Forums » Suggestions

Cloaking device...

Jun 13, 2003 pixelmasochist link
You're all gonna hate this at first but please hear me out...

This is my new approach to helping people get on their feet. You're a noob whos trying to make some cash, you keep getting blasted from every jump you make; And you're losing money FAST! I propose a cloaking device that takes up every gun port on the ship you use (if the jump needs full energey regardless of battery i see no reason for this to be an issue). You will not appear on radar. You could still be seen if someone is close to you but the team colours on your ship would be blacked out.

This device may or may not drain energy while it's in use i'm not sure if that would be needed, also you cold disable the boost while cloaking is active.

Another noob helper idea from someone who (apparently) cares :)

cheers

pheed
Jun 13, 2003 HumpyThePenguin link
heck its a good idea, but too easily exploited.

How would we keep veets in busses from using this?
Jun 13, 2003 pixelmasochist link
hmmmmm, it could also be used by vets and team members for reconaisance. You still can't shoot while it's on your ship as you have no weapons.

Flag capping would need a special rule though, perhaps if you entered either of the enemy sectors the device simply doesn't work (Due to the static energey fields that the stations power or something...?).

Ohhhh, actually if you enter an enemy sector with this device attatched you can't boot either, how's that for a deterent ;)
Jun 13, 2003 pixelmasochist link
i'm beggining to see the badness of this...

A pollutant exploit that will ruin it :/

A vet in every sector relaying information as to who is there.

Damn it seemed like such a good idea too...
Jun 13, 2003 cembandit link
I have always been against newbies haveing any special bonus for one reason - when the bonus is gone they are newbies again. This applys to any game.

Its not hard to make money in vendetta, no matter how new you are. I had over a million on my 2nd day, not even using hidden sectors.

Its too hard to catch people who dont want to fight as it is.
Jun 13, 2003 lunitary link
i agree with cemvandit.
if the newbies will use this then they will make money fast...
they will get a decent ship, but still they will loose money from not being able to fight well. they will loose it fast beacuse they will buy a new ship every time the get killed...

they need to learn to fight before they can make money.

i got killed alot before i make any money. but that was part of the fun as well!!! the hunt...the chase...the happyness of sucess...:)

it all makes it worth while and much more fun...

the clocking devise will make it much less fun....untill the newbie get's expireice... and then what's the use of clocking...
Jun 13, 2003 Eldrad link
He didn't say anything about it being only given to noobs, just that it would be useful to them.

"A vet in every sector relaying information as to who is there."

Why would vets in every sector use a cloaking device? Why not just sit in the station? Or just out in space somewhere? I don't think anyone would use this except on trading runs and maybe flag camps if the penelty ins't too high.

As for flag capping disable it if you have the flag. You should be allowed to go into the sector cloacked. Why not?
Jun 13, 2003 pixelmasochist link
Eldrad: DAMN! that's a fine point you have their! Yes, i'm beggining to see this working... Obviously the cloak would expire when the flag is capped...hmmmm you'd have to be unarmed though, else it's far too much of an advantage. This will also add an element of risk.

Of course we will have the cloaked capper entering an area cloaked, the capper grabs the flag & does an /explode giving the flag to an armed teammate? perhaps we could disable explode for the cloaked ship?

This could actually work, not just as a noob device but an addition to an espionage mission, trading etc... ;)
Jun 13, 2003 Celebrim link
Toys thread, #16.

There is a thread somewhere containing a detailed discussion of alternate implementations of the cloaking device from the implementation in the toys thread. I remember Arolte being involved, but I don't remember who else was contributing. Based on that thread, it might even be possible to have several different types of cloaking devices each of which with a particular strength (recon, ambush, or evasion).

I'm also opposed to newbies recieving special bonuses - like a free cloaking device. First, because it is hard to explain and thus ends up reducing suspension of disbelief and emmersion. Secondly, because ultimately it doesn't end up helping them - the only thing that cures 'newness' is experience. Thirdly, because it raises the specter of vets cycling new characters as an exploit or a means of assisting thier main character. And fourthly, because it can be a hinderence to a newbies enjoyment of the game, because it reduces what the newbie has to look forward to, angers him when his toy is taken away, and causes him to overlook better ways of becoming comfortable and successful in the universe.

The flag is in my opinion irrelevant.

The 'cloaks!!!' thread can be found here:

http://vendetta.guildsoftware.com/?action=msgboard&thread=1366
Jun 13, 2003 pixelmasochist link
It's got to be expensive! probably 40000c i'm not trying to give it free to noobs. My initial idea on the noob front was for them to have something to aspire to, they make money in their home area, then buy a cloaking device and branch out. I never wanted it to be a free givaway ;)

I know i should have made alot of this clear in the beggining but the idea just struck me and i had to write it down...

P.S. i am soooo gonna trawl though this forum when i get home from work tonight!
Jun 14, 2003 Drooling Iguana link
There should be a counter to this. Maybe a weapon that uses a large port, does no damage, but reveals every ship in the sector for a limited time. Make it use a lot of energy and have ammo be expensive, so that people would be discouraged from using it unless they already suspect that there's a cloaked ship in the area.

Maybe have another weapon that attaches a homing beacon to a ship's hull, broadcasting their location until they return to a station to have it removed.