Forums » Suggestions

base exploiting solution?

Apr 24, 2003 hachiroku link
i had an idea, seems to me and a few other people that there is an easy solution to base exploiting. If the period of invulnerability were coupled with a weapon lock lasting the same duration, the exploit would not exist.
having experinced people exploiting with nukes, i for one want some kind of solution.
your thoughts?
Apr 24, 2003 Suicidal Lemming link
Everyone has seem to of posted every idea, even this one, i posted that the time of you docking is double that of your invulnerability, and during invulnerability you can't shoot.

I wonder what the devs are going to do about this, me puts a cookie near a block of code hopeing they will go for the cookie and delete the code on there way, me notes the code is to make the player invulnerable.
Apr 24, 2003 SirCamps link
Anything that would destroy the exploit.

A no-lock cmd + invuln still gives you a chance to get away, if that's your goal.
Apr 24, 2003 roguelazer link
That is a bad solution. Deleting invulnerability gives rise to all kinds of new exploits. Trust me, it's in there for a good reason.
Apr 24, 2003 Spellcast link
inveunerability can stay its the weapons firing while inveunerable that needs to go

Apr 25, 2003 incarnate link
The solution to this problem is dependent on the AI being a little further along. Some stations will be surrounded by a "DMZ" (no-fire) area enforced by turrets and bots. There are still potential exploits, but I would prefer to solve this problems in as "realistic" a manner as possible, rather then using any more invulnerability type wackyness.

The zones are defined for several sectors already, but the AI isn't quite there yet. I had hoped this would all debut with 3.2.0, but it should be along shortly.
Apr 25, 2003 Celebrim link
incarnate: Will stations lock you out if they think you are hostile?
Apr 25, 2003 incarnate link
That's desirable, yes, but that may be a little problematic to implement in the current station framework. We should at least be able to do away with invuln, however, and be able to rely on a lot more threatening automated defenses.

The ideal solution really requires a Faction / Reputation system, which won't be implemented for awhile.
Apr 25, 2003 Arolte link
Excellent idea, Celebrim. I can see it now: The exploiter fires, then the station defenses kick in, and the docks go in lockdown mode for a certain time period to prevent redocking. Only the exploiter would be locked out, of course. Anyway, I can't wait to see this be implemented. Any type of solution is really better than what we have now.
Apr 25, 2003 roguelazer link
Oh, what a great idea. Now the traders can feel safe when they leave a station, and not boost straight away. The problem? Anyone from OUTSIDE the zone can fire ordinance (read rockets, or nukes in extreme cases) and not be fired upon by the trader. Hmmmm.....
Apr 25, 2003 Arolte link
I also hope these defense bots will be invulerable, so exploiters can't destroy them with nukes and then start exploiting for a free thirty or so seconds.
Apr 25, 2003 roguelazer link
I hope they're not... It'd be cool if you could kill all the defense bots, and then the station would be captured for your nation. It'd be like the n00bie sectors, admissible only to your nation, and maybe offering discounts or something. Then another nation would have to kill the bots again to get it back... At 4 nukes per current station defense bot, that's a lot of firepower and time... Plus it'd give a use for nukes, something you and Celebrium desperately want.
Apr 25, 2003 Captain Rambone link
incarnate wrote: "Some stations will be surrounded by a "DMZ" (no-fire) area enforced by turrets and bots."

This is really great to hear. That's the answer I was hoping for to station campers and exploiters. Its on the path that makes the most sense and I look forward to seeing it develop.
Apr 25, 2003 Celebrim link
CR: Good. It's also the answer that the devs have been giving for at least 6 months now.
Apr 25, 2003 incarnate link
Yes yes. The AI and "gameplay" in general have not been a priority until recently. It was more important that we address things like "making the server not explode". We're getting there..
Apr 25, 2003 chewy link
how about making it so that you cant fire during invuln AND you cant dock until 2 seconds after invuln. or you appear further away from the dock so that you have to turn around to go back and redock.
Apr 25, 2003 Celebrim link
chewy: I thought he just explained that? :)
Apr 25, 2003 Captain Rambone link
Celibate: "Good. It's also the answer that the devs have been giving for at least 6 months now."

As usual you have no point right? Just harrassment? Or do you intend to complain to the devs that this isn't done yet? Or is it that I don't read the boards enough? ;-P
Apr 25, 2003 chewy link
if ya did, sorry, i only read so far.
these things get long after a while