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Hive Badges

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Sep 14, 2006 roguelazer link
Pappy, the devs have said on many occasions that they do not intend for any sort of mathematical bonuses to apply. Frankly, it's a contradiction for you to say that you like twitch PvP, so you'd like arbitrary level-based damage modifiers applied. That rather defeats the purpose of twitch PvP. Perhaps the game you were looking for is EVE?
Sep 14, 2006 MSKanaka link
Actually, I'm the one who started the "HELL NO to dice-roll-style bonuses/levels" tangent, Zed... but I'll try and tone it down here:

In a twitch-based game, not only do such bonuses to aiming, movement and damage dealing/prevention not make any sense, but they're almost impossible to implement without completely breaking the way the game works.

The weapons all have a set autoaim cone that determines the angle that the weapons "turn" before firing. Adding bonuses to that could eventually end up with someone having a flechette or railgun with the autoaim cone of an AGT. Not. Good.

Adding bonuses to speed and thrust is also a no-no because the ships have been mostly balanced in that respect. (I still reserve judgement on the Behemoth. Return its armor or increase the speed already.) You don't want a repeat of that little series of hacks we had a few weeks ago.

And for armor... let's put it this way. An EC-89 with the armor of an SCP is about as broken as VO would get in that respect.

Yes, I used examples that were ludicrous and way out there, but I think they illustrate my point nicely. A "vet" who has been playing regularly for several years could potentially be on the "better" side of all of those examples. The new players would be toast on the recieving end of their own weapons and ships. That's a bad thing.
Sep 15, 2006 jexkerome link
Ah, nothing like someone who feels himself unique. Where oh where shall I begin?

Let's begin with your "qualifications". You say you've played
a lot of games, that you have "insights". Well, I've been around since the Colecovision and the Atari 2600; I've owned Apples, Commodores, Nintendos, and IBM computers since before the XT or CGA adapters. I haven't played EVERY MMO in existance (and I frankly doubt you have, too, unless you know korean, russian, japanese, spanish, and have a time machine that gives you more than 24 hours a day. Or, if, for some reason, you think only your country and its MMOs exist) but I still have the original Wing Commander and Xwing floppies to name just but two space flight games I own. I've played all kinds of space games, both single player, single with online component, online multiplayer, and MMOs. And, guess what, TONS of people here have done similar things as well; in other words, you're not impressing anyone, your expertise is not unique, and you've obviously learned squat from it. So drop it.

Second, yes, this is a suggestions forums, but, if you bother to look, you'll see a bunch of stickies at the top, among them one that goes PLEASE READ PRIOR TO POSTING A SUGGESTION. Had you read it and followed the instructions therein, you would have found out about the intended direction of the game and what is being worked on; further reading would have told you how the community feels about some matters. But of course, you seem to consider yourself some sort of "expert" with "insight", so reading what the others have posted is below you. So you mention more War missions and stuff as if it weren't coming, and you mention specialized gear like EMPs or cloaking or shields or other activities such as diabling, boarding and salvaging as if they hadn't been mentioned a thousand times already. Just get yourself off that high horse, use the search function and read all that's been said about every single thing you've mentioned (they are not great revelations and no one is reading them and going "Gasp! So true! This guy's a GENIUS! How could I not see it?!"). And if you have fresh insight into one of those, post it in the appropiate thread and FFS do not start a new one. We don't care how old a thread is, as long as it's not just a bump (and sometimes even if it is) we don't mind it half as much as having some uppity moron posting exactly the same things for the nth time. Lastly, had you read you'd have found out what I'm going to explain to you for the millionth time in this forum: Guild is only four guys, and every new feature they decide to add will take time; usually noobs like you follow with "if this game ain't complete how come I have to pay for it?" so I might as well answer that here, too: Guild loves this game but has been unable to find funding for it; the options they had was to charge for it (a small fee that is just enough to keep the game running, they don't make a profit) or abandon the project. All of us in the community feel they have made the right choice.

Then there's fact that you have no real idea why PvP is dying and obviously don't understand PvP culture in this game; so much for claims of "expertise" and "insights". PvPing isn't dying because the gear is all the same (you can fight with any gear you want, and the best test to determine skills is, in fact, using exactly the same gear, what is called a mirror match); PvP is dying because people are leaving due to Real Life, the NPC pirates have taken over what used to be the PvP sector of choice (it's slowly being shifted to another one, though), and because there's no real reason to PvP beyond PvP itself. The Devs are polishing the game's UI at the moment and so content, which will give PvP a reason and zest, has been pushed aside. The current PvP missions have grown a bit stale and are so far apart (totally opposite sides of the universe) that flying from one of the other seems too much of a chore. That is what is killing PvP, not "vanilla" equipment and certainly not a lack of combat bonuses. Levels have always meant squat (they rule the equipment you can access but say nothing of your real abilities, because anyone can trade or mine or raise his Combat/Light/Heavy merely by killing bots), PK badges DO mean something (try getting PKs against the likes of Niki or Shape), and, again, if you had read anything before spouting nonsense you'd have learned Levels are going to be phased out in favor of mission trees.

So please, do us all a favor. Either shut up, read, enlighten yourself and then come back with smart suggestions, or go play EVE or something.
Sep 15, 2006 PappyLawless link
Again you guys didnt read the post, i said if you dun like that mathematical modifier fine, it was merely a suggestion. For me game is out of content after a mere month, what to do? mine more rocks for money i dun need. Level.... for what purpose? PK? Ok fine lets go out and use the same 6 weapons on each other over and over till we get bored. You see my point now?

Twitch IS the way to go, im not argueing that, you talk about balance, yeah game must be balanced....in favor of those who work the hardest for it. were talking about a MMO here not a console quake match in spaceships, which is why the pk is in decline now. Its the best part of the game and its currently limited to the same ole thing every day.

Is it going to hurt twitch combat beacuse:

1- you have separate targetable subsystems
-which are each optional and depending on levels/badges etc
-create a deeper combat dynamic
-allow minor customization
-allow salvage/stealing of enemy ships
2-Ships/Shields/weapons/tractors stc
-weapons designed to specifically damage sheilds/subsystems
-Extend and deepen combat
-weapons with "intersting" effects for sheer novelty if not
specific use
3- you have a point based ranking system for pk against opposing nations/factions
-generates competition between players, guilds and nations
-any number of rewards to individuals and guilds with highest
totals

All the goodies of course to go to those who have earned or aquired them, balance cannot be a flat issue or game has no longetivity. Whats to keep a veteran player playing after hes bored with countless repetative matches, some of you guys can literally pk in your sleep, you can only have so much skill. You can only be so specialized. When the duels literally come down to who has the best ping you got nothing to stick around for.

And For the record forum assclowns like lord Jax here are a dime a dozen. But he can have "his" forum back, and he can have "his" game back, his e-penis is too big for me. "use the search button NOOB" type guys i got no bloody time for, get a life. I come into the community and get flamed by "cap'n old school" cause I didnt read 2000000 topics? Fine you win. I have nothing to contribute and suddenly dont care anymore, cause its already been posted somewhere obviously. Forgive my interest in a promising game, ill just keep my mouth shut.
Sep 15, 2006 toshiro link
Pappy, you have to realize that barging into a forum with ideas that have been suggested multiple times and then acting surprised and insulted about the tired or annoyed reaction of the long-time users isn't exactly what you could call 'moral high ground', yet you write as if you were sure to be on it.

As for not reading posts, have you read the ones that followed your second one? The tone was not inflammatory. The posters tried to rationally discuss your ideas.

If you want to leave in a huff, that's up to you.
Sep 15, 2006 LostCommander link
Also, some of the long-term players who have gotten somewhat bored with the game have little else to do than read the forums and wait for anything from your entire list (yes, I'm sorry, but EVERY one of those ideas has been suggested and discussed extensively before) to be deployed. We also do not take kindly to threads being taken so widely off-topic. The original post asked for some more pictures of badges for out characters - nothing more - because that is something that might reasonably get implemented.
Sep 15, 2006 PappyLawless link
Its all good, Jax is the one who irritated me with his "get out of MY game" nonsence, (BTW great mentality for expnading communities.) In fact hes the first "less than amiable" person ive met on VO thusfar. But it dun matter, more power to him. Whatever makes him feel better bout himself :)
NOBODY can honestly be expected to re-read 2000000 posts spanning however many years before making a reply. But since newer players are not well accepted in this community (as i have discovered both in this situation and by going back and reading about 2000 posts for a few wasted hours as was so graciously suggested to me, You guys instaflame every noob who comes along with any idea who hasnt read 1+ years of posts, so i dun feel so targeted now ;D)

Its a simple enough matter to bow out of your forums and just play the game. Never had much patience for forum Ettiquette anyway LOL. This is your place and you can have it. See you in space
Sep 15, 2006 Zed1985 link
Well you managed to annoy me too now.

Get off the moral high ground. Yes those that flamed were wrong, but ain't innocent either.
Sep 15, 2006 MSKanaka link
Actually, no, we don't instaflame every newbie that comes by.

What a bunch of people DO flame is:
- Suggestions that come up several times a month (and often several times a week) that are explicitly mentioned in the PLEASE READ PRIOR TO POSTING A SUGGESTION thread on the top of the suggestions forum. The title's in caps, it's been stickied, and it is a reasonable expectation on the forum denizens that new visitors read that thread before posting.
- People taking threads heavily off-topic, like you did here. Humans have only so much of an attention span, and when something "shiny" (in this case, a completely unrelated tangent involving WoW- and EVE-style "stat bonuses") is passed in front of their eyes, they lock their sight on it and forget whatever it was that they were doing previously.
- Grammar and spelling so bad it's impossible to tell what the person is saying even after someone attempts to clean it up.
Sep 15, 2006 PappyLawless link
Ok fair nuff....how in the bloody hell am i supposed to know any of this on one stinking optimistic post? All i know at that point is im gettin slammed by someone who dont know me from Joe for no apparent reason.

Yes after the fact, i went and read back pages for 3 stinking hours to try to understand why im gettin my ass chewed only to find that its happened various times to other "one post" noobs in the past. But anyway im not even gonna bother defending a stinking forum post and gettin people all riled up over stupid nonsennce, apparently the community has no need and certainly no desire for any newbie imput. But still no reason for such small community to stomp a mudhole in sombodys ass over a unknown breach of ettiquette, So being a newbie ill take my leave. I'll "annoy" you with my presence no more.
Sep 15, 2006 MSKanaka link
That isn't what we're asking for, and generally the forum-goers are quite friendly to new players. The problem arises when we have a large influx of people doing the same thing over and over again, like we've had in the past couple of weeks.

Reading stickied topics is always a good idea beforehand, and while in this case, your particular tangent wasn't in the thread I linked, it was still a suggestion that most people (including myself) consider something that would not only radically change the way the game works. It would severely cripple the image Vendetta has of being a unique kind of game, where the length of time that someone has been playing truly has no bearing on the outcome of battle, but instead the skills you bring to the keyboard determine your place in the PvP and PvE society.

This aspect of Vendetta has been around for as long as I can remember playing. For me, that's almost four years (four exactly next friday, actually). Frequently you'll find new players who join the game, take a few days to acclimate, and then go out PvPing. Sometimes they do extremely well. Sometimes they don't, and go back and practice for a while before entering the fray again.

I personally don't like the concept of the amount of time I spend playing determining how well I aim or how fast I move or stuff like that. If I wanted that, I'd go play EVE or WoW.

I apologize for coming off harshly, and I apologize for Jex as well, it's his time of the month... >_>
Sep 15, 2006 Shapenaji link
Regarding the Ping issue that Pappy brought up.

Unless you have a ping of 150+ it doesn't even enter in.

I fight with a ping of 80-100 and I routinely beat people who are good, who also have pings of like 35.

There are extreme amounts of strategy.

That being said, I agree with one point he made.

We cannot expect VO to both be a vibrant, beautiful game with lots to explore AND expect complete balance. The two are mutually exclusive.

That being said, I don't think that these weapons, or devices (which have, in fact, been discussed in previous threads) should be of a nature where they can be accessed by simply trading to death, or killing 2000 bots.

I have no problem with upgrades adding a little imbalance on condition that it takes skill to acquire them in the first place. After all, equipping these things just ups the incentive to kill you. And we may have to team up to do that, but when we do, you'll be out a kickass item, and we'll be the next targets.
Sep 15, 2006 Zed1985 link
Reminds me of the TPG raptor, or what ever it's called. It's a shp that is fairly hard to get. I know that I have gotten pretty decent in pvp now, but I still can't manage to do that test!
Sep 15, 2006 PappyLawless link
Again i had no idea community was against status/level related modifiers when i posted it, and it was merly a suggestion from a noob, but in hindsight i agree the existing system is superior. My arguement is strictly content related, i believe people who have played for literally years should have access to equpit and benefits thats us noobs simply should have to earn, this does create an unbalance between low levels and high levels, however this unbalnce creates competion and drive AND is naturally offset by the desire not to get pwned, as well as the existing ramifications of noob killing. Again in a PK centric game the best players should be recognized and exclusively rewarded based on their PK ability and records, visable symbols of such are even better (golden glowing wingtips or whatever LOL) Pk skill should be rewarded with not only publicly recognized status and ranking but with access to possibly unbalancing equipt as well. Same goes for levels themselves, the people who have spent the energy and time to aquire such levels should naturally have access to better stuff as is existing, the only thing lacking in this respect is alot more gear.

Also a chance for some beneficial info..... To get that raptor, watch your mission chat close, you dont have to kill them all in either section you merely have to survive through the timers. turn 100 off and watch for it to say "OK, next waypoint"...Or you can stick around and kill them all, but if you kill them too fast and return to base before timer clears you, or you miss the next waypoint killing off one batch, you still fail mission. just follow the instructions that get flashed VERY quickly by and its as good as yours.

And in responce to Shape... No you should not be able to aquire uber gear in a pk centric game via missions, goes to my arguement for a "nation point" system which relies strictly on PK performance, this idea comes from another PK centric MMO i play called "knight online" its twitch melee combat. Basically you aquire national points which are only earned through direct PK's or conquering certain targets/waypoints in shcedualed wars. The system works in two brackets total points and "lead-off" points, total points are what you have amassed in entirety, lead off points are what you gained for that month/week whatever. Lead off points are rewarded by monetary stipends and otherwise unobtainable gear when you are in the top serverwide brackets (min top 100, out of 20000 or so people per server so extreamly competitive) Total points are esentually measures of your leetness for all intents and purposes but you total points are added with others in your clan/guild opening more content, mostly status related things to show off how good your clan is or not compared to the rest on the server. For dierct PK you earn x number of points for killing x ranked(total points)player while you lose a fixed number per loss.
This system is one of most brilliant iver seen being as it forces extreme interacial competition, creates competion between guilds, and individual competion with every player on the server, while at the same time giving strong rewards. All stats are continually updated and publicly posted for everyone to see, top clans and individuals. On top of the ingame reward widgets. (examples: for clans x number points allows to access to capes, x more allows your capes to have a custom banner of your chosing to id your clan. top ten clans get a glowing armband to further announce their status. Individuals get monetary rewards based on their total ranking as well as armors which are otherwise unobtainable and rather leet) For this game in particular i see this type of system as a powerful addition, being this is so combat centric. as well as being relatively easy to implement as to a degree it already exists.

ZZZZZ longwinded and i apologize.

(and i checked back topics....i couldnt find anything of this exact nature already brought up)
Sep 16, 2006 toshiro link
Quote from PappyLawless:
i believe people who have played for literally years should have access to equpit and benefits thats us noobs simply should have to earn, this does create an unbalance between low levels and high levels, however this unbalnce creates competion and drive

In two words, I disagree. I like the idea that virtually any new player could come and kick the top dogs' collective asses, if his skill is that good. It's one of those things that makes VO special in my opinion. Because by the logic of your post, I, for example, should have access to some uber guns, while Shape (another example) should not. Although Shape would probably still beat me 9 out of 10, it would be unfair (substitute ace of choice for 'Shape').

Honouring continuous service for one sole nation for certain lengths of time (like you suggested), however, sounds like a good idea to me. The question is, how these honours would be designed. Perhaps they should not intrude upon PvP equipment, but rather give the player better ship prices, or somesuch.

It's very well possible that no topics relate solely to the idea of mathematical modifiers, because the entire gameplay suggests the opposite.
Sep 16, 2006 Zed1985 link
Anyway !!!backontopic!!!

Do you guys think that getting those hive badges will add anything to your gameplay? I.E. would you spend more time hunting hive bots? Would it make it more interesting? As the devs have already said, it is not something hard to do.
Sep 16, 2006 PappyLawless link
Well.....I already spend a huge amount of time botting, and i assume many others do. As of late ive been queen farming relentlessly for hive posi's. Why not add more badges and such spiffs, certainly cant hurt. At the same time add a few modified items to go with each badge, as with any others. Specially now with the changes to the hive they are trying to implenment.
Sep 16, 2006 LostCommander link
Adding items affects balance, which means that they are generally not easy to add (unless it is like a color change, but that requires art on some level). I would simply like some more badges.
Sep 16, 2006 Zed1985 link
Well adding items wouldn't be too hard... you could remove them from the hive drop and make em badge available? Not all.

But say have the hive ion blaster and um... the hive FC available with badges. WHile the sough after posi and gat cannon remain drops...

Also while adding items DOES create difficulties, I think we have way too little choice in game, so even if it is hard, it should be done. But maybe not as soon as the badges that are added.
Sep 17, 2006 PappyLawless link
Well they wouldnt have to be massive changes to existing items, slightly less consumtion, lil more speed or whatever, just other wise slightly better and unobtainable from other methods. Or better yet, make currently useless gear like phase blasters/flechettes tweaked up versions as rewards to be moderately usefull in PK. This should be cake to implement, just deciding what and how much is the problem.

Or maybe just more interesting, different animation sprites. Like the diff between reg ion blasters, and hive ions (i love the hive ion animation and behavior, just so weak) however changing sprites and animation/shot behavior is a bit involved from simply adjusting existing items.