Forums » Suggestions

Mine limit

Dec 01, 2003 Tempest link
Perhaps using "illegal" mines could automatically increase your bounty to 1000 or someting.
Dec 01, 2003 Durgia link
well like I said I did not like the idea of limiting mines either thats why I put in other suggestions. The mine gun would be really good I think. Make it have very little damage...just enough to set off the mines but not really hurt people. If people actually stood a chance to demine it would be nice.
Dec 01, 2003 Skyfox link
Maybe defense turrets will take care of mines, but they don't take care of valk rammers, which mines are one of the best, and nearly only ways to destroy them.

I think prox mines range needs to be boosted, Lmines dammage needs to be decreased. I don't think there should be any limits to the number of mines.
Dec 02, 2003 Arolte link
Well defense turrets should also target hostile players. The reason some people mine and swarm spam is because they're cornered into a station and they're outnumbered. I don't see why defense turrets couldn't engage anyone who'd fire within the protected zone.
Dec 01, 2003 Durgia link
I know this has been discussed somewhere b4 but I cannot find it. I think mines as an offensive and defensive weapon are too strong. I know that after the reset there will not be as many around, but there will always be somebody with money that wishes to cause grief. The way it is now one player with a few hundred thousand dollars could hold off 10x the number of attackers. Griefers can mine the sector enough that it will start to lag, making the mines very hard to kill and game play annoying.

Now to solve this I think that there should be a max limit on mines. I really don't like the idea of putting limits on things but I don't see many other options. I would suggest a limit of 12 Lmines or 24 proxy mines, where ever Lmine counts for 2x the Pmines. So you could lay 6Lmines and 12 proxy for instance.

The other way I can see this become less of a problem is increase the cost a small amount, not a lot but just enough to make mining really be a last resort type weapon. At the same time reduce the damage of Lmines, it is just too high right now.

I really prefer the second option as I don't like limits on things I can or cannot do. But I do think that mining is too easy and too effective.

Edit* there also could be a demining weapon that targets mines like the adv gat but slower. Make it a L port so hogs could slip in to demine a flag or rags could blast the heck out of them.
Dec 01, 2003 Arolte link
Station mining is about the only problem there is. Placing station defense turrets could easily solve the problem. I don't think it's necessary to place a such a limit on the number of mines. The sectors in Vendetta are pretty huge, and limiting the number of mines would render 'em completely ineffective for flag defense or blockades.

...But now that I think about it, maybe placing a limit on the number of mines would be better than having them timeout after a certain period of time. I hate having to re-lay mines down, especially when I'm capping a flag and the enemy is taking their dandy old time to get into the sector. So I'd say one or the other, but not both.
Dec 01, 2003 toshiro link
formidable ideas! but i think the increase in cost would rather make it the weapon of choice for people that mine almost obsessively, rather than make it a last-ditch effort, when you are probably already running low on credits.

asides that, i have not much to add except for this:

the limit should count for every character, individually. f that was the way you intended it to be handled, i'd like to exploit that idea further, to (hopefully) take the wind out of the sails of those who think that this would lead to abuse:

the number of people that have two computers "on air" and invite a buddy over to have them mine is neglectable. also, if it were a combined effort of multiple players to lay a gigantic minefield (for mine art, e.g.), that could still be done and i, personally, would welcome that since i prefer organized actions (the blockading of a sector could be that) to unorganized ones.

however, i would propose an exception of the rule concerning home sectors. in home sectors, the limit should be less harsh. because flag capping is meant to be difficult for the cappers, and not for the defenders, imho.
Dec 01, 2003 furball link
I disagree with a limit on mines.
Dec 01, 2003 Phaserlight link
I'm with Arolte on this. Don't forget the "no-fire zone" around each station that will probably be implemented. I'm sure that would include station mining.
Dec 01, 2003 Celebrim link
I'm with Arolte on this too. Once nuetral stations recieve defense turrets, they will be able to automatically demine anything in thier range far faster than anyone could lay a minefield. This will largely end the need to limit mines, since they are only probablimatic near stations wear a) its short trip between laying the mines and returning the refill and b) people are forced into a relatively small area of space.

Once there are RP consequences of hostile actions as well, then the whole problem becomes a non-problem.
Dec 01, 2003 roguelazer link
I am against limitting number of mines.