Forums » Suggestions

Ships, Certifications, Military, and Missions

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Aug 06, 2003 Celebrim link
Arolte: One of the details that I could have quibbled with (but didn't because I liked the post so much as a whole) was the idea of 'certifications'. I think they very much miss the point of having a mission structure, and you have become to enamored with the exact meaning of that word. Phaserlight was much more on target when he said, "players would have to have a certain government faction standing in order to attempt the certification missions in the first place"

I don't think that the word 'certification' is nearly as apt as the word 'license' or 'qaulification', since what the game ought really to care about is whether it legal for you to own that weapon not whether you know how to use it. A 'certification' mission is merely one type of story we can give to a mission, and as you yourself noted when you had to develop all these extra rules specific to the mission - it is a story fraught with implementation problems.

It's much better that various mission paths allow the acquisition of licenses to own (and buy from legal sources) increasingly effective weapons. The gun dealer doesn't care too much if you can use a pistol, just so long as he's not going to get in trouble for selling you one.

I don't think it is a given that "when you're done with it you won't have to deal with it ever again". That's a given only if we make the assumption of linearity in career paths or mission structures, which I wouldn't want to do. And frankly, the 'go into the shooting gallery at blow up some training drones' back story to these missions is colorless and would quickly become redundant.
Aug 06, 2003 Phaserlight link
Celebrim: true, that. I guess I should start calling them "licenses" from now on. And yeah, completing a specific "license mission" would not be the only way to get a license. The bottom line is if its legal for a particular player to carry a particular piece of equipment. You might be granted a license in a particular story thread, or the government might penalize you for a series of actions by yanking your license.

Also, not having a license wouldn't mean that you *couldn't* have that particular equipment/weapon, you would just have to go to much greater lengths to get it and to hide it from the government.
Aug 06, 2003 Celebrim link
Phaserlight: Yes.
Aug 06, 2003 Renegade ++RIP++ link
still celebrim.

I would like those training missions. It would help newbies a lot. But they should be optionally, like always. In any multiplayer game , you always get guided through a little tutorial. Now when you create an account, your first char should receive a very small intro. Nothing fancy, just a little going over the buttons , and a small kill this bot, kill that bot, trading. And when you did do it, It should give you a licence that gives you the opportunity to leave the homenationsectors.

And if you wanted to improve your skills "for instance rockets, then there is a lvl 1, lvl2 , lvl3 training". Every training will teach you something usefull about the specifications of that particular weapon. Or adds an extra feat. For instance, +1 prox, +1% damage, ... "nothing to unbalancing". Naturally to be able to do these trainings you should be a member of a certain faction and hand over a certain amount of money, or have done a certain assignement for that cetain teacher. For instance, lvl 3 is only open to military special ops. Lvl 2 only to the military. Lvl 1 to the civilians. Naturally before you are able to attain lvl3, you need to do lvl 1 and lvl 2.

This could be a nice adition you know celebrim. And like arolte said, before you are able to get this lvl 1 clearance licence, you should for instance shoot a rocket without receiving splash, or killing a certain number off bots without receiving splash. Im just tossing around ideas you know, nothig set in qstone, but it could make it a lot more interesting.

cheers