Forums » Suggestions

New weapon: option 1

May 18, 2003 slappyknappy link
I've often wondered where the non-energy guns are... I'm talking about guns that shoot bullets/flak/rocks/pies/etc.

For example, make an advanced gat. turret that shoots small explosive bullets instead of energy bolts. Increase the damage somewhat. Retain the rate of fire. The energy cost would be zero per shot, but the max. ammunition would only allow sustained fire for a few seconds. Make the ammo expensive enough, and you have a powerful **defensive** weapon. No pirate would rely on using one in a "hunt" because the ammo would deplete too quickly. However, for traders it would make a great deterrent weapon.

What I'm getting at is this: A class of weapons that doesn't use energy. The trade-offs are in limited ammo capacity of a few hundred shots. The benefit is the ability to better balance battery needs in ships; especially for non-fighter types.
May 18, 2003 Renegade ++RIP++ link
euhm, what are swarms and rockets then in your opinion ??

cheers
May 18, 2003 Suicidal Lemming link
The devsdid try a gatling cannon with ammo, problem was it lagged the game down.
May 18, 2003 Celebrim link
Weapons that consume ammunition rapidly present a technical difficulty. There are constraints on what kind of weapons you can create. For some ideas on how to get around this constraint and a number of ideas for weapons that use relatively low energy go look at the thread on new weapons.

http://vendetta.guildsoftware.com/?action=msgboard&thread=1195
May 18, 2003 Arolte link
I requested ammo-based gatling guns in 3.1.x, but after seeing how they made it for 3.2.0, I was very pleased. I think it's fine as it is now.

The railguns of 3.2.0 used very little energy, and they were actually fun to use back then. This is because you'd have the ability to boost and fire at the same time. Unfortunately, combined with its insane damage value, it was an extremely deadly weapon in the hands of a marksman. After an update or two, the damage was decreased and the energy consumption was increased. It still needs to be tweaked, however.

The devs need to watch how they implement ammo-based guns of any sort in the game. True, they're limited in ammunition to give them a disadvantage, but players who use energy-based weapons should at least be able to get away without having to worry about being backstabbed by a guy who's boosting and firing ammo-based weapons at them. A limited range or spray effect may solve that problem, as it did for the advanced gatling turret.
May 18, 2003 Celebrim link
"A limited range or spray effect may solve that problem, as it did for the advanced gatling turret."

Or limited velocity, or limited damage, or whatever.