Forums » Suggestions

Disable Mouse-Look's ability to steer

12»
Dec 04, 2014 cellsafemode link
For Keyboard and Mouse users, you should have the option to steer with keyboard and use mouse for "looking around" without changing the direction of the ship or using the mouse for yaw and turning.
So the suggestion is to turn the "Mouse-Look" commands into a camera only directional command. This puts all input methods on the same playing field.

The current way mouse-look works is just completely wrong for a space combat game. You lose any sense of skill in maneuvering your ship. It ruins any sense that you're even in a ship. In doing so, it creates an unbalanced means of gaining more control and in effect, accuracy.

Mouse-Look is to VO what spreadsheets are to EVE. It circumvents some of the very basic aspects of what makes twitch based combat games better than dice rollers.
Dec 04, 2014 abortretryfail link
+2
Edit: see below.
Dec 04, 2014 Darth Nihilus link
I think it would better to add this as another option altogether. No way will the current mouse look controls go away, but I would love to be able to look with my mouse without steering my ship, yet still be able to control my ship with my keyboard.
Dec 04, 2014 Pizzasgood link
-1 as a replacement
+1 as an additional mode; that would be really nice to have

"it creates an unbalanced means of gaining more control and in effect, accuracy."

No, it absolutely does not. Mouse-look sloppy as hell. Steering with mouse-look is off is much more controlled, since you can avoid the oscillations you'd get if you relied on mouse-look's underdamped control system.
Dec 05, 2014 incarnate link
Yeah. Mouse-look being some kind of huge advantage is.. a wholly new complaint, heh. And not true.

But I've also considered the idea of some sort of "look around button", that when held down would allow the mouse to only impact the player's view, and not the ship. It's kind of silly that you have to be in mouselook and use turbo to do that currently.

So, I support the idea of adding an option.
Dec 05, 2014 rochelGoyle link
Would it be easy to make another button operate just like turbo except not engage the turbo thrust? I do realize what that sounds like but I think you'll get the picture.
Dec 05, 2014 csgno1 link
-1 to OP
+1 to incarnate and others with the same suggestion

Mouselook is not much of an advantage, it's a trade-off. Benefit: I can look around when I turbo. Detriment: dealing with concussion weapons I don't always know where my nose is.
Dec 05, 2014 abortretryfail link
Some look binds for joystick buttons would be great. Lots of flight sims have had this since... the 90s when PC flight sims became a thing.

We've been asking for a while now. :(
Dec 05, 2014 cellsafemode link
Mouse look allows you to tell the game where you want your nose to be rather than tell the game what direction you want to move. Flying (space or otherwise) doesn't work that way. And it does produce an advantage in many situations. That's why a lot of old players utilize it a lot because not utilizing it puts you at a disadvantage more than not.

As far as utilizing it to look around when turboing, this "feature" is often used to allow that player to mouse look to a chasing ship and drop turbo. The ship then swings around exactly to where the chasing ship is so they can open fire on them. Again, this is not flying.

Looking around is fine. But there should be no means of pointing a cursor at something on the screen and your ship following it to that point. That's not flying.
Dec 05, 2014 abortretryfail link
Mouselook is great for agile fighters to quickly recover from rocket concussion. Your view never gets disrupted by the blast and your ship immediately starts turning to right itself. On less agile ships this is less of a blessing than a curse.
Dec 05, 2014 Kierky link
Yeah next we should only let people fly with F/A mode on because FA off is too different as an option and allows some advantages.

cellsafemode, piss off, if you don't want to be caught, then don't run away in the first place. Your inherent problem of dying while running does not automatically become ours.
Dec 05, 2014 incarnate link
So, as the vets are aware, there are no "options" in the game that cause any actual change to the capabilities of your ship, only computer-based control-systems that lie on top of your ship's native capabilities and modulate them in different ways. This is very true-to-life, and I don't consider ship's computers to be a bad thing for the game, even if in some cases they may prove helpful (which is the.. point).

In any event, let me be clear: I am not getting rid of mouse-look. It has been considered a reasonable trade-off by thousands of combat pilots for almost 13 years. It hasn't suddenly changed now.

But I am open to the look-around type bindings and so on. Yes, I know they've been requested for a long time, and it was on the list at one time as a back-burner thing, but clearly we never got to it. I'll see what I can do to elevate the priority.
Dec 05, 2014 Lunchfoot2 link
cellsafe why are you so hell bent on making the game less fun? A lot of your posts seem to focus on taking something away rather than adding something.
Dec 05, 2014 cellsafemode link
Kierky: there is a logical difference between the different physics modes where your inputs act on thrusters and your control is in how long or at what duty cycle those run for and pointing at a spot on the screen and having your ship turn there. In RC it would be the difference between flying a plane / copter with a controller vs the toy following a ball you're moving around to control it's movement.

But continue being butt hurt about your bot and make up pretend scenarios where I run from fights or care about dying. It's amusing.

It's not about making the game less fun. Anything i've suggested that could be considered "taking away" was suggested because I find that it either takes away from immersiveness, role playing, general gameplay of new players or just seems to exist to placate a small but loud entitled subset of players at the expense of what would likely exist if new players had the same option or stamina to shape gameplay. My definition of fun doesn't require the lack of anything being difficult where that difficulty plays into strategy and overall gameplay. Though, i've made a number of posts about adding things. Just because they dont focus on adding toys or neat options to players who have already tiered out everything available currently in the game doesn't mean they dont add something. Adding things available only to the top tier helps the game the least amount. So i try to suggest adding things that affect the bottom tier when it comes to adding something new. If it touches the rest, then bonus.

Not that this thread's suggestion was any or all of those. Obviously nothing will come of the thread in relation to the OP. But hey, if being able to control the camera independent of ship direction becomes a thing because of it, then you're welcome.
Dec 06, 2014 Kierky link
Lol there was no mention of a bot in my post. Your attempts to unnerve me with your posts trying to break it is amusing to me. I replace a much needed aspect of the game mechanics that are missing. And I'm quite happy to pay GS a subscription to do so. The minute such mechanics exist, I won't be butthurt, I'll be happy that my bot fills a niche that you seem to be so annoyed about.

In the meantime, I attacked you on the merits of your idea, as they are somewhat misplaced. Yes, we need a free camera toggle button, but you phrased your suggestion as if MLook was some kind of game breaker. So get off your high horse.
Dec 06, 2014 TheRedSpy link
Mouse-look might be the best feature in vendetta online. Yet we take it for granted.
Dec 06, 2014 genka link
Guys, cellsafe is right, mouse look is totally overpowered. (You may want to mute your audio.)

I have other good news for you cellsafe! You can finally live out your fantasies of influencing a videogame AND feed your obsession with chris roberts! CIG is hiring!

PS: Have you ever played this game?
Dec 06, 2014 abortretryfail link
Without mouselook, the game is totally unplayable on a touchpad. Soooo maybe removing its steering capability isn't the right approach.

You could eliminate any advantage it has entirely by making it so that outside forces that move your ship also move the camera the same amount. That way mouselookers would still have to deal with their camera view being knocked all over the place by concussion blasts like the rest of us do.
Dec 06, 2014 Kierky link
ARF: mouselook means mouse look, not explosion impacted sometimes mouselook. Do you really want the flare whiners to begin on this when the concussion makes them lose all the time? It'll be like having FA on, it's suicide. No. I like it the way it is, and it's balanced. People *choose* to make it "harder" on themselves by playing with something that does not support ML.
Dec 06, 2014 abortretryfail link
You mean how the concussion knocks the joystick, keyboard, controller, touchscreen view around and has since forever? You can't use a mouse at all on Android and some of us have problems with our hands that make using a mouse for longer than a few minutes pretty darn painful.