database that kept track of the sector # and the X:Y:Z coordinates. that information could appear on the hud as a mark similar to a wormhole indicator, probably using the same subroutine I would imagine. This way you wouldn't even have extra data for the server to handle since it would all be done on your local machine.

Apr 20, 2003 Chameleon link
Why does a 3D compass have any more problem with the z axis than the rest of this 3D game? The z axis is something obviously understood and dealt with by the devs. I think that is a very weak argument.

Anyway, they already said they wanted to implement a 3D navigation system.

I saw one from a space game, which I think was Terminus, that was pretty good.
The universe navigational system in Homeworld was quite effective.


I would, however, really like those nav markers. They would be very useful.
If implemented, it would be good if they were visible to members of the same team. It might also be good to implement them as a purchasable item to stick in a mine bay or other special bay on certain ships. This could encourage individuals to play as a scout and assist with team work.
Apr 21, 2003 Spellcast link
the z axis is understood.. the code to figure out the angles isn't a problem.. display IMHO is.
Every 3D compass i've seen in any game has sucked as far as being understood by a new player. (and several have sucked all around) I've never played terminus so i cant comment on it.

Homeworld was a good nav system.. but there wasnt a 3d compass in it like you would need in a ship hud, because you were never actually in any of the ships.