Forums » Suggestions
A tiny AI improvement..
Make it so defence ships activly hunt the guy carrying the flag, and will only fight someone else when they have 50% or so.
I'm sick of seeing people drag the defence ships way out into space.
I'm sick of seeing people drag the defence ships way out into space.
How about having the bots limit a maximum of 2 to each person, if the person with the flag has it, then 1 to each person, then 4 to the flag person.
These are some awsome suggestions. Or how about the bots also can't leave a designated area. If they're chasing somebody, and the pilot spaces, the bots go "Ah, screw it" and leave him. This would also be a good escape tactic if the bots are chasing you.
It is really hard to cap now. If those insane bots attack the flag carrier, it will be impossible to cap.
I think you should leave it...what I hate is that the bots are always close to the jump-gate..that when you come out they already attack you...
The devs are working really hard on the AI. Once they get it working well the defence bots won't have insane advantages over us. Also at the moment the bots won't go out past 20km or so.
"It is really hard to cap now. If those insane bots attack the flag carrier, it will be impossible to cap."
not really, eldrad can support that.
not really, eldrad can support that.
it is possible to avoid the bots w/out turbo.
But i asked the devs and they said that when the ai is improved the bots won't be like they are now.
But i asked the devs and they said that when the ai is improved the bots won't be like they are now.
AI? Theese bots don't behave like AI. They behave like well-scripted event chains.
I think the whole "Drawing away the def bots" is a cool thing. It gives newbies like me a role in a cap attempt :P
*Golden cannonfodder*
I think the whole "Drawing away the def bots" is a cool thing. It gives newbies like me a role in a cap attempt :P
*Golden cannonfodder*