Forums » Suggestions

Player to Player trade (in-station interface)

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May 21, 2016 joylessjoker link
-1 for the same reasons skinwalker listed. He's got good vaild points. You traders are just looking for ways to guarantee safety of your precious cargo. It's hilarious to watch you go apeshit when your true agenda for this change was exposed.
May 21, 2016 Whistler link
The repeated -1 thing is undeniably lame, as is getting upset by it - seeing as it has no impact at all. Kindly further your arguments or move along.
May 22, 2016 csgno1 link
Stuff arrives in Nyruis F6. Somebody still has to load it into the station, this doesn't change. They also have to take it out of the station. Does it really matter if it changes hands while in the station, when I currently make the new owner load it in because I don't want to move it twice? I could move a lot more stuff if I didn't have to wait for the other party of the transaction to be online when I'm doing the grunt work. I can't speak for others but I would be moving a lot more stuff if there was a trade interface while causing the same number of moth runs in and out.

I usually want this when faced with transferring hundreds of moth-loads to another player. Talk about dull. It could be limited to transfers of a block of 10,000+ cu all of the same item. This would keep 98% of the transfers in space but not punish the people that want to do more volume.
May 22, 2016 yodaofborg link
-1 for the same reasons I posted years ago when this was first suggested. Also I do not hide in nation space and have still found traders swapping cargoes and stolen them, so saying it doesn't happen is pure BS.
May 22, 2016 Sieger link
Thanks for the feedback all. I'll address the posts that I think need a reply.

Darth Nihilus - I checked and found an old suggestion that comes pretty close to mine. But incarnate did not comment on that. Could you check and possibly link his comment? Can't seem to find it.

Dr. Lecter - Your general charming attitude aside - What about the safety is magic? Both players are in a station. Imagine you and I were in a station. I could go over to your hangar and throw stones at your Greyhounds. And I could also trade with you.
But the fee you suggested is a reasonable idea. Would you agree with the whole thing and +1 it if there was a fee for everytime someone uses this feature? The station asking for some cash for doing the transfer business sounds logic. I amended the original post to show your proposal.

joylessjoker - The childish boy has exactly one valid point and that is really not a big one. With many suggestions, there come tradeoffs. My opinion in that there is more to gain than to lose. You may disagree. I can accept that.

Whistler - Thank you for pointing it out. The problem with the Suggestions board is always that the usual suspects try to disturb constructive discussions as soon as they see that the suggestion they don't like gets support. I imagine SkinWalker was hoping that the devs only zoom over the suggestion, see the many -1s he posted and leave the thread, thinking everyone was against it. Hah.

Harpo - Indeed. There still is enough danger. Anyone will have to haul the stuff to the station. Plenty time to catch them while they do that.

yodaofborg - It'd be helpful if you repeated why you are against it. Maybe you happen to have a substantial argument against it. And then we can see if the idea can be adjusted accordingly.
May 22, 2016 DeathSpores link
-1 either i have also, countless times, jumped in station sector and surprised traders in their transaction.
Stop trying to make the game suck for pirates. (and piracy does not reduce to sit in B-8 and kill passerby)
May 22, 2016 The_Catman link
+1 to OP

Lets get rid of the boring launch, drop, dock, launch, drop, dock ... etc etc
May 22, 2016 Pizzasgood link
I am in support of this if it is limited to bulk trade (1000cu+) and requires a fee of 500k per 1000cu so that there is a tradeoff. It could also require both parties having a sufficiently high trade license.
May 22, 2016 Dr. Lecter link
500 credits per cu seems laughably low-ball.

Dr. Lecter suggested that there should atleast be a fee of 100,000 credits for using this feature. So everytime you initiate an in-station trade and complete it, it costs 100,000 fees for using the stations inter-trading system. Sounds okay to me.

The OP has (unsurprisingly) lied about my suggested requirement were this implemented: 100k per CU for magic trade safety in a game that has previously prided itself on the concept of "no absolute safety anywhere."

Sure, both players are in a station. A situation where VO has always made you 100% safe and left you with 0% interaction/gameplay. Your proposing to change that dynamic is no small thing, and should have substantial costs.
May 22, 2016 Sieger link
Thanks for the feedback to all again.

Pizzasgood - Yeah. That sounds very reasonable.

Dr. Lecter - Oh. You actually meant what you typed. I was thinking you made a typo since it sounded incredibly stupid to charge 100k per cu and goes completely against the idea behind this suggestion which I made clear to everyone more than just once.
For you again: The idea is to make large bulk trades go faster and not waste 45 minutes and up. Large bulk trades usually have to do with 1000 cu and way up. Your idea makes the whole thing stupidly expensive. So I suppose you'll have to stay in disfavor of it.
May 22, 2016 davejohn link
I would support the idea of simpler player to player trading. I see no reason why a station would charge any significant fee for this; it is as ever the usual suspects trying to get at traders for wishing to change the completely irrational launch/drop/dock system to an internal paperwork system.

1 % of the value of the goods transferred charged to both players would seem to me a reasonable fee. Charging a huge fee for safety is pointless, traders would just wait until things are quiet and use the traditional method.

I assume that Dr L , being a lawyer, is suggesting that the the 100k per cu is transferred directly to Dr. L as legal fees.....
May 22, 2016 Dr. Lecter link
For you again: The idea is to make large bulk trades go faster and not waste 45 minutes and up. Large bulk trades usually have to do with 1000 cu and way up. Your idea makes the whole thing stupidly expensive. So I suppose you'll have to stay in disfavor of it.

Fast, safe, or cheap: pick two.

If you want to execute a large bulk trade instantly and in complete safety, you pay the station providing you that safety and convenience 100k per CU transferred. Yes, that will be millions of credits, but anyone using this can easily afford that as a rounding error.

Moreover, you're not just getting convenience and safety from interloping pirates. You're removing counterparty risk entirely, which is HUGE. Never before in VO has there EVER been a way to ensure via game mechanics that your trade is simultaneously executed. Before, you always had to worry about someone taking your cargo/credits and running. Yet another reason this should (if implemented, which I'm against) have a HUGE penalty attached to it.

Anyone claiming this is just a tiny tweak to speed up the (extremely rare, relatively speaking) huge bulk SSS exchanges is either extremely naive or a slimly, duplicitous weasel.

I see no reason why a station would charge any significant fee for this

Seeing as how you supposedly live in the UK, that's utter bunk. Anything a gang/government can extort (er, tax), it will. As much as it possibly can without killing the underlying transaction (if not more). Clearly, certain pilots would really like to not have to swap cargoes outside a station: it makes perfect sense the station would monetize their ability to satisfy that desire.

Perhaps prices would vary based on whether it was a national station versus Corvus/other Grey corps.
May 22, 2016 Mi5 link
+1
+1
+1
+1
Don't mind me just holdin back negitive nancy.
May 22, 2016 csgno1 link
I think the bigger picture should be considered. I can only stand to go around in circles in a moth about 30 times in a day before I'm bored to tears. Sometimes I want to sell hundreds of moth loads of stuff at a time but I don't because of this boring limitation. I tell people 30/day limit.

Pirate attacks on transfers are rare for me (average below 10 times per year) but the boredom is every time. A 100k fee per cue is just stupidly over the top, a 400k FCP now becomes over twelve million credits. This is just a poison pill to negate the whole idea of this feature. Equating this to taxes is just silly, how many tax jurisdictions charge three thousand percent...

Allowing me and others to easily sell thousands of cu at a time will cause more people to be moving more stuff around. If I sell a guy 30 FCP he has to then move it to its destination. If I sell a guy 300 FCP he has to move that to its destination.
May 23, 2016 SkinWalker link
I just pirated cargo at a station as it was being swapped today and prevented two TGFT from doing a swap.

If TGFT traders want it (Seiger, Blaqk, et al) then it's to avoid being pirated and trade without the danger.

Care Bears like VOID and TGFT will always look for the easy way. They can already jack their hauls up to 1200 cu in a dent simply by overstuffing with XCs.

So, even with Sieger's weak attempt to counter-argue, -1.

May 23, 2016 Jashen Bonarus link
+1 to OP

It is not about gameplay or pirating tactics. It simply does not make any sense to lack such a feature.
May 23, 2016 Sieger link
davejohn - Fair points. But the simple fact that traders who trade something which is actually worth something will do it in quiet places anyway does not seem to get through to some fellows in here.

Dr. Lecter - Ok. We have to agree to disagree then. I see the idea behind only getting 100% safety for a price. But the idea of charging so much is simply destroying the whole point of this suggestion, as Harpo has mentioned.

YT - I'll ignore your idiotic statements from now on. I think everyone has seen your concern by now, even though you did your best to make yourself look like a clown by trying to strengthen your "points" with ridiculous -1 spam and low level RP. But you're invited to contiunue. It'll help getting this thread more attention.

Jashen Bonarus - Excactly! If this feature had been there for years, there would be absolutely no complaining. The problem here is that it sadly was not and so obviously it must be a conspiracy of the traders that it is suggested now. ;)
May 23, 2016 joylessjoker link
But the simple fact that traders who trade something which is actually worth something will do it in quiet places anyway does not seem to get through to some fellows in here.

Uhh, not all of them do.

This is precisely what YT was getting at: not all traders are as smart, wise, and situation-aware as you and Ecka. This is an inconvenient truth that you have been purposefully and willfully ignoring to force-push your proposed change for 100% safety in trading and obliterate a whole aspect of piracy gameplay.

Now, nobody is against the idea of making bulk trading much easier. I'm pretty sure even YT would be all for it, IF there is a way to retain the vulnerability and danger that currently comes with player trading. The fact that you made exactly zero effort to compromise and find a way to retain vulnerability reveals your true, selfish agenda for this change.

If not even noobs fresh out of the tutorial sector are 100% safe from griefers, why the hell should your cargo be?
May 23, 2016 biretak link
Joyless, the cargo is vulnerable when being loaded, while in transit and while being unloaded at the station it is going to be purchased at by the new owner. There is plenty of vulnerability in all that. Also, after sale and transfer of cargo in station with this suggestion, the cargo will again become vulnerable when being loaded, while in transit and while being unloaded by the new owner of the cargo wherever the new owner needs it.

For example, I buy three dentloads of FFSA at pel 015 from Sieger. There will still be plenty of opportunity to pirate that cargo in the future while I transfer it where I need it and while Sieger transferred it to pel o15 in the first place.
May 23, 2016 joylessjoker link
Can you please explain to me how cargo is vulnerable during transit, if most traders now own a trident? Even those who don't own one can easily find one to haul their precious cargo for them.