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Gear VR First Person View Joystick controls WAY too sensitive!

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Mar 24, 2017 incarnate link
The fundamental problem is that we're trying to make one set of defaults that will work well across a wide variety of hardware, that have very different issues. Some have varied sensitivities, some have serious calibration problems that need large dead-zones, etc.

I'm not sure if Phaserlight is talking about "PC" in terms of mouse+kb control, or if he means he actually used his same game controller from mobile on his PC, and found the experience to be improved?

If it's the latter, I'm interested. The former.. yeah, mouse+kb is always better, and always will be better. I don't think there's any config options that will ever really close that gap, but we can certainly try..

Sensitivity sliders and presets are all options. But really, we need to take a stronger look at the system as a whole. Sliders are really just linear ways of increasing sensitivity, and I think what would benefit people the most is the ability to actually change the curve (which isn't really a "slider" thing). That gets into.. do we want a selection of preset curves, or should we have the ability to draw your own custom curve (ideal) or whatever. It gets a lot more complex. Anyway, we'll look into that when we get a chance, which is definitely not right now.
Mar 25, 2017 Phaserlight link
I use a Logitech F710 on PC, so it may be that what I'm experiencing is endemic to the Gamesir G4S. I've also noted that there seem to be some problems in general with wireless controllers; despite convenience, nothing has ever come quite as close to the Logitech Dual Action in terms of reliability during intense PvP conflict, for me. Wireless controllers I've played with so far either sometimes momentarily disconnect causing control issues (F710), or are not quite as precise.

Mouse + KB seems to be the gold standard for FPS games going all the way back to Q3A and Counterstrike days, but I've never quite been able to master this control scheme for VO.
Apr 05, 2017 anthonsh12 link
As soon as I got a gamepad Ive been playing with joystick steering and free ability to look around in the cockpit. Last night I switched to head steering with gamepad support and for me this is vastly superior.

Anyway... I cant get it to save this setup.

This led me to looking into why I was having trouble with the gamepad joystick and I noticed this thread essentially.

It seems to me though, that this nonlinearization has affected the response of the stick as a whole since your total angular velocity is shorter when you are going up and right than it would be if you had a linear response.

Ie: cos pi/4 is 0.7, or 700 up, 700 right out of 1000. Sqrt 700^2 x 700^2 is 1000. Same total velocity going up and right as if you went straight up, or same turn speed no matter which direction you press.

If you nonlinearize though, 700 becomes about 500 (guessing 700 x 700 / 1000) and we are at about 70 percent total angular velocity going up and right compared to straight up after doing the same sqrt function.

Only way I can think to fix this is to use two joysticks for turning instead of one in the short term.

I think this is making it harder for me in dogfights to learn the joystick response to expect and i end up over or under steering a lot depending on what angle the enemy is at.

Anyone have any other ideas? Would it be possible to make a plugin that did this properly by looking at both values together then assigning a value to turn and pitch?

I can do the math to fix this but that doesnt always translate well to programming. Also, it will be an issue because both axis are individually assigned.
Apr 05, 2017 anthonsh12 link
Just a few additional points, if Im right... Ill check tonight.
-This also makes the ship steer in a direction not quite where you point your joystick. At 45 deg and 0 or 90 deg its accurate. At 40 deg you actually get 35 deg. At 22.5 deg you would get about 10 deg.
-Slowest turn speed is on the 45 deg angles, about a 30% loss from max.

Edit: tested. Yes. It feels like it locks in every 45 degrees. Also, if I connect my controller after the game loads then head steering is enabled without turning it on manually, so Ill be doing that.
Apr 13, 2017 anthonsh12 link
Was bored...